Not a single PS5 game in the TOP50?
For right now what I post is compilation of all the titles that managed to chart in the Top 30 thus far this year, but keeping in mind that games on the Switch have much stronger legs even outside of the Top 30.. well for the titles launched on the PS5 thus far(and there aren't that many) it would be very difficult to make the chart.
So far only nine
PS5 games have made Famitsu's Top 30. We know that Miles Morales
and Demon Souls
the two top selling games on the PS5 were below 36.5K
units at the end of 2020 since they didn't make the Top 100 and Gran Turismo
was the 100th best selling game with 36.5K
sales. The last update we got for these two titles was in Week 10(7 weeks ago) and both were around 40K
sales, considering the last known numbers of Miles Morales
were around 24K
in Week 48 of 2020, it's likely that it ended up around 30K
EoY with Demon's Souls
in that ball-park. Meaning that up until Week 10 when they last charted they hold sold around 10K
additional units outside the chart. Even with the best case scenario of 1K
units per week since than we are talking about around 20K
sales so far for them this year outside of the chart.
Since other games also happen to sell outside the Top 30 chart, the same exercise could be applied to them, for example Jack Jeanne
could be at 25K
instead of 15K
since it was sold out at launch and restocked several weeks later. There is also titles that we know are lesser evergreens like Kirby
& Mario & Sonic
that could very well have already surpassed 30K
since they've been outside of the Top 30 since the start of the year.
This is the main reason I work with known numbers from Famitsu Top 30, unless they release their official figures.
The main conclusion is that PS5 is lacking compelling software for Japan during it's first half an year on the market and this is unlikely to change drastically in the near future.
Miles Morales, Demon's Souls, Black Ops - Cold War, Godfall, Assassin's Creed: Valhalla, Yakuza: Like a Dragon, Outriders, Judgement
are the games released so far that managed to chart and they have struggled to make and impact, but that's fairly expected as basically it's a bunch of ports of PS4 games or Western games and one Remake of PS3 game.
Famitsu might release the Top 100 half way through the year but I doubt any games besides Resident Evil: Village, Scarlet Nexus
have a chance to make the Top 50. They released such numbers for the last time in 2019 July. The cutoff point I anticipate to see mid year in the Top 50 will be around 40K
a figure no older PS5 games are likely to hit by end of June this year.
Also even beyond looking at the following Quarter we notice that the only other major games that have been dated so far that should surpass 40K
are Final Fantasy VII Remake Intergrade & Tails of Arise.
Japanese third parties have historically been the major driving force behind the PlayStation's success in Japan, but they are also fairly slow to transition to new gen, putting the PS5 in a very unfavorable position from different directions:
- third parties embracing the Switch
- Sony as a whole lacks 1st Party titles that really make the PS5 a compelling console for Japanese mass audience
- PS5 price is high and the console takes up a lot of space
- Western AAA games aren't exactly abundant at the moment
- Switch as a whole hitting it's software and hardware peak
- second hand market and backwards comparability
Finally the extraordinary demand outside of Japan I believe masks the underlining problems. As currently PS5 software even with digital is performing at the level Xbox360 achieved in the country during it's first six months on the market. One example is Dead or Alive 4
sales on the system a figure that even with digital Miles Morales
hasn't likely hit yet. The only logical explanation is that a fare bit of the hardware sold in Japan has found it's way to other markets that are willing to pay twice or three times the retail price. With the Chinese launch coming on May 15th we might get an idea if there is truly untapped demand in Japan that would help software, because at the current time this is by far the only explanation of why PS5 software is performing at these levels.