LectureMaster
Member
https://www.pcgamer.com/quantic-QA-tester-report/
Let's say that by no means CDPR is now just an innocent genuine kid who's been lied to the whole time, them only allowing reviewers to review PC version thing was pretty shady.
But I do hope they well learned the lesson the hardest way and strive to deliver a good launch product next time. After all, I do really like their way of telling memorable stories in their games.
Two current and eight former workers at prolific Romanian quality assurance outsourcer Quantic Lab spoke to PC Gamer about their jobs on the condition of anonymity, alleging that management not only pressures its testers above and beyond the norm for this vital but too often under-resourced subset of game development, but also misleads clients about the size and competency of its QA teams—and directs employees to keep up the charade.
A number of the employees we spoke to were intimately involved in Quantic's testing of Cyberpunk 2077. They allege that Cyberpunk 2077 and NBA 2K were a gravity well at the company, pulling talent from other divisions and leaving other projects short-staffed even as the Cyberpunk project in particular floundered. All the employees we spoke to indicated that these two marquee projects were fully staffed, but not with the experienced testers promised to the clients.
"From a team of 30 people [initially assigned to Cyberpunk 2077], I think only 10 of them had experience on QA," a source who worked on Cyberpunk for Quantic told us. Of those 10, they said that "none of the 'experienced' testers had more than a year."
Several of the employees we spoke to mentioned being told by management to avoid talking about how many years they'd worked in the industry when communicating with CD Projekt employees, and they agreed that the Polish developer was not getting the level of experience it paid for with its QA team at Quantic. They said that CDPR contacted Quantic several times about the team's underwhelming performance.
Let's say that by no means CDPR is now just an innocent genuine kid who's been lied to the whole time, them only allowing reviewers to review PC version thing was pretty shady.
But I do hope they well learned the lesson the hardest way and strive to deliver a good launch product next time. After all, I do really like their way of telling memorable stories in their games.
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