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Exclusive: Ubisoft revamps editorial team to make its games more unique

KEY CREATIVE GROUP EXPANDS FOLLOWING 2019 DELAYS; SPLINTER CELL CREATIVE REJOINS FROM EPIC

Ubisoft will announce plans to restructure the influential creative team which steers the direction of all its games, following a difficult year for the publisher, VGC understands.

For two decades the creative direction of Ubisoft’s games and IPs has been overseen by the editorial team, a Paris-based group of around 100 designers and producers who advise on everything from game design to script writing.

While they don’t create games themselves, the team has a huge impact on development teams across the company. Historically, editorial’s influence has resulted in a cohesive vision across all Ubisoft titles, with learnings from one project feeding into the next.

It was the editorial team that drove the company towards open-world and systemic games, pushed online elements and insisted that its narratives had a thematic basis in the real world, but avoided taking a political stance.

Ubisoft’s editorial team in 2014.
However, following the disappointing sales performance of 2019 titles The Division 2 and Ghost Recon Breakpoint – which resulted in the delay of several games to ensure quality – Ubisoft announced it would implement “significant changes” to its production processes across the company.

For the editorial team, these changes will see the group expanded and reorganised, Ubisoft told VGC in a statement on Friday.

“We are reinforcing our editorial team to be more agile and better accompany our development teams around the world as they create the best gaming experiences for players,” it said.

A key goal of the editorial team’s restructuring is to make Ubisoft’s software line-up more varied, sources told VGC. In the past Ubisoft has been accused of including similar features in too many of its games and CEO Yves Guillemot said in October it would make more of an effort to differentiate them.

“We are reinforcing our editorial team to be more agile and better accompany our development teams around the world as they create the best gaming experiences for players.”

Ubisoft’s chief creative officer Serge Hascoet will continue to lead editorial, VGC understands. However, sources indicate that the number of vice presidents who report into him will be expanded and given more autonomy, allowing Hascoet to take a broader overview of projects instead of directly following them.

The seven vice presidents will each be assigned their own franchises to lead, with the authority to make their own independent decisions on future directions. Hascoet will check in on projects’ progress at key milestones, similar to CEO Yves Guillemot, VGC understands.

It’s believed that by spreading editorial’s responsibilities across a group of leaders, the team can help bring a more distinct identity to their respective games. VGC was also told that simply expanding the group’s resources and giving it some presence outside of Paris could have just as much of a positive impact.

Previously, every game would be assigned to at least one line designer and line producer, who would oversee the project from Paris and provide editorial guidelines. However, they wouldn’t have autonomy to offer their own guidelines and ultimately followed CCO Hascoet’s direction.

CCO Serge Hascoet will continue to lead Ubisoft’s editorial team.
One anonymous source told VGC: “In the previous system that editorial had, there were often the ideas of just one or two people getting put into every game. That’s why you tended to see such similarity, because it’s the same taste and opinion being replicated.”

The vice presidents will be made up of existing personnel such as editorial VP Tommy Francois, while creative directors from Canada will also be integrated such as Child of Light’s Patrick Plourde and Splinter Cell’s Maxime Béland, who has returned following a year at Epic Games especially for the role.

In October Ubisoft CEO Yves Guillemot acknowledged three key learnings the company would take from the underperformance of The Division 2 and Ghost Recon Breakpoint.

First, he said the company needed to make sure there was more time between each iteration of “live” games in order to generate interest.

Secondly, Guillemot acknowledged that the company needed to allow more development time for games introducing unique gameplay innovations, in order to guarantee an optimal experience.

Finally, the CEO said that Ubisoft needed to ensure that each of its titles were strongly differentiated.

Generally, there’s been a change in the types of games Ubisoft wants to make in the last few months, VGC was told.

At least one Montreal game – said to have been “very far” in development – has been canned due to the reevaluation of the company’s production processes, while some in-development games as service titles are said to have been “reworked” with the intention of making them more distinct.
 

Bryank75

Banned
Yup, homogeneous is the word for Ubisoft games. I literally stopped caring about their output, it had no magic, no flair. You knew what was coming next... Splinter Cell should go back to its roots or at least back to Double Agent. Ghost Recon needs to look back to GRAW and tactical shooters of that time. Rainbow Six is good where it is IMO.
 

Danjin44

The nicest person on this forum
In my opinion best game Ubisoft made this gen was Mario + Rabbits and it really was genuinely good game, I was surprised how much I enjoyed the game. They can make good game if they put little bit of passion behind it.
 
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GamerEDM

Banned
Assasins creed origins and Watch Dogs 2 were the only games i bought from ubisoft this generation and they were meh
 
Interesting to learn about this.

I thought Ubisoft did a good job with variety during the early Wii U era, having Rayman Legends for it and ZombiU, such an underrated survival horror game...from Ubisoft of all companies! Who would've thought Ubisoft would ever make one? It was a creative way to reference their very first ever game, Zombi, by remaking it into ZombiU.
 

Bkdk

Member
Which also makes me super surprised how broken breakpoint is. The same editorial team for 10 years of experience should definitely know the technical issues will disappoint gamers. At least they will have an acceptable polished repetitive game and not the broken mess that might become the series’ breakpoint.
 

Ballthyrm

Member
Interesting to learn about this.

I thought Ubisoft did a good job with variety during the early Wii U era, having Rayman Legends for it and ZombiU, such an underrated survival horror game...from Ubisoft of all companies! Who would've thought Ubisoft would ever make one? It was a creative way to reference their very first ever game, Zombi, by remaking it into ZombiU.

Both Ubisoft Montpellier titles, they also did Valiant Hearts FYI.

They are finally realizing that they should trust their creative team a little bit more.
This top down approach where some of the design decision were taken by people not actually making the games. There is really 2 Ubisoft, this editorial and then the devs team, as the editorial had always the last word the Ubisoft game happened.
 
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