That will be the Game of the Decadecant wait for Dragon's Dogma 2
BUT BUT... WON'T SOMEONE THINK OF THE JOURNALISTS!It’s designed so you can feel a sense of accomplishment when succeeding in doing something or discovering something, and the high difficulty is one of the ways to achieve that.
That's all. Fucking marketing monkeys cowering in the corner babbling about sales can fuck off. Weeny casuals, crying for easy mode, they can fuck off too. Bring on the cat nine o tails.
It’s designed so you can feel a sense of accomplishment when succeeding in doing something or discovering something, and the high difficulty is one of the ways to achieve that.
That's all. Fucking marketing monkeys cowering in the corner babbling about sales can fuck off. Weeny casuals, crying for easy mode, they can fuck off too. Bring on the cat nine o tails.
Assassins Creed is still a better open world game than BOTW.
"issue".Sekiro is not an RPG, which limits you very much in how you can approach difficulty. This wont have that issue.
I'm absolute shit at parrying and the final boss on sekiro was easier then let's say...gael or some human hunters (not even full bosses) in bloodborne...I wonder how brutal the final boss will be. At this point in time, Sekiro’s final boss is probably the hardest or the DoH. Sekiro made any final boss in Dark Souls a cake walk. Pre-speed run, pre-multiple attempts to memorize everything, or whatever. I wonder when we can preorder the game.
I don't want to derail the thread, but all I'm going to say is this. If I wanted ideas of how to design an open world game, (I beat BOTW and have 80 hours in it) I would 100% never reference this game on how to do it correctly.It was a 10/10 in my book. Lots of other people felt the same way.
If you get hit in the head with bricks while high on meth.Assassins Creed is still a better open world game than BOTW.
It had it's flaws, like the difficulty curve being fucked up and the korok seeds. But the world itself was fantastic, for example you could never go to a place without spotting along the way numerous points of interest, which is what makes those maps so fun to explore by yourself without needing a map, which is what predates most of the western open-world games.I don't want to derail the thread, but all I'm going to say is this. If I wanted ideas of how to design an open world game, (I beat BOTW and have 80 hours in it) I would 100% never reference this game on how to do it correctly.
yea mashing dodge roll in souls games is more complexI 2nd this. Sekiro's fast paced gameplay wasn't my cup of tea at all. Hope Elden Ring is more classic Souls where the goal to success is to be patient and wait for the opening, not spam the attack and parry button.
Empty and barren? I hope not. Seriously I hope it has a ton of culture and some towns to fill out empty areas. BOTW was way to empty.I don't think this open world is going to be anywhere close to BOTW but I hope for the best.
Empty and barren? I hope not. Seriously I hope it has a ton of culture and some towns to fill out empty areas. BOTW was way to empty.
Japan teaching filthy gaijins how to design open world games.
First with Breath of the Wild, now with Elden Ring.
Yeah! People say that sekiro gameplay is spaming attack and parry/block and them dont know why they cant beat ityea mashing dodge roll in souls games is more complex
Is just them, Ghost of Tsushima also has the same open world design. I’m curious to know if do they really think it actually good design.meanwhile Guerrilla games out here thinking copying Ubisoft is how to do it lol
I just hope the final boss is memorable in the same way Sekiro and Bloodborne's are. I felt Miyazaki designed them much better in those two games compared to the Souls titles he worked on.I wonder how brutal the final boss will be. At this point in time, Sekiro’s final boss is probably the hardest or the DoH. Sekiro made any final boss in Dark Souls a cake walk. Pre-speed run, pre-multiple attempts to memorize everything, or whatever. I wonder when we can preorder the game.
Yeah.. and still we have inner father and inner isshinI wonder how brutal the final boss will be. At this point in time, Sekiro’s final boss is probably the hardest or the DoH. Sekiro made any final boss in Dark Souls a cake walk. Pre-speed run, pre-multiple attempts to memorize everything, or whatever. I wonder when we can preorder the game.
Yeah.. and still we have inner father and inner isshin... sekiro is so good
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It's not about complexity, it's about preference. In Sekiro you have to be extremely agressive in your combat, in Souls you can usually take your time, observe the enemy and wait for your opening.yea mashing dodge roll in souls games is more complex
Its one of my reason why Sekiro is one of my favourite FROM game, I consider the combat absolutely sublime.It's not about complexity, it's about preference. In Sekiro you have to be extremely agressive in your combat, in Souls you can usually take your time, observe the enemy and wait for your opening.
Sekiro is definitely the opposite, but you don't have to be aggressive 100% from the get-go. If you want to wait it out and learn the moveset then by all means go ahead, but the time you generally are aggressive is when you know the timing to parry and moveset where it becomes instinct. 100% Parry Runs w/ only Deathblows exist after all.It's not about complexity, it's about preference. In Sekiro you have to be extremely agressive in your combat, in Souls you can usually take your time, observe the enemy and wait for your opening.
What a take! Sorry but I heavily disagree.Assassins Creed is still a better open world game than BOTW.
Another thing I like to see carried over is little character development. As much as I highly enjoyed games like Bloodborne, I honestly couldn’t care about its characters other than their lore dump. Sekiro other hand was different, I genuinely care for characters like Kuro, Emma and Sculptor, even like the merchant and his quest line.But the overall fluidity of the combat is extremely good and I need that to carry over.
Yeah absolutely. The NPC's in Sekiro really felt like a good support cast. Emma, Isshin and Kuro changed overtime and that made the gravity of what happens in the final quarter more impactful. Emma in particular was a standout in Shura and Return route.Another thing I like to see carried over is little character development. As much as I highly enjoyed games like Bloodborne, I honestly couldn’t care about its characters other than their lore dump. Sekiro other hand was different, I genuinely care for characters like Kuro, Emma and Sculptor, even like the merchant and his quest line.
it depends on the boss really. Or enemy. There's definitely times in Souls that the enemies don't let you breathe either. You're just running. And dodging and dodging and dodging.It's not about complexity, it's about preference. In Sekiro you have to be extremely agressive in your combat, in Souls you can usually take your time, observe the enemy and wait for your opening.
But most of the times there was nothing interesting to find in all of those points of interest...Couldn't be more excited for this one.
It had it's flaws, like the difficulty curve being fucked up and the korok seeds. But the world itself was fantastic, for example you could never go to a place without spotting along the way numerous points of interest, which is what makes those maps so fun to explore by yourself without needing a map, which is what predates most of the western open-world games.
Try to play The Witcher 3 without the compass and the map and you'll get my point.
I was just talking about the map design as a landscape, nothing more. And yeah I agree with what you say about BOTW, but that wasn't the point.But most of the times there was nothing interesting to find in all of those points of interest...
And that game does the opposite of what from games are:
Shitty boss fights
Uninteresting stupid ass mobs (with shitty variety)
Super basic and easy combat with a single samey combo for every weapon
Unrewarding exploration (unless breakable weapons, korok seeds and armours with the same effects of food are exciting stuff for you)
Mediocre dungeons
There is literally nothing that i would copy from botw for elden rings.
Good, fuck errand quests.![]()
Elden Ring producer says game now in final stages, has 'no errand quests' and 'unusual map'
FromSoftware has been mum since August, but a few new tidbits come from TGS.www.pcgamer.com
Elden Ring producer says game now in final stages, has 'no errand quests' and 'unusual map'