*But you’ll still die 1000+ times.
Or at least it is compared to all other Souls games. A LOT easier.
Like the others, it's hard early on and gets easier as you progress. This is something all Souls games have, they are harder at the beginning, maybe because your character gets stronger at a faster rate compared to later enemies/bosses. But in Elden Ring this is much more unbalanced in favor of the player.
First of all, the "bonfires" are plentiful and usually close to each other. The process of getting to the closest one in order to use your souls/runes is also easier/safer. I remember this being one of the most nerve-racking things in Dark Souls 1. Finding the next bonfire was like finding an oasis in the desert after days of thirst. This got easier in later games with the bonfires being more plentiful and closer to each other but in Elden Ring they went one step further allowing you to teleport to one without even needing to be resting in one. If it wasn't for the catacombs where you aren't allowed to teleport, the item that sends you to the last used bonfire in exchange for your souls/runes (in case you got stuck) wouldn't need to exist.
As a result, it's far easier to level your character. In my 150h playthrough so far i don't think i lost more runes than i'm comfortable with, more than a couple of times. And those couple times were because i let my guard down and died for stupid reasons. Or because of some stupid platforming jankiness.
Speaking of runes, the game has too much to find, it has a ton of mini-bosses that give many runes and offers a shit tone of golden rune items to use/sell. For someone like me who explores every corner i can, there are a lot more opportunities to gather a lot of runes without ever needing to farm them, compared to the previous games. I still haven't finished the game (i should be close though since i uncovered the whole map) and i'm a level 171 freak. That's without farming or trying to level my character to become stronger. I reached the point where i don't really know what stat to increase anymore. And i always have so many runes on me regardless. "I have way too many runes" is something i never thought in a Souls game. And even now, the last boss i killed offered me 400K runes, which is enough to level up twice, even at such high level. Guess i'll get vigor to 60 or something. Or increase my INT (on a strength build), for some extra magic resistance, dunno.
Then you have the summons. That's literally an easy mode build in the game. Especially the mimic tear. So not only i'm an over-leveled beast, now there are two of us. Every new boss i find is demolished in less than a minute, without even needing to learn it's... tactics? What is even that? After, what, 100+ encounters there was a single one where i had to be patient and use proper tactics, only because it's one of those few ones where you can't summon and because the boss had a grappling move and a kill combo where my OP shield was useless. Other than that i just brute force any boss in my path, without caring about whatever they unleash on me and i usually beat them first try. I actually feel sorry for them, they have their fancy intros, do their fancy moves and screen filling spells, with their huge swords and the epic music in the background thinking "Durr, i'm a Souls game Boss, i'll punish this mofo like we always do"... Only for me to roflstomp them first try.
Not sure if it's my fault or my build. I always play tanky builds (except in Bloodborne and Sekiro ofc) that allow me to absorb a lot of hits later on in PvE (i only play offline) but i don't remember my build being so cheesy in the previous games without even trying to cheese the game. I'm pretty sure i'm playing the game the way it's intended, yet i feel like i should hold back because it offers me way too many tools and goodies to beat it.
I still love the game and i do feel rewarded for exploring/finding everything. Being so powerful is my reward, i get it. It's just that the previous games weren't that eager to reward me so generously.
Really? Because i'm melee without frost/bleed and i think the game is still easy. I guess i didn't need the wiki to tell me how to play after all!
To be fair, some bosses can still kill you with a single combo even at such high levels.As far as I can tell, the people who keep whining that the game is too hard almost universally either do not have 60 vigor or are generally underleveled (you should be level 120 or so for endgame bosses if you're exploring reasonably thoroughly).
Yup, it’s really poorly balanced. The base mobs are quite a bit easier, but the bosses are just insane unless your’re a massive nerd with way too much time on your hands.Nah. DS1-3 is balanced and has a nice difficulty curve. ER is all over the place.
See, I just don’t have the patience for something like that. What’s that, 2 hours plugging away at one boss?It's far too easy if you summon anything or anyone to help you.
1 vs 1 or 1 vs 2 is still sometimes hard.
I wish I hadn't use the bell summon and have now stopped until I die at least 30 times on each boss.
Sekiro is the goat for difficulty.
I gave my mimic tear a Great Stars with the Prayerful Strike ash of war. Every hit inflicts a little bleed and heals by 1%. It’s not a fast weapon as a great hammer, but it comes with fantastic poise damage to stagger enemies with ease.The mimic tear ash is easy mode basically. Level that up to
+10 and the game becomes way too easy
It’s obvious the mountaintops were the section that had the least content, everything is so sparse compared to the density of things to do elsewhere like in Limgrave or Liurnia. Honestly I expect whatever DLC they have planned to fill in those gaps and simultaneously add some more underworld stuff. The underworld areas were the best looking areas, partly because the lighting was static and their engine didn’t spend time redrawing foliage every time you moved the camera.I agree, apart from a few bosses that were bullshit hard.
You should really factor in that almost all of us here know these games inside out and so is probably a lot easier for us, as there's very little here that's new mechanically.
My impressions of the game went from, "this is by far the best open world game ever designed, they put so much care into the design" into ,,, ""this is just like every other open world game now, they really don't seem to care much at all". The first half of the game is by far the best, the end is just a mess. I liked the haligtree, although I found it to be too brutal, but the second snowfield? Garbage.
It's a great game for content, and I hope patches improve the balance, but I don't have much of an urge to go back to it, as the end section is really tedious.
Yes I’ve seen his video critique and I agree mostly. That guy is a hardcore souls fan.Love that guy videos. But it’s not natural playing.
That’s just cheesing and research. You can do similar things in all souls.
The game is not easy because cheese.
My +10 mimic didn’t win the game for me. As I said. Have is quite easy now that I finished it but that’s not the point
Watch a proper critique
I gave my mimic tear a Great Stars with the Prayerful Strike ash of war. Every hit inflicts a little bleed and heals by 1%. It’s not a fast weapon as a great hammer, but it comes with fantastic poise damage to stagger enemies with ease.
Prayerful strike heals for 30% of your health bar and has serious hyperarmor, so if you make good use of it, you inflict a shitload of damage, lots of poise damage, heal 31% of your healthbar per target hit, all for the cost of 20 FP which can be reduced with the right talisman. Mimic tear has no FP bar and can do it forever. Lmao.
Malenia was a hilarious cakewalk. My mimic tear and I kept her in near perpetual stagger with me using my greatsword with the bloodhound step ash of war to dodge as much as needed, and any damage he took would get healed back from prayerful strike.
I could have also cheesed her with bloodfly swarm, or used a greathammer with prelate’s charge ash of war for nonstop stagger. Or we could have just prayerful striked her to death, lol.
Elden beast killed me on the first attempt through a one shot I should have dodged, but he got swatted on the second go. Mimic tear is hilariously gamebreaking.
Yeah, I expressed it poorly. I use the equipment myself, but anytime I summon my mimic tear, I make sure I’m holding my great stars on the right hand, and my pulley crossbow on the left. The pulley crossbow fires in sets of three, and I keep coldbone bolts so he can help me drop freeze status and grab hate at a distance. He switches to the great stars at close quarters.How can you "give it" stuff? It just uses what you yourself have equipped right? You mean that you have a "mimic loadout" that you equip before summoning it, and then you switch back to what you want to use yourself?
I just let mine roll with whatever I'm using, it's still way too powerful.
No way. You should be in excess of level 150 if you’re exploring.As far as I can tell, the people who keep whining that the game is too hard almost universally either do not have 60 vigor or are generally underleveled (you should be level 120 or so for endgame bosses if you're exploring reasonably thoroughly).
>Use item specifically created to help the player if they chose to
>Upgrade item to ridiculous levels so it becomes insanely powerful
>GaMe iS ToO EaSy!!!
I think if more people actually went back and did the very first dungeon before getting the mimic; by the time I got mimic, oleg and I were already best friends, and I wasn't impressed by the fact that you need to gear/stat the mimic very specifically to be better than oleg.Let's be honest, mimic is op, for anyone who struggles. Don't tell me it's not.
I'm a mage hybrid, my mimic have unlimited fp, and can shoot the Moon followed by Comet Azur, meanwhile I have only enough fp for 1 moon.
Souls games aren't hard to begin with.
They are really good at make you think they're hard, though. It's excellent design.
In reality, pretty much everyone can complete them - and they even have little cheese strategies to help - by design.
I can think of thousands of much, much harder games.