Drizzlehell
Member
I'm considering buying this while it's still on sale. I played the trial for a couple of hours until it ran out and really dug the premise and visuals. The game certainly looks much more appealing than the first DL and whatever locations I managed to explore in the prologue looked really great, it felt like each location had a story to it that you could kinda piece together by exploring those dilapidated, half-overgrown ruins. It's exactly the kind of thing that makes post-apocalyptic games so interesting to explore.
Unfortunately, however, 2 hours flies by super fast and I was barely able to progress anywhere and I spent most of that time talking with NPCs and watching cutscenes anwyay. I never got to the part where the game would finally open up and let you go wild so I'm still pretty much in the dark about whether this game is yet another hollow Ubisoft open world game where everything is static as fuck, or does the open world actually serve a purpose here. I would happily dive balls-deep into this game if there was a certain level of randomness to the open world, eg. some random encounters, like an unexpected zombie horde or a bandit patrol, something that would put me in a major pickle and I would have to figure out a way to get myself un-pickled. Stuff like that, you know.
Also, is there anything else that's tedious or annoying about the game that I should be wary of? The reason why I never bothered to finish the first game was because I eventually got tired of curb-stomping crowds of single brain cell enemies who couldn't even get over the ultimate obstacle of that game - the roof of a car - which basically meant that I had to waste 30 minutes at a time to clear out the immediate vicinity of whatever lock that I wanted to pick. That shit was incredibly tedious, although there were some elements to that game that I thought were really cool, especially the night time sneaking around those freaky-looking mutant bastards, whatever they were called.
Unfortunately, however, 2 hours flies by super fast and I was barely able to progress anywhere and I spent most of that time talking with NPCs and watching cutscenes anwyay. I never got to the part where the game would finally open up and let you go wild so I'm still pretty much in the dark about whether this game is yet another hollow Ubisoft open world game where everything is static as fuck, or does the open world actually serve a purpose here. I would happily dive balls-deep into this game if there was a certain level of randomness to the open world, eg. some random encounters, like an unexpected zombie horde or a bandit patrol, something that would put me in a major pickle and I would have to figure out a way to get myself un-pickled. Stuff like that, you know.
Also, is there anything else that's tedious or annoying about the game that I should be wary of? The reason why I never bothered to finish the first game was because I eventually got tired of curb-stomping crowds of single brain cell enemies who couldn't even get over the ultimate obstacle of that game - the roof of a car - which basically meant that I had to waste 30 minutes at a time to clear out the immediate vicinity of whatever lock that I wanted to pick. That shit was incredibly tedious, although there were some elements to that game that I thought were really cool, especially the night time sneaking around those freaky-looking mutant bastards, whatever they were called.
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