DualSense Edge - Features Trailer | PS5 (launches on January 26 for $199.99)

HeisenbergFX4

Gold Member

Available at select retailers

Ryan Gosling Lol GIF
 

HeisenbergFX4

Gold Member
Agreed. But I will be curious to see how this controller alters my COD abilities, so I guess a before and after sort of helps.
Give yourself plenty of time to actually get used to it, in other words get ready to die a lot :)

I really struggled to learn the Elite controllers.

Hardest decision for me only having 2 back buttons what do I use them for since I currently use 4 for reload primary, pull out secondary, crouch and prone
 

Rac3r

Member
These items are not created and marketed to be priced competitively, most people buying this would buy it regardless in a fairly wide range from this pricepoint.
Exactly. The people who keep saying, “you could buy multiple games, or 3 dualsense controllers for the same price”, just don’t get it. This is now the de facto first party controller for competitive games, especially shooters. It’s for people who want trigger stops and back buttons and don’t want to deal with third party alternatives. I’m sure most of those people anticipated paying >$150 based on the costs of Scuf, Battle Beaver and Xbox Elite Controllers.

I do think Sony should have gone farther with the controller and tried to incorporate replaceable face button modules so people could switch to a six button layout for fighting games. There’s so much tech packed into the dualsense which probably made it hard to do.
 

BreakOut

Member
I pre-ordered it. I have 4 controllers. 3 I bought and 1 came with. 2 of them have drift. I’ve already bought this controller in just replacements. So.. fuck it. The sticks are interchangeable, which is awesome. And hopefully Sony put some better parts into it in general. Anyway, I’m excited for it.
 
Agreed. But I will be curious to see how this controller alters my COD abilities, so I guess a before and after sort of helps.

I recommend playing a low stress game (single player FPS on easiest difficulty) to get used to back buttons. When you die online because it takes your brain 7.5 seconds to locate the jump button in the heat of battle...it can get frustrating.
 

Akuji

Member
Is there any hands on or information about what analog sticks or Switches are uses ? If they used Premium stuff all around 200 would be a no brainer for me.

If its the same garbage like All the other Controllers then ... nah
 

PSYGN

Member
It takes me about a week to adapt to a new controller configuration. In CoD I flipped my aim and shooting from L2/R2 to L1/R1 for single fire. It's frustrating when your panic hooks into your old muscle memory and you press the wrong button, but give it a solid week and I find that you'll have mostly adapted. Same with back buttons. I have changed a lot of my button configs in Apex Legends. I use the R3 button as my health wheel (instead of the right or left D-PAD - I forget), and it allows me to press and flick in the direction of the item I need (happens so fast the wheel isn't seen), then press R3 again to action on it. That took about a week to get used to. You just got to give it time for your brain to rewire your muscle memory, but it's worth it in the end.
 
Last edited:

PSYGN

Member
Is there any hands on or information about what analog sticks or Switches are uses ? If they used Premium stuff all around 200 would be a no brainer for me.

If its the same garbage like All the other Controllers then ... nah

I would like to know also. I hope the replaceable stick component (which I assume would fix stick drift considering how it goes beyond the stick to the base) is replicable by the fine folks at Alibaba so we can buy a dozen at a time for cheap (for those of us who wear them out quick)... that would help make the controller worth $200, imo, versus having to open and swap or buy a new controller all the time.
 
Last edited:

HeisenbergFX4

Gold Member
Really surprised this hasn't sold out so either they made a lot of them or people didn't want to part with that kind of money for this controller especially with only 2 back buttons (unlike myself)
 

Akuji

Member
Really surprised this hasn't sold out so either they made a lot of them or people didn't want to part with that kind of money for this controller especially with only 2 back buttons (unlike myself)
when reviews come in and someone showing the internals and quality of the parts as well the construction and its indeed great. I buy it.
If it is a Dualsense with 2 extra buttons i dont buy it because i dont need / want extra buttons.

I think many people are waiting for hands on expieriences and more information.
 

Rocco Schiavone

I am terrified of Microsoft and am always concerned about them.
Dualsense Edge with two back pedals 239,99€

Scuff Dualsense with four paddles 199€.

 

FrankWza

Member
Dualsense Edge with two back pedals 239,99€

Scuff Dualsense with four paddles 199€.

