Black_Stride
do not tempt fate do not contrain Wonder Woman's thighs do not do not
Planar reflections you have to render scenes twice. You are not rendering what isn't even visible on screen. Same limitation as SSR, except more costly.
Cube maps are your only argument, but like VFX pointed they reflections are too good a quality to be that
Either way, alex wasn't refering to cubemaps. So your argument is irrelevent.
So you agree that it IS possible to reflect something static thats offscreen using Planar, Cubemaps or to put it more bluntly noneRT techniques........for instance.......a building?
Im glad we agree.
This was his main point.
There is no argument: