The artful mincer
Member
From the trailers there are more examples. The odin clip reminds me of Coloussus of Rhodes and that giant fucking thing ifrit fights even gave me Chronos Vibes.
From the trailers there are more examples. The odin clip reminds me of Coloussus of Rhodes and that giant fucking thing ifrit fights even gave me Chronos Vibes.
DMCV should have just been a Bloody Palace mode from the start and saved us the chore of running from ugly room to ugly room.It's not really a DMC clone either. The combat bits, sure, but I expect there to be more to the game. Towns, sidquests, some light exploration, gear, etc
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DMC, 5 in particular, is basically just going from one combat encounter straight into the other.
I can see it. I love Persona 5 because it was so similar to Pacman.Totally agree. I also loved Dragon's Dogma because it was so similar to Ratchet and Clank.
I love Persona 5 because it was so similar to Pacman.
sex minigames confirmed?!OP, what you said was obvious and I agreed, but sadly you got piled on from most people here.
Fortunately for you though, we now have confirmation saying just as much and it’s coming straight from the horse’s mouth…
“Can you talk a little bit about some of the games that have maybe inspired or influenced the development of Final Fantasy 16? So personally I see a little bit of God of War and The Witcher, and I'm curious if they were references for you while you were developing it.
Yoshida: I love the two games, especially God of War. The craziness of the boss battles in God of War, when it was a more traditional action game, is just... The game design is so different for each stage, and the boss is so unique, everything is made with power, and you can feel the power. So, while I personally also really like the most recent God of War games, I look back further to the original God of Wars, and especially the boss battles in those, how the boss battles are all crazy, they're all different designs for each, they're all unique, they're all over the top, and in getting inspiration from that and creating our Eikon versus Eikon battles to kind of have that same feel.”
Wow thanks for finding that & posting it brother!OP, what you said was obvious and I agreed, but sadly you got piled on from most people here.
Fortunately for you though, we now have confirmation saying just as much and it’s coming straight from the horse’s mouth…
“Can you talk a little bit about some of the games that have maybe inspired or influenced the development of Final Fantasy 16? So personally I see a little bit of God of War and The Witcher, and I'm curious if they were references for you while you were developing it.
Yoshida: I love the two games, especially God of War. The craziness of the boss battles in God of War, when it was a more traditional action game, is just... The game design is so different for each stage, and the boss is so unique, everything is made with power, and you can feel the power. So, while I personally also really like the most recent God of War games, I look back further to the original God of Wars, and especially the boss battles in those, how the boss battles are all crazy, they're all different designs for each, they're all unique, they're all over the top, and in getting inspiration from that and creating our Eikon versus Eikon battles to kind of have that same feel.”
It's not really a DMC clone either. The combat bits, sure, but I expect there to be more to the game. Towns, sidquests, some light exploration, gear, etc
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DMC, 5 in particular, is basically just going from one combat encounter straight into the other.
One of the most vindicated OPs of all time.OP, what you said was obvious and I agreed, but sadly you got piled on from most people here.
Fortunately for you though, we now have confirmation saying just as much and it’s coming straight from the horse’s mouth…
“Can you talk a little bit about some of the games that have maybe inspired or influenced the development of Final Fantasy 16? So personally I see a little bit of God of War and The Witcher, and I'm curious if they were references for you while you were developing it.
Yoshida: I love the two games, especially God of War. The craziness of the boss battles in God of War, when it was a more traditional action game, is just... The game design is so different for each stage, and the boss is so unique, everything is made with power, and you can feel the power. So, while I personally also really like the most recent God of War games, I look back further to the original God of Wars, and especially the boss battles in those, how the boss battles are all crazy, they're all different designs for each, they're all unique, they're all over the top, and in getting inspiration from that and creating our Eikon versus Eikon battles to kind of have that same feel.”
What are you even talking about? I get your previous sentence, and definitely agree it has the set pieces, but what is this last statement supposed to be?when we see lazy ass woke dev get fired
Anyone who couldn't see the similarities between the Titan Lost and Chronos fights was smoking a hell of alot of crackWow thanks for finding that & posting it brother!
To the rest of you:
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