• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.
  • Hey Guest. Check out the NeoGAF 2.2 Update Thread for details on our new Giphy integration and other new features.

DualSense Haptics May Be the Most Exciting PlayStation 5 Innovation

RafaOrix

Member
Jun 7, 2020
446
561
355
a gimmick for flatlanders

a godsend in VR, where we actually draw bow cords to shoot arrows... VR is gimmicky anyway, it's in the right territory...
I'm waiting for the next PSVR to jump in. Can't wait to see it more and more games using it, I really thing this is going to suplant TVs in a not so distant future.

OT: Great! It will depend a lot on what devs do with it, but I think we will see some great uses of it.
 

Elcid

Member
Jul 27, 2018
3,055
4,842
720
I can see this being pretty game changing for VR games and FPS games but we’ll see how it’s used.
 

Soodanim

Member
Feb 24, 2012
6,815
2,121
1,005
Some of the OP quotes sound interesting, and I'm willing to give it a go. But it will have to be very good, because I've turned off rumble in any and all games for years now. I don't even have haptics on my Steam controller.
 

Data Ghost

Member
Oct 4, 2011
400
184
690
UK
I like the idea of haptics in the new controller. Haptics can be great and far better than rumble, but I agree that the support probably won't be there outside of first party games.

I'm more excited about the built in mic for party chat.
 

the welsh one

Neo Member
May 16, 2020
15
72
135
38
wales
Well Im looking forward to it. Too much complaining about people trying to innovate.

If some people had their way we'd still be using n64 controllers on crt tvs while blowing dust off game cartridges.
 

rofif

Member
Sep 13, 2019
4,517
6,050
585
Isn't it exactly what steam controller did? It was nice but nothing special. Plays funny midi files though
 

Arcadia88

Member
Apr 2, 2020
230
176
230
I pulled up this tiny list of games that support the rumble triggers on the XBone. I feel that these haptics will get about as much attention from developers.
 

00_Zer0

Member
Nov 20, 2018
389
690
390
*Sorry just not excited for anything haptic feedback related. It always turns into glorified rumble or a gimmick that is quickly forgotten when most developers choose not to use it. Plus I've seen this kind of technology in the Steam Controller and the Joy-Con controllers. Now the Steam Controller is dead and the only things people remember about the Joy-Cons is the crappy drift problem and an absense of a d-pad.

*Wake me up when this technology is included universally in all future VR controllers as a type of force feedback coupled with push-pull inertia and resistance technologies. Without the latter haptic feedback is useless and nothing to get excited about.
 

TeezzyD

Fantastik Tuna
Mar 18, 2020
8,651
22,181
935
 
  • LOL
Reactions: Bo_Hazem

shaddam

Member
May 13, 2019
599
1,018
470
I think some people downplay the DS. I remember when I bought my ps3 in 2010 (before that I was playing only on pc) and played Killzone 2 with RUMBLE. It was awesome. A new experience
 
  • Like
Reactions: Bo_Hazem

llLeonhart

Member
Sep 26, 2017
116
345
385
I can't even express how excited I am for the Haptic feedback.

Yes, I know it's likely 3rd parties won't use it, but there's always a chance. And let's be honest here, the showstoppers will absolutely use it (First parties)
 

jaysius

Member
Oct 3, 2019
1,623
1,875
410
This is a hard one for both Sony and MS keeping the hype flowing for machines that are going to deliver underwhelming performance a year or so after they're released.

This is grasping at straws here.

As other people said, 5-10 games will ever utilize all these gimmicks, and maybe 2 3rd parties might.

We'll be staring at our overpriced controllers wishing they concentrated on simple things to make the price more reasonable, rather than making more gimmicks to force the price to stay high all gen.
 

NullZ3r0

Member
Jun 8, 2017
1,332
3,124
485
The PlayStation 5 is now likely to be less than three months away and so far, it managed to garner far more interest than its main competitor, the Xbox Series X made by Microsoft.

Analysts believe the PlayStation 5 could outsell the Xbox Series X by a margin of two to one. Certainly, so far Sony has been able to 'sell' the benefits of the generational leap better than Microsoft, opting for example to develop exclusive first-party PS5 titles from the get-go.

Sony has focused on highlighting the enhanced 'sensorial' experience provided by the PlayStation 5, mainly thanks to the Tempest Engine 3D audio and the DualSense controller's adaptive triggers and haptics.

The latter may prove to be the most exciting innovation enabled by the PS5 hardware, according to many third-party developers who have already waxed praise onto the DualSense haptics capabilities, pointing out that it can produce brand new sensations while playing games. Take a look at a selection of quotes we've picked from the news.


https://wccftech.com/playstation-5-dualsense-hines-impressive/

https://wccftech.com/ps5s-dualsense...more-attached-to-characters-supermassive-dev/

https://wccftech.com/dualsense-cont...uld-be-a-game-changer-says-dying-light-2-dev/

https://wccftech.com/dirt-5-dev-lot...y-could-have-really-exciting-implementations/

https://wccftech.com/every-game-des...ks-dualsense-is-a-lovely-toy-says-arkane-dev/

https://wccftech.com/playstation-5-dualsenses-vibration-weapons-clashing/

https://wccftech.com/quantum-error-...alsense-and-tempest-will-be-used-in-the-game/

https://wccftech.com/ghostwire-toky...rror-dev-praises-ps5s-dualsense-and-3d-audio/


Truth to be told, we're long overdue for a control update. Motion controls went quickly out of fashion (though they did find their natural habitat in Virtual Reality games) after the Wii generation, while the DualShock 4's touchpad and lightbar didn't really add much to the experience.

Nintendo did bring an updated 'HD Rumble' system to its Joy-Con Switch controller, developed alongside Immersion Corporation, the same company behind the DualSense's haptics. However, as often is the case with Nintendo, so far HD Rumble has been mostly used well only in first-party games.

With the PS5's DualSense, it seems like many third-party studios are already fully onboard with exploiting the full potential of the highly programmable voice coil actuators, which could add another much-needed layer of immersion to our everyday gaming experience. After all, as pointed out recently by the CEO of Immersion Corporation, we are now in the realm of diminishing returns when it comes to strictly visual improvements from hardware generation to hardware generation. It is thus more important than ever to find other ways to augment the enjoyment of playing a game on a shiny new hardware such as the PS5 and adding tactile sensations that allow users to feel the surfaces their characters are walking on, or the weapons they are holding, certainly fits the bill.


https://wccftech.com/dualsense-haptics-may-be-the-most-exciting-playstation-5-innovation/
This post reads like something straight out of Sony marketing.
 

kuncol02

Member
Apr 4, 2020
1,222
1,355
445
The PlayStation 5 is now likely to be less than three months away and so far, it managed to garner far more interest than its main competitor, the Xbox Series X made by Microsoft.

Analysts believe the PlayStation 5 could outsell the Xbox Series X by a margin of two to one. Certainly, so far Sony has been able to 'sell' the benefits of the generational leap better than Microsoft, opting for example to develop exclusive first-party PS5 titles from the get-go.

Sony has focused on highlighting the enhanced 'sensorial' experience provided by the PlayStation 5, mainly thanks to the Tempest Engine 3D audio and the DualSense controller's adaptive triggers and haptics.

The latter may prove to be the most exciting innovation enabled by the PS5 hardware, according to many third-party developers who have already waxed praise onto the DualSense haptics capabilities, pointing out that it can produce brand new sensations while playing games. Take a look at a selection of quotes we've picked from the news.


https://wccftech.com/playstation-5-dualsense-hines-impressive/

https://wccftech.com/ps5s-dualsense...more-attached-to-characters-supermassive-dev/

https://wccftech.com/dualsense-cont...uld-be-a-game-changer-says-dying-light-2-dev/

https://wccftech.com/dirt-5-dev-lot...y-could-have-really-exciting-implementations/

https://wccftech.com/every-game-des...ks-dualsense-is-a-lovely-toy-says-arkane-dev/

https://wccftech.com/playstation-5-dualsenses-vibration-weapons-clashing/

https://wccftech.com/quantum-error-...alsense-and-tempest-will-be-used-in-the-game/

https://wccftech.com/ghostwire-toky...rror-dev-praises-ps5s-dualsense-and-3d-audio/


Truth to be told, we're long overdue for a control update. Motion controls went quickly out of fashion (though they did find their natural habitat in Virtual Reality games) after the Wii generation, while the DualShock 4's touchpad and lightbar didn't really add much to the experience.

Nintendo did bring an updated 'HD Rumble' system to its Joy-Con Switch controller, developed alongside Immersion Corporation, the same company behind the DualSense's haptics. However, as often is the case with Nintendo, so far HD Rumble has been mostly used well only in first-party games.

With the PS5's DualSense, it seems like many third-party studios are already fully onboard with exploiting the full potential of the highly programmable voice coil actuators, which could add another much-needed layer of immersion to our everyday gaming experience. After all, as pointed out recently by the CEO of Immersion Corporation, we are now in the realm of diminishing returns when it comes to strictly visual improvements from hardware generation to hardware generation. It is thus more important than ever to find other ways to augment the enjoyment of playing a game on a shiny new hardware such as the PS5 and adding tactile sensations that allow users to feel the surfaces their characters are walking on, or the weapons they are holding, certainly fits the bill.


https://wccftech.com/dualsense-haptics-may-be-the-most-exciting-playstation-5-innovation/
I hope they pay you for posting that.
 

EverydayBeast

thinks Halo Infinite is a new graphical benchmark
Aug 18, 2017
9,221
6,438
870
Mount Olympus
www.neogaf.com
I co-sign haptics remember they ditched six-axis and SONY should be careful adding features to a perfect controller is something of a heat of the moment thing when you talk about rumble it should be more refined.
 

waylo

Banned
Jan 7, 2018
739
1,312
520
Be excited about finally having an SSD and not having to wait 2-3 minutes for a game to load, not slightly better rumble.
 

Saber

Member
Jan 30, 2019
3,613
3,340
660
Can't say I'm confortable with that sentense. Its not that I don't believe, its just that I has no interest in those gimmicks.

As long the control is durable, I'm fine with it. Gonna end up using the controller and disabling(trying to) all those functions.
 
Last edited:
D

Deleted member 740922

Unconfirmed Member
Literally nothing more than Sony PR at this point.
 
Last edited by a moderator:
  • Like
Reactions: jaysius

Dr.Morris79

Member
Nov 19, 2018
1,543
2,228
440
Essex
Can't say I'm confortable with that sentense. Its not that I don't believe, its just that I has no interest in those gimmicks.

As long the control is durable, I'm fine with it. Gonna end up using the controller and disabling(trying to) all those functions.
Thats what I normally do. Tell a lie, I think I left the rumble on for Goldeneye a few times back in 97.
 

Riven326

Banned
Mar 25, 2019
6,301
13,232
750
United States
I do believe that the new Dualsense features will be heavily utilised by third parties because they are passive features, not like touch pad which would have to be used differently in multiplatform games (which is why in most third party games it was just a replacement for the missing "select" button).

You can enhance a game with adaptive triggers and haptics, and technically it is still the same game on PC/XSX. But it is still a differentiator.
I agree. I think third parties will make use of this feature just like they did with the large center button on the PS4 controller.
 

thelastword

Member
Apr 7, 2006
11,629
11,499
1,850
You remember when PS3 didn't launch with rumble, but the sixaxis at least had motion controls? People tore sixaxis and Phil Harrison apart, said rumble was so important and they could not see themselves playing without rumble, that the games would feel empty without the feature.

Cue today, so many comments on "it's the first thing I'll turn off", "Only a few games will use it", and such statements only serve to minimize the importance of the feature, but this is not plain old rumble, this is an evolution from that. As can be seen in the OP, even devs who thought the uptick was just a minimal one was blown away by the feature when they got hands on and saw how they could implement it in their games.

There is no way that the adaptive triggers are underutilized because PS5 is going to be the market leader, and feedback in games is already established, more so than track pad use. People knock track pad use on PS5, but never mention that PS4 revolutionized an audio jack, a speaker and a share button on a controller. Many laptop users don't even use a track pad, because they'd rather use a mouse, but it was a perfect fixture for consoles and I thank Sony for including it, because there were some wonderful implementations, but you really can't compare track pad use with haptics. Haptics is just revolutionizing on a pretty standard and well established feature on controllers, which is feedback, just that it's taking it to many new levels.

As we speak, I better start working on a smell chip before everyone catches on. We've already had immersion with 3d space and VR, we are coming strong with 3D audio even on a headset next gen, graphics technology with nanite, lumens, raytracing, high rez textures and lifelike materials are a go, now feedback on controllers, racing wheels etc are going to take a huge step up...... I guess smell is naturally the next step...... Yet, I must say the latter is both exciting and horrifying at the same time, but the person who can make it work and commercialize it is in for some serious kudos and dough......

Mom, what are you cooking? Hey take a smell of it, transmits through your olfactory system, maybe you would need a device plugged into your nose or just patched on to accept the transmission...... Ranting a bit here, but I'm always excited for new technology is the point being made.

I think we should be happy that devs are excited for haptics, pretty much all third party devs including Bethesda are extremely excited about the dual sense..... As I said before, all this excitement can't be fake or manufactured, simply because there is too much concensus there....
 

Hezekiah

Member
Jul 16, 2020
773
970
305
I literally do not care one bit that there are people out there who cannot handle it and are going to turn it off.
Like some turn off rumble too. I don't care. I'm looking forward to having everything cranked up.
Yep agree with that. I'm really looking forward to seeing how haptic feedback feels, and the adaptive triggers sounds like it could be a real advancement especially in action games. DS4 was amazing except not great battery life and a bit small for my hands. I reckon with what they've done here, DualSense will be the best controller ever produced.
 

Hezekiah

Member
Jul 16, 2020
773
970
305
Because I want to see more important features being showcased instead of this tired shit being repeated over and over.
I've never seen haptics on a PlayStation, and never seen adaptive triggers on any controller.

The most features of a console are the games and you're getting those.
 
  • Like
Reactions: thelastword