That Arturo gif needs to be edited.
Super Free -> Omega Free -> Sigma FreeRyan Hart Free ->Broncos Free
FGW | Murderface goes e-Sports
Hell:
FGW | FGC goes e-Sports
That Arturo gif needs to be edited.
Super Free -> Omega Free -> Sigma FreeRyan Hart Free ->Broncos Free
a UFC-esque fighting game using a cast full of demons and mages,
I'm definitely using strong words here to qualify my opinion, but I agree.That sounds like a pretty interesting idea to base a game on to me.
I'm a believer in execution being the crucial factor in making something look worth playing. And in that sense it becomes something that is incredibly subjective which is why I'm not a fan in particular of trying to distill what one needs to make good characters for a fighting game since there are multiple approaches/not one single approach that developers use.
I'm also a believer in certain cases that people don't really know what they want until they get it. I think GGXrd is a pretty good example of this concerning the visuals. I'm sure many people were expecting Arcsys to stick with their traditional 2D sprites for GGXrd and initially preferred that since 2D to 3D jumps seem to usually lose something in the process if fan comments are anything to go by, but then they came out and wowed us with something that I don't think anyone expected.
I didn't know that I would want 3D visuals that looked 2D but also took advantage of being 3D at the same time but I do know that I want it now.
Do we really have any new, non-anime IPs to substantiate this? Especially in the modern era of gaming? I don't think we do. Can't really look at things using 90s as a frame of reference.New IPs take time to build up past the point to were they are no longer New IPs when it comes to fighting games.
I'm just so glad to see my decade-long hatred of anime/otaku culture supported by one of its progenitors. My 30 yo cousin staying at home with his mom wasn't enough ammunition for me.
Why did you answer this? :lol
That part doesn't even remotely matter.Do we really have any new, non-anime IPs to substantiate this? Especially in the modern era of gaming? I don't think we do. Can't really look at things using 90s as a frame of reference.
This comment is giving me flashbacks to some comments Miyazaki recently made about the state of the anime industry.You're both right.
What Miyazaki is saying is not the equivalent to what he's saying.
Why would I want to play any of these characters, just looking at their visual design? Look beyond the obvious similarities in colour. What does it tell me about them? Reeks of blandness, with minimal attempts to incorporate what makes a character unique in their aesthetics. If I'm 5 or 21, I can't for the life of me think of why any of this would excite me or even get me to the point where I would consider animations or playstyles.
FGW | Murderface goes e-Sports
Hell:
FGW | FGC goes e-Sports
I don't think it is, you're presuming a runaway success can't happen, because the genre is the genre. I'd think especially after this generation of gaming, people wouldn't discount the possibility of overnight sucesses that have happened to existing, tenured genres that also have strong brand loyalty such as MOBAs, platformers, action adventure and FPS.That part doesn't even remotely matter.
BB is a lot bigger now years later than when it first came out. It's not huge but it's proof enough.
GG is a good example as well. It started VERY TINY
We're lucky that Japan bought into BlazBlue as much as they did (from retail to tournaments to arcades). Global sales help too, but damn did it hit all the marks in Japan.That part doesn't even remotely matter.
BB is a lot bigger now years later than when it first came out. It's not huge but it's proof enough.
GG is a good example as well. It started VERY TINY
Sounds like you might need some perspective, and bit more to do.
How do you hold a grudge against an entire section of media, with a fire emblem avatar?
Why not hate specific things instead of the wide spread?
Sounds like I touched a nerve.
It's a Melee avatar.
It put roadblocks there for people that were not going to buy it in the first place so it doesn't really matter. It's better to have a guaranteed market than try to shoot for a universal one that might not catch on at all. Look at all the shitty CoD clone shit and so forth.And I say non-anime because it inherently puts roadblocks in appeal. Some people won't buy anime shit full stop, and some is being conservative. That box is smaller than other potential themes.
Sounds like you might need some perspective, and bit more to do.
How do you hold a grudge against an entire section of media, with a fire emblem avatar?
Why not hate specific things instead of the wide spread?
Nintendo has become a nice poster child of this phenomenon if you ask me.It put roadblocks there for people that were not going to buy it in the first place so it doesn't really matter. It's better to have a guaranteed market than try to shoot for a universal one that might not catch on at all. Look at all the shitty CoD clone shit and so forth.
I'm not sure what the first sentence means. Why wouldn't they buy it in the first place, before they see the art style?It put roadblocks there for people that were not going to buy it in the first place so it doesn't really matter. It's better to have a guaranteed market than try to shoot for a universal one that might not catch on at all. Look at all the shitty CoD clone shit and so forth.
This is basically Xian vs daigo ft10
It put roadblocks there for people that were not going to buy it in the first place so it doesn't really matter. It's better to have a guaranteed market than try to shoot for a universal one that might not catch on at all. Look at all the shitty CoD clone shit and so forth.
I'm not sure what the first sentence means. Why wouldn't they buy it in the first place, before they see the art style?
HistoryYou can't say that the mass appeal of not being anime is ineffective when every non-anime fighting game is an existing franchise or license.
How can you be sure it won't catch on when no one has tried?
I'm just so glad to see my decade-long hatred of anime/otaku culture supported by one of its progenitors. My 30 yo cousin staying at home with his mom wasn't enough ammunition for me.
Anime ruins everything. Miyazaki knows.
Fighting game art designers need to tackle a more human approach to fighting games instead of going full on bizarre/jarring with their direction. Consider the characters personality and reflect it through their clothing and speech patterns. different colored gis doesn't tell me much about someone
How can you be sure it won't catch on when no one has tried?
Eh, not really.
I just find it unproductive to group and entire thing like that. Anime and otaku culture not even the same thing, even if they do have a shit ton of intersection.
And lastly origin notwithstanding, i just find it funny that someone with a fire emblem avatar is making hard line statements against anime and otaku culture.
Which is a pretty shitty measure, especially considering gamers and the industry today is nothing like it was 9 years ago, from what makes something successful to what makes something a failure.History
Budget and judging market size. But we are talking a theoretical if those things line up, and people are still saying it wouldn't push through, which is absurd IMO.Well I think there's a reason not many people have tried it.
Well I think there's a reason not many people have tried it.
You assume way too much and have a hard time making distinctions.
It's pretty obvious some jock smothered your Goku plushie with your own tears and punted it square between the outstretched arms of some giggling blonde cheerleader into a trash can during your freshman year in high school.
Which is a pretty shitty measure, especially considering gamers and the industry today is nothing like it was 9 years ago, from what makes something successful to what makes something a failure.
I really do think y'all are on some nonsense, these are pretty bad justifications using either antiquated factors or those that are very specific to failures with many more confounding variables than what a theoretical new IP could suggest.
Which is a pretty shitty measure, especially considering gamers and the industry today is nothing like it was 9 years ago, from what makes something successful to what makes something a failure.
I really do think y'all are on some nonsense, these are pretty bad justifications using either antiquated factors or those that are very specific to failures with many more confounding variables than what a theoretical new IP could suggest.
That sounds like it happened to you with how much detail you describe it.You assume way too much and have a hard time making distinctions.
It's pretty obvious some jock smothered your Goku plushie with your own tears and punted it square between the outstretched arms of some giggling blonde cheerleader into a trash can during your freshman year in high school.
Eh, not really.
I just find it unproductive to group and entire thing like that. Anime and otaku culture not even the same thing, even if they do have a shit ton of intersection.
And lastly origin notwithstanding, i just find it funny that someone with a fire emblem avatar is making hard line statements against anime and otaku culture.
If art style was honestly the key point for them to not get a game they were not going to enjoy it in the first place.
what about yatagarasu. I'm waiting for that hype ultradavid commentary.
edit: have no idea what this conversation is about. Just throwing yatagarasu out there
I didn't assume anything of anyone, I didn't even suggest you liked fire emblem. I thought it was funny due to the context of your avatar.You assume way too much and have a hard time making distinctions.
Whoah, uh... I don't even?It's pretty obvious some jock smothered your Goku plushie with your own tears and punted it square between the outstretched arms of some giggling blonde cheerleader into a trash can during your freshman year in high school.
If a person considers their time to be valuable, and they consider any fighting game to be as good as the next one, then they need a way to filter their choices. So when they come across a game that doesn't gel with them - or something that's visually repugnant, considering how some people react to air-dashers (I'm serious, their faces scrunch up and everything) - they pass on it. That's the magic of Standards.
It's also why people who have Standards but still place more value on gameplay get so bummed out when a game they like has an artstyle they hate. The clash between satisfying gameplay and repugnant aesthetics just gets them so mad! For closer reference, see every major SFII player who passed on HD Remix until the pots got a little sweeter.
That sounds like it happened to you with how much detail you describe it.
People passed on HD remix for 2 reasons art and gameplay, gameplay being a big ass reason for people that were purist. The game actually had pretty decent sells at the start if I remember right.
Pretty much exactly the inverse of this in reality. When you have the indie scene as successful as it is today, and complicated games like LoL can sustain a playerbase so large and consistently, there is way more opportunity today, largely because of how great the potential playerbase is now. Way more people are playing video games today than they were last gen, and that's not just mobile/Facebook/Wii markets, but in the core markets as well. Something with as weird and unconventional of a pitch as Minecraft is now one of the biggest and most influential games ever.You are right, it's actually a whole lot worse these days and more close minded than before.
I like nests kyo but that's cause it was novel in 1999 for a fighting game character to actually change his shirt
Man I wish I was this guy
At this point this will be a better game ifs the Broncos DON'T score.