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Famitsu Sales: Week 27 (06/28/21 – 07/04/21)

S

SpongebobSquaredance

Unconfirmed Member
Software

01./01. [NSW] Mario Golf: Super Rush <SPT> (Nintendo) {2021.06.25} (¥5.980) - 31.685 / 112.115 (-61%)
02./04. [NSW] Game Builder Garage <EDU> (Nintendo) {2021.06.11} (¥3.164) - 17.640 / 143.648 (-24%)
03./06. [NSW] Ring Fit Adventure # <HOB> (Nintendo) {2019.10.18} (¥7.980) - 14.422 / 2.669.091 (+5%)
04./07. [NSW] Minecraft # <ADV> (Microsoft Game Studios) {2018.06.21} (¥3.600) - 13.211 / 2.032.643 (+11%)
05./03. [NSW] Samurai Warriors 5 # <ACT> (Koei Tecmo) {2021.06.24} (¥7.800) - 11.555 / 50.246 (-70%)
06./02. [PS4] Samurai Warriors 5 # <ACT> (Koei Tecmo) {2021.06.24} (¥7.800) - 10.292 / 65.967 (-82%)
07./14. [NSW] Mario Kart 8 Deluxe <RCE> (Nintendo) {2017.04.28} (¥5.980) - 10.211 / 3.898.694 (+23%)
08./11. [NSW] Miitopia <SLG> (Nintendo) {2021.05.21} (¥4.980) - 9.593 / 179.233 (-5%)
09./12. [NSW] Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban! <TBL> (Konami) {2020.11.19} (¥6.300) - 9.458 / 2.251.898 (+11%)
10./16. [NSW] Super Mario 3D World + Bowser's Fury <ACT> (Nintendo) {2021.02.12} (¥5.980) - 7.954 / 798.431 (+24%)



Hardware

  1. Nintendo Switch – 70.401 / 16.495.122
  2. Nintendo Switch Lite – 14.093 / 3.931.203
  3. PlayStation 5 – 13.655 / 732.106
  4. Xbox Series X – 2.716 / 44.714
  5. PlayStation 5 Digital Edition – 2.699 / 142.831
  6. PlayStation 4 – 1.159 / 7.796.509
  7. Xbox Series S – 754 / 15.380

Source:


Xbox with over 3k units again.
Happy Season 9 GIF by The Office
 

Kerotan

Member
PS5 weekly sales dropped nearly 5k from Q1 to Q2
Supply decreased by more than 18%.

That's similar to other regions like Spain or the UK with also less supply.
It feels like the UK and Ireland are getting a lot more stock lately.

Xbox once again with impressive sales. I'm very curious to see how it holds up over the next few months. Clearly there's pent up demand.

PS5: I'm disappointed there's not more stock coming in. Considering scalers are probably sending lots of it abroad Sony need to supply more to try help the native numbers increase.

Switch is good as usual.
 

Shaqazooloo

Member
I'm wondering why Switch Lite sales are so low now. Not to long ago they were selling a minimum of 25k.

Xbox actually selling a fair amount of units now, would like to see it actually get back to OG Xbox and 360 numbers if possible.
 

MrA

Banned
Would be curious to know if the low PS5 DE sales were from supply issues or the japanese really love physical media.
traditionally they have, but the ps5 isn't behaving in the normal software drives hardware manner, though maybe it is as adult video br driven as someone applied a few months ago.
 
Yes, of course.
Forza Horizon 6 set in Japan will sell 100k consoles alone. (not launch week, but over the lifetime of the game)
I doubt this ever happens as much as I want a Horizon in Japan. The dev is VERY euro centric. Japanese cars have always seemed like an afterthought.
Would be curious to know if the low PS5 DE sales were from supply issues or the japanese really love physical media.
I believe physical is still very very popular. Don't people still buy CDs over there?
 
I doubt this ever happens as much as I want a Horizon in Japan. The dev is VERY euro centric. Japanese cars have always seemed like an afterthought.

I believe physical is still very very popular. Don't people still buy CDs over there?
If Microsoft really want to take the Japanese market serious and get some traction, they have to do it. Maybe force Playground to do it.

Forza Horizon set in your own country increases sales soooo much.
 

Fredrik

Member
I doubt this ever happens as much as I want a Horizon in Japan. The dev is VERY euro centric. Japanese cars have always seemed like an afterthought.
Playground are Brittish but I don’t see any issues, FH1 was set in Colorado US, FH2 in Italy, FH3 in Australia, FH4 in UK, FH5 is in Mexico, and cars are there from all over the world. Some manufacturer can be problematic for all racing games though, like Toyota who didn’t want their cars in games with street racing.
But personally I hope they stay away from left side driving countries for awhile now, but that’s just me, it messes with my head.
edited
 
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noshten

Member
Famitsu Top 50
  1. [NSW] Monster Hunter Rise (Capcom) - 2.279.942
  2. [NSW] Momotaro Dentetsu (Konami) – 1.018.875
  3. [NSW] Super Mario 3D World + Bowser's Fury - 798.431
  4. [NSW] Ring Fit Adventure – 582.086
  5. [NSW] Mario Kart 8 Deluxe – 441.511
  6. [NSW] Animal Crossing: New Horizons – 435.353
  7. [NSW] Minecraft (Microsoft) – 329.216
  8. [NSW] Super Smash Bros. Ultimate – 312.968
  9. [NSW] Story of Seasons: Pioneers of Olive Town (Marvelous) – 281.140
  10. [NSW] New Pokemon Snap (Pokemon Co.) - 253.358
  11. [NSW] Pokemon Sword / Shield + Expansion Pass (Pokemon Co.) - 242.855
  12. [NSW] Clubhouse Games: 51 Worldwide Classics - 219.311
  13. [NSW] Splatoon 2 - 204.227
  14. [NSW] Super Mario Party - 194.291
  15. [PS4] Resident Evil Village (Capcom) - 191.983
  16. [NSW] Miitopia - 179.233
  17. [PS4] NieR Replicant (Square Enix) - 158.265
  18. [NSW] Game Builder Garage - 143.648
  19. [NSW] Bravely Default II (Square Enix) – 136.091
  20. [NSW] Rune Factory 5 (Marvelous) - 127.968
  21. [NSW] Mario Golf: Super Rush - 112.115
  22. [NSW] Super Mario 3D All-Stars - 104.782
  23. [NSW] The Legend of Zelda: Breath of the Wild - 104.343
  24. [NSW] Pikmin 3 Deluxe - 103.273
  25. [NSW] Fitness Boxing 2 (Imagineer) - 83.547
  26. [NSW] New Super Mario Bros. U Deluxe - 80.508
  27. [NSW] Dragon Quest XI S (Square Enix) - 77.692
  28. [NSW] Little Nightmares II (Bandai Namco) - 72.796
  29. [NSW] Super Mario Maker 2 - 70.860
  30. [NSW] Super Mario Odyssey - 69.066
  31. [NSW] Human Fall Flat (Teyon Japan) - 68.533
  32. [PS4] Samurai Warriors 5 (Koei Tecmo) - 65.967
  33. [NSW] Sakuna: Of Rice and Ruin (Marvelous) - 65.620
  34. [NSW] Hyrule Warriors: Age of Calamity (Koei Tecmo) - 62.119
  35. [PS5] Resident Evil Village (Capcom) - 53.953
  36. [NSW] Samurai Warriors 5 (Koei Tecmo) - 50.246
  37. [NSW] Luigi's Mansion 3 - 45.207
  38. [NSW] Fishing Spirits (Bandai Namco) - 44.958
  39. [NSW] Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco) - 42.507
  40. [NSW] Dr. Kawashima's Brain Training - 38.944
  41. [NSW] Minecraft Dungeons (Microsoft) - 38.147
  42. [NSW] Kirby Star Allies - 37.954
  43. [NSW] Puyo Puyo Tetris 2 (Sega) - 36.105
  44. [NSW] Family Trainer (Bandai Namco) - 35.273
  45. [PS4] Biomutant (THQ Nordic) - 30.292
  46. [NSW] Densha de Go!! (Square Enix) - 29.624
  47. [NSW] Apex Legends (Electronic Arts) - 29.057
  48. [NSW] eBaseball Powerful Pro Baseball 2020 (Konami) - 27.539
  49. [PS4] Scarlet Nexus(Bandai Namco) - 25.965
  50. [NSW] Disgaea 6 (Nippon Ichi) - 25.744
NSW - 44
PS4 - 5
PS5 - 1

TOTAL: 9.964.854
TOTAL NSW: 9.438.429 (94.7%)
TOTAL PS4/PS5: 526.425 (5.3%)

Top 10 Publishers:

  1. Nintendo - 4.278.111 (42.9%)
  2. Capcom - 2.525.878 (25.3%)
  3. Konami - 1.046.414 (10.5%)
  4. Pokemon Co - 496.213 (5%)
  5. Marvelous - 474.728 (4.7%)
  6. Square Enix - 401.672 (4%)
  7. Microsoft - 367.363 (3.7%)
  8. Bandai Namco - 221.499 (2.2%)
  9. Koei Tecmo - 178.332 (1.8%)
  10. Imagineer - 83.547 (0.8%)
Next week is a big one for Konami & Capcom, as Baseball Spirits's launch is heading for a 175-225K launch, while Monster Hunter Stories 2 will likely debut between 125-175K.
For both games, early signs are pointing towards good WoM. Both seem to be running into stock trouble on Amazon.co.jp but retailers should have ordered a fairly large initial shipment.

The highest-selling Baseball game by Konami is Jikkyou Powerful Pro Baseball '99 which managed 970.345 on the PS1, difficult to envision Baseball Spirits reaching such high lifetime sales but you never know, as Konami might choose to update it next year instead of launching a new game. By the end of the summer, Konami will surpass 2 million physical software sales on the Switch thanks to Momotaro, Baseball Spirits & Yu-gi-oh so they are in a good position to see the 4th year of YoY growth.
Overall I anticipate this will be either the 3rd or 4th best debut of the year.

For Monster Hunter Stories 2 it should have no problems surpassing the debut, so we are likely going to see Capcom get another boost towards their strongest year since 2015 when they sold 3.8 million physical software in Japan, a pretty decent chance they surpass this but won't be able to top 2013 when they managed nearly 5 million. Still a very good turnaround for them after two years of pretty steep drops in Japan, reaching their worst result in the last decade in 2020 with fewer than 824K physical sales in the country.
 

Pagusas

Elden Member
so is the digital PS5 jut not made alot, or is it just unpopular? I'm glad I got one, I did not want the disc based version, and surprised that the disc version is always show as the most popular.
 

noshten

Member
so is the digital PS5 jut not made alot, or is it just unpopular? I'm glad I got one, I did not want the disc based version, and surprised that the disc version is always show as the most popular.

In Japan you have a pretty big second-hand market, people are used to finishing a game and reselling it back which is especially true for JRPGs and Single Player games; with digital you are lacking this option also most retailers provide launch discounts which you might not get digitally on PSN store.
 

ethomaz

Banned
Would be curious to know if the low PS5 DE sales were from supply issues or the japanese really love physical media.
I believe the low DE sales in all the world is due Sony shipping way less units… most US and UK stores reported 20-30% of allocation for DE at launch… I don’t think that changed.

The fact that DE generate a big loss for Sony compared with the Disk version maybe hints why Sony choose way less production for it.
 
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ethomaz

Banned
so is the digital PS5 jut not made alot, or is it just unpopular? I'm glad I got one, I did not want the disc based version, and surprised that the disc version is always show as the most popular.
Sony produce way less DE consoles.

In a Soul Out scenario whatever they ship will sell so even if DE is unpopular if Sony shipped 20k DE units it will sell in minutes.
 
Last edited:

Renozokii

Member
Would be curious to know if the low PS5 DE sales were from supply issues or the japanese really love physical media.
Ps5 DE is probably selling lower by a lot everywhere. 100 bucks off a console to never be able to play and disc is a rip.
 

Pagusas

Elden Member
Ps5 DE is probably selling lower by a lot everywhere. 100 bucks off a console to never be able to play and disc is a rip.

How is it a rip off? I literally would NEVER buy a physical release for my PS5 (I love being able to quickly switch between games and not have to worry about changing disc), and I already own a 4k Bluray player. So I saved a $100 by not having to get a feature I'd never use. The PS5 at $399 is a steal IMO.
 
Last edited:

ethomaz

Banned
Ps5 DE is probably selling lower by a lot everywhere. 100 bucks off a console to never be able to play and disc is a rip.
DE is actually the better deal between both.
It just sells less because Sony have more loss with that version so they choose to set the production for low volumes.
 

Renozokii

Member
How is it a rip off? I literally would NEVER buy a physical release for my PS5 (I love being able to quickly switch between games and not have to worry about changing disc), and I already own a 4k Bluray player. So I saved a $100 by not having to get a feature I'd never use. The PS5 at $399 is a steal IMO.
Because if I see a good sale on a disc why the hell would I just miss out? Considering digital only consoles are selling far worse I’m far from alone.
 

noshten

Member
E58RLzTXEAod-YE


Compared to the West, in Japan reception for OLED doesn't seem like it has many detractors - the release of OLED in combination with Pokemon Remakes, Mario Party and a bunch of third party games should ensure that the Switch ends the year around 6.5 million hardware sold.

Next year will be definitely the most interesting as I anticipate that it's possible 2022 is actually the hardware/software peak for the Switch. In the past I expected it to only be the software peak however due to Splatoon 3 reveal and Breath of the Wild sequel being pushed into next year, I've reevaluated my opinion on this. I think next year can potentially match or surpass this year based on three main factors.

Best line-up since launch is stated for 2022
- Splatoon 3
is likely to launch of a 25 million user-base depending on it's launch date, meaning that it will have a good chance to have a launch comparable to New Horizon
- The Sequel to Breath of the Wild is definitely heading for the biggest launch of the Zelda franchise in Japan, likely above 1 million
- While Pokémon Legends: Arceus is a game I anticipate to surpass 1 million, although it's a bit too early for me to really think about it's long term potential

Japanse Third Parties choose whether to fade into irrelevance in Japan or fully embrace the Switch
- Sony Japan Studio being dissolved not only ensures they are not making Japanese focused games but also they are losing the relationships with third parties. This is sometimes overlooked but even when discussing enterprise companies like Sony and Nintendo in the end of the day relationships are important. Letting go of executives, directors, team leaders who had relationships with Japanese Third Parties does hurt Sony's position in negotiating as sometime interpersonal relationships are key in securing exclusivity.
- Nintendo having over 90% of the software market and companies like Capcom, Konami, Marvelous making huge gains puts pressure on other publishers to accelerate their alignment to the Switch especially for games which make the majority of their sales in Japan/East Asia
- Nothing can be done about the state of the PS5 in Japan, especially with the only high profile exclusive game on the System set to be Final Fantasy XVI which is a franchise that has declined over the years. Monster Hunter World 2 won't come before 2023 which is a few years away. Bandai Namco's most expensive game according to Harada hasn't even been reveled and could be very Western focus without high potential in Japan.
- In terms of third parties we are expecting a Resident Evil console exclusive game on the Switch(which was leaked in the Capcom hack), expansion for Monster Hunter Rise, on the Square front we are likely to see Project Triangle & Dragon Quest III Remake, outside of these titles there would be plenty of other third party support. This is mainly because Switch has gone from 61% market share to 74% market share in 2020, to likely over 90% market share this year - while the PS5 is basically even failing to produce a game that can surpass 100K physical units in Japan.
- We are already seeing Village struggle this year, Final Fantasy XVI pushed back into 2022, Scarlet Nexus bomb - rest of the year we have a bunch of games that were approved for the PS exclusivity a few years ago like Lost Judgement, Tales of Arise, Idolmaster, Demon Slayer but it's become pretty clear that remaining exclusive to PS4/PS5 means that your titles will struggle to clear the "niche barrier" of 200K sales. Sega had already demoted one of the chief champions of PS exclusivity, while Harada is on thin ice and might face a similar fate if Tales of Arise doesn't manage to match internal expectations. What is left is games positioned as AAA games by Capcom/Square and smaller holdouts like Falcom. This would mean that in terms of third party line-ups we can actually expect even more multiplats or Switch exclusives from Japanese third parties next year.

To maintain momentum Nintendo could make the first official price-cut to the Switch
- If we view the Switch Lite as an unofficial price-cut than there is still an official price cut that could be made in the future to maintain momentum next year. This will likely not be done for Japan, since I don't think you need anything to maintain momentum there but rather for the Overseas markets where PS5/XSX will potentially be able to scale production and some of their first major exclusives will start to launch more regularly.
- From a cost perspective Switch has been sold at a profit pretty much since launch, as you scale up production costs further decrease - so it's entirely realistic to think that they could sell the Switch Lite for $150, Regular Hybrid for $250 and OLED for $300 if they feel momentum is slowing due to competition, even with these price cuts they would still be selling the Switch at a profit. Also expect more revision such as Switch Lite OLED, or a Switch Pro Dock that is compatible with all Switch models slightly upgrading performance of all games
 

noshten

Member


So the Top 30 for the first half of the year on the eShop is out; unsurprisingly Rise, Among Us & Momotaro are in the Top 3, Rise is around 1.5 million digital(nearly 1 million at launch), Among Us likely between 500K to 1 million, Momotaro between 300K to 500K.
 
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