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Epic Games has a Monopoly but no one seem to care

Swift_Star

Member
No i never say that but game dev with long history of using their own in house game engine should continue to use their own develop engine instead of switching

Example if Rockstar game probably the biggest game dev on the planet were to no longer used their in house engine for GTA 6
instead switch to UE5 it would be the end of all in house engine everyone will be using UE5 and paying Epic Games royalties

GTA 6 is another 100 million plus seller so do the math 100 million plus games sales in royalties goes to Epic Games for using their engine Epic would make so much from every dev using their engine that why it can be consider a monopoly
Developers should use whatever tools make more sense to them at the time. Were Square-Enix forced to use Luminous, we would never have gotten FFVIIRE, KH3, DQXI and FFXVI.
 
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Thirty7ven

Sony make cringe trainers.
The word is so badly used here that I struggle to comment on the premise of the OP.

It's the most used engine by virtue of being the best, most dev friendly, most capable, most supported engine. There was no market assimilation, no buying other engines, no using an hardware or otherwise market advantage to push for it. Its success happened organically and in no way shape or form should be seen with the word monopoly in mind.

Also, the engine won't make a game look a certain way, devs do that, artists do that.
 
I thought you are telling that Epic has MONOPOLY game and didn't understand at all.

I feel stupid. I am stupid.

*looking for my brain*

Homer Simpson Thinking GIF
 

daveonezero

Member
Im sure its been said and ignored several times already, but that is not monopoly. Stop using words you don't understand please.
It is more a monopsony but in this case I think it is just developers choosing the best tools for them

There are still other options and tools available.

Hell Blender a FOSS is making a big impact on creating assets and doesn’t seem to be going anywhere.

Also, the engine won't make a game look a certain way, devs do that, artists do that.
Maybe now but previous versions definitely had a distinct look that was hard to overcome.
 
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Having and engine monopoly is almost impossible. To even make the arguement that UE is getting close to a monopoly you'd have to ignore half the industry. Unity is still a big deal and commonly used by indies.

Independent engines are also quite prevalent and produce impressive stuff, RE engine, Slipstream, ID, Northlight etc.

They own the biggest chunk of the market but not even really close to a monopoly.
 

ProLogY

Member
Do other game engines exist?
Yes.

Do studios use those engines?
Yes.

Do all or even most games use unreal?
No.

Do people know what the word ‘monopoly’ means?
Definitely no.
 
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