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Famitsu Weekly Sales Number. Jan-31 to Feb-6, 2022


Hardware Sales (followed by lifetime sales)

  1. Switch OLED Model – 43,051 (1,120,339)
  2. Switch – 29,913 (17,957,209)
  3. Switch Lite – 19,488 (4,549,842)
  4. PlayStation 5 – 15,100 (1,143,690)
  5. Xbox Series X – 3,071 (80,054)
  6. Xbox Series S – 2,919 (61,970)
  7. PlayStation 5 Digital Edition – 1,788 (210,536)
  8. New 2DS LL (including 2DS) – 264 (1,181,570)
  9. PlayStation 4 – 8 (7,819,310)

Software Sales (followed by lifetime sales)

  1. [NSW] Pokemon Legends: Arceus (The Pokemon Company, 01/28/22) – 359,064 (1,783,721)
  2. [PS4] Dying Light 2: Stay Human (Spike Chunsoft, 02/04/22) – 24,160 (New)
  3. [NSW] Mario Party Superstars (Nintendo, 10/29/21) – 17,503 (850,695)
  4. [NSW] Mario Kart 8 Deluxe (Nintendo, 04/28/17) – 13,908 (4,414,111)
  5. [NSW] Super Smash Bros. Ultimate (Nintendo, 12/07/18) – 13,448 (4,753,245)
  6. [PS5] Dying Light 2: Stay Human (Spike Chunsoft, 02/04/22) – 12,891 (New)
  7. [NSW] Pokemon Brilliant Diamond / Shining Pearl (The Pokemon Company, 11/19/21) – 11,661 (2,494,763)
  8. [NSW] Minecraft (Microsoft, 06/21/18) – 9,090 (2,505,168)
  9. [NSW] Animal Crossing: New Horizons (Nintendo, 03/20/20) – 8,586 (7,175,552)
  10. [NSW] Ring Fit Adventure (Nintendo, 10/18/19) – 7,286 (3,067,125)
  11. [NSW] Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban! (Konami, 11/19/20) – 6,489 (2,590,665)
  12. [NSW] The Legend of Zelda: Breath of the Wild (Nintendo, 03/03/17) – 5,775 (1,950,647)
  13. [NSW] Clubhouse Games: 51 Worldwide Classics (Nintendo, 06/05/20) – 5,319 (922,112)
  14. [NSW] Big Brain Academy: Brain vs. Brain (Nintendo, 12/03/21) – 5,235 (242,784)
  15. [NSW] Super Mario 3D World + Bowser’s Fury (Nintendo, 02/12/21) – 4,442 (1,014,439)
  16. [NSW] Pokemon Sword / Shield (The Pokemon Company, 11/15/19) – 4,218 (4,306,197)
  17. [NSW] Splatoon 2 (Nintendo, 07/21/17) – 4,018 (4,027,147)
  18. [NSW] New Super Mario Bros. U Deluxe (Nintendo, 01/11/19) – 3,183 (1,155,810)
  19. [NSW] Monster Hunter Rise Best Price (Capcom, 12/16/21) – 2,943 (20,478)
  20. [NSW] The Battle Cats Unite! (Ponos, 12/03/20) – 2,339 (120,382)
  21. [NSW] Grand Theft Auto: The Trilogy – The Definitive Edition (Rockstar Games, 01/27/22) – 2,334 (8,080)
  22. [NSW] Dragon Quest XI S: Echoes of an Elusive Age – Definitive Edition (New Price Version) (Square Enix, 12/04/20) – 2,307 (184,971)
  23. [NSW] Human Fall Flat (Teyon Japan, 06/25/20) – 2,120 (235,361)
  24. [NSW] Taiko no Tatsujin: Drum ‘n’ Fun (Bandai Namco, 07/19/18) – 2,080 (694,149)
  25. [NSW] Shikabanegurai no Boukenmeshi (Nippon Ichi Software, 01/27/22) – 2,004 (8,282)
  26. [NSW] Super Mario Party (Nintendo, 10/05/18) – 1,790 (2,058,261)
  27. [NSW] Super Mario Odyssey (Nintendo, 10/27/17) – 1,770 (2,321,735)
  28. [NSW] Super Mario Maker 2 (Nintendo, 06/28/19) – 1,745 (1,195,379)
  29. [NSW] FIFA 22 Legacy Edition (Electronic Arts, 10/01/21) – 1,621 (66,415)
  30. [NSW] Fitness Boxing 2: Rhythm & Exercise (Imagineer, 12/03/20) – 1,615 (182,762)
 

Anime-Vix

Member
Even though 6k is not much that is actually pretty good for Xbox.
Pretty good numbers. It has been a big increase over the past two weeks. This is a good sign for MS. This is the previous two week sales.

1/24-1/30

Xbox Series X – 1,098 (76,983)
Xbox Series S – 598 (59,051)

1/17-1/23
Xbox Series X – 1,620 (75,885)
Xbox Series S – 1,007 (58,453)
 
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Hardensoul

Member
I think this is the new normal for PlayStation, it only charts if there's a major game released
What's also bad or I don't recall any of those releases having any legs. I rarely see any PlayStation titles last longer than 2-3 weeks in top 10 or even top 20.
 

Ozzie666

Member
Club House games sticks out for me, does it have the juice to hit 1M in Japan? That seems like a really successful title and I would imagine exceeded expectations. Amazing to see games like that do so well.
 

reksveks

Member
If xbox can keep shipping 6k consoles to Japan, it will catch up to the OG xbox in terms of launch aligned sales by the end of the year .
 
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DenchDeckard

Gold Member
It’s crazy to think that only 10 percent of manufactured ps5s are the digital version. They must be losing so much money on that sku to direct the most production into the disk SKU. So I would say it tells us that digital sales and services are not alleviating the losses. I’m sure Sonys done the math.
 
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