I did the 4 paddle mod a while back and it’s been great. No issues and they’re placed in a good spot for my comfort but I’d still be interested in at least trying this. I think the Edge and Dualsense is going to have an extra back button peripheral like the DS4 did. It’s definitely something they can do if you look at the placement of these paddles. They probably did a survey and most people only used 2 so they went with that model. This is the “pro” and has extra features. The regular dualsense can have back buttons added and it can work for both but you’ll need the pro/edge for 4 and the extra features
 

Banjo64

cumsessed
The company is only saying it will have “moderately shorter” battery life than the original DualSense. Here’s Sony’s full statement on that, via spokesperson Zhang:

The DualSense Edge wireless controller’s operating time is moderately shorter than the original DualSense wireless controller because we’ve included many more features within the same form factor and ergonomic design as the original DualSense controller. We wanted to strike a good balance between wireless operating time and delivering robust, high-performance features. Additionally, the longer USB braided cable is also great for competitive players who prefer playing with a wired connection to avoid wireless interference – this option preserves battery life.

Still can’t believe people are celebrating the modular sticks when we should be asking for Hall effect controllers.
 

HTK

Member
The company is only saying it will have “moderately shorter” battery life than the original DualSense. Here’s Sony’s full statement on that, via spokesperson Zhang:



Still can’t believe people are celebrating the modular sticks when we should be asking for Hall effect controllers.
People are celebrating the modular sticks because they've been familiar with "DRIFT" since joysticks have come to the market. Meanwhile, nobody has a clue what the fuck HALL EFFECT joysticks are... I don't see this tech being adopted until PS6 if even that. I don't know the pricing behind that tech ssooo yyeaahh...
 

HeisenbergFX4

Gold Member
Although I play wired majority of the time disappointment creeps into mind at a $200 price point.
As do I since I sit so close to my consoles and monitor and just reading the article I see they are adding a longer cable as well



Playing is believing when it comes to the DualSense Edge wireless controller for PlayStation 5. I had the opportunity to go hands-on with the ultra-customizable, high-performance controller, trying out multiple interchangeable pieces, on-console controller setting options, and tested everything out across a variety of games. The key takeaway — regardless of your overall experience with customizable controllers designed for precision play, the DualSense Edge controller experience combines premium construction with intuitive user options.

For a closer look at what inspired the controller’s form factor and customization options, we sat down with the minds who helped design it. Here’s a behind-the-scenes glimpse into how the first-ever, highly customizable controller developed by PlayStation was created:


High-quality case​

The DualSense Edge controller comes with a sleek and sturdy shell-like case to keep your controller and its accessories safe and organized. One nice touch is the removable flap where the included braided USB charging cable can fit, allowing you to charge the controller while nestled within its case.

Familiar form factor​

The controller feels immediately familiar since PlayStation engineers set out to match the original DualSense controller’s shape and size. Close inspection of the DualSense Edge controller reveals subtle examples of its premium build quality, such as increased surface area for the grippy white plastic around the handles and extra texture on the touchpad and triggers.




Adjustable trigger length​

Players can adjust the length of the triggers with built-in switches for both R2 and L2 buttons. This makes on-the-fly customization easy, without needing to adjust any controller profile settings. One example from my time included jumping from God of War Ragnarök, where I wanted full range of the R2 button, to Call of Duty: Modern Warfare II, where clicking into a shorter trigger length helped me shoot faster.

Switchable stick caps​

The DualSense Edge controller features three sets of stick caps that make quick customization easy. The two standard caps the same as the DualSense controller’s snappy sticks, while the sets of high and low dome caps offer a satisfying concave feel. I appreciated being able to swap in a high dome cap on the right analog stick, which provided a greater degree of finesse when taking aim in Call of Duty or Apex Legends.




Back button versatility​

The DualSense Edge controller also features optional back buttons. The lever back buttons offer a longer, flatter form factor that’s quick to activate. The half dome back buttons feature a low profile and precise feel. They open up new options for button configurations, and once I acclimated to the new inputs I felt like a nimble powerhouse. One example includes…


God of War Ragnarök​

Assigning the dodge button to the left back button and Kratos’ Leviathan Axe retrieval/elemental attack charging to the right back button let me keep my thumb on the right stick and control the camera during every moment of combat. I reduced the length of the left trigger to speed up aiming ranged attacks but kept the right trigger at default to feel the adaptive triggers’ immersive magic during melee combat. The result was so satisfying I’m already planning my second playthrough of Santa Monica Studio’s stunning sequel after the DualSense Edge controller launches.




Customizable controller profiles​

The options for optimizing your playstyle extend beyond the accessories and trigger adjustments to customizable controller profiles. A slick tutorial automatically pops up when you first plug your controller into the PS5 console. Some of the robust additional options include:

  • Up to 3 profiles stored on the controller itself
  • Custom button assignments (e.g. to set up an FPS profile, driving profile, action-game profile, etc.)
  • Stick sensitivity and deadzone tuning
  • Trigger deadzone tuning
  • Vibration intensity
  • Trigger effect intensity

Preset profiles for stick sensitivity​

Diverse preset profiles for adjusting stick sensitivity offer a gentle onