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Focus Home Interactive has acquired Dotemu

Bullet Club

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Focus Home Interactive has acquired Dotemu​

Focus Home Interactive has announced the signing of a contract for the acquisition of 77.5% of the share capital of Dotemu; a world leader in retrogaming based in Paris. Dotemu is both a game developer and publisher, known for having released more than fifty retro games on consoles, PC and mobile platforms.

Dotemu has already developed and re-released legendary franchises such as Final Fantasy, Another World, Double Dragon and, most recently Street of Rage. Dotemu also develops games in-house via its development team, with titles such as Ys Origin, Heroes of Might and Magic III HD and the highly anticipated Windjammers 2.

Christophe Nobileau, CEO of Focus Home Interactive, said:

“The arrival of Dotemu marks a key step in the acceleration of the Group’s growth and in the diversification of its expertise. By enriching our editorial line, we are opening up a new revenue stream and new market shares to conquer in a fast-growing sector.
We are delighted to welcome to the Focus Group talents such as Cyrille Imbert and his teams, who have succeeded in making games attractive and giving them new life for millions of players around the world. Finally, this deal is just another step in our growth story. Following the integration of the Deck13 and Streum On studios, we are actively looking for other high-potential companies to accelerate our development and expand our offer.”


Cyrille Imbert, CEO of Dotemu, added:

“Joining the Focus Home Interactive Group was an obvious choice for Dotemu. We share the same passion for video games, the same desire to improve, as well as the same values of respect and benevolence towards our partners and teams. While continuing its activities, this new collaboration will allow Dotemu to benefit from the incontestable expertise of Focus Home Interactive’s teams for the production of AA titles and thus launch the production of future remakes or sequels on licenses of first-generation 3D consoles (the games of the early 2000s).
While retaining the editorial and strategic independence that has made it so successful, Dotemu will be able to give even greater ambition to its projects and give itself the means to broaden the range of services offered to studios, in order to guarantee the success of their productions on the retro label as well as on the publishing label The Arcade Crew. Therefore, Dotemu is ideally positioned to achieve its ambitious growth plan to triple its turnover in the medium term. My mission will also be to share Dotemu’s expertise with Focus Home Interactive’s teams, to select and convince talented teams to join the Group in order to build, together, a key player in the video game industry on a global scale.”
Focus Home Interactive is expanding its offering and editorial line through the acquisition of Dotemu, which will continue to publish and produce unique titles with strong commercial potential, driven by cult video game and pop culture licenses such as Teenage Mutant Ninja Turtles and Metal Slug Tactics, as well as other quality titles to be announced in the coming months. Above all, Dotemu will benefit from Focus Home Interactive’s expertise in the field of AA games, which will enable it to develop even more ambitious projects.

In addition, Focus Home Interactive is acquiring technical capabilities with this deal for the development of independent games. Dotemu’s teams will thus be able to provide even more ambition to the young independent publishing label The Arcade Crew. After successful productions such as The Last Spell or Dark Devotion, The Arcade Crew is preparing many other ambitious productions such as Young Souls and other quality titles to be announced in the months ahead.

Source: DSOG
 

hybrid_birth

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Dotemu fans:
 
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Kuranghi

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Dotemu has already developed and re-released legendary franchises such as Final Fantasy, Another World, Double Dragon and, most recently Street of Rage. Dotemu also develops games in-house via its development team, with titles such as Ys Origin, Heroes of Might and Magic III HD and the highly anticipated Windjammers 2.

This is the prototype of Streets of Rage where they only had one street in *ba dum tsh*

This is great news surely, get some more ports of great forgotten titles out there.
 

Kuranghi

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I'm a Dotemu fan, but IDK if I felling that right now. Is this Focus Home Interactive good to get Dotemu?

I rather praise independence.

Can I ask, do you know if the Metal Slug standalone releases they did have better input lag than the collections that were released on console? I tried MS Collection on my PS5 and it was atrocious, I don't remember the mid-2000s PC collection being that bad.

I can usually get used to input lag as long as its not too egregious but this was really bad imo.
 

Fake

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Can I ask, do you know if the Metal Slug standalone releases they did have better input lag than the collections that were released on console? I tried MS Collection on my PS5 and it was atrocious, I don't remember the mid-2000s PC collection being that bad.

I can usually get used to input lag as long as its not too egregious but this was really bad imo.

The Metal Slug Anthology is an atrocity and must be avoid by any means. I can't say about Metal Slug XX, singleplayer looks OK over input lag, is just when you use two players the input lag appears. I guess they tried some sort of local co-op emulation.
 
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Kuranghi

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The Metal Slug Anthology is an atrocity and must be avoid by any means. I can't say about Metal Slug XX, singleplayer looks OK over input lag, is just when you use two players the input lag appears. I guess they tried some sort of local co-op emulation.

Cheers, yeah it was the anthology, how do you rate the old PC collection? I would normally just emualate them since my PC is connected to the TV but I've had nothing but trouble with RA last year when I tried, I added unibios to every rom and all that jazz and I still couldn't get it to work, only 2 boots I think. Which is a mega shame since the input lag there is as low as it can be with run ahead (I hope you can use that in NeoGeo emulators in RA anyway) and maybe even external scanline sync from RTSS for lagless v-sync if thats supported.
 

Fake

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Cheers, yeah it was the anthology, how do you rate the old PC collection? I would normally just emualate them since my PC is connected to the TV but I've had nothing but trouble with RA last year when I tried, I added unibios to every rom and all that jazz and I still couldn't get it to work, only 2 boots I think. Which is a mega shame since the input lag there is as low as it can be with run ahead (I hope you can use that in NeoGeo emulators in RA anyway) and maybe even external scanline sync from RTSS for lagless v-sync if thats supported.

I can't say about PC collection because I don't have. Maybe PC specs can overcome the software limitations. You should read some reddit for get information about input latency.

What I have here are:

- Metal Slug 2 PS2 version for PS3
- Metal Slug 3 PS3/PS4 version
- Metal Slug XX remastered
 
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chaseroni

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Cheers, yeah it was the anthology, how do you rate the old PC collection? I would normally just emualate them since my PC is connected to the TV but I've had nothing but trouble with RA last year when I tried, I added unibios to every rom and all that jazz and I still couldn't get it to work, only 2 boots I think. Which is a mega shame since the input lag there is as low as it can be with run ahead (I hope you can use that in NeoGeo emulators in RA anyway) and maybe even external scanline sync from RTSS for lagless v-sync if thats supported.
Finding the right bios for those games is annoying I ran into that last year as well..
Ended up finding them on a french site I believe after searching google with the exact file names.
RA really is the way to go for metal slug IMO
 
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Kuranghi

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Finding the right bios for those games is annoying I ran into that last year as well..
Ended up finding them on a french site I believe after searching google with the exact file names.
RA really is the way to go for metal slug IMO

I've just downloaded a full MAME non-merged arcade set so I'm hoping they will all be in there and ready to go.
 
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Kuranghi

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I can't say about PC collection because I don't have. Maybe PC specs can overcome the software limitations. You should read some reddit for get information about input latency.

What I have here are:

- Metal Slug 2 PS2 version for PS3
- Metal Slug 3 PS3/PS4 version
- Metal Slug XX remastered

Sweet.

Off-topic - Whats your favourite MS3 non-boss baddie? I love those giant slug-snail things in the underground alt route, because I love that animation with the weird "tree-trunk-bubbles" (if that makes sense lol) they do and the fantastic animation when you hit them with Drill Slug's grenade attack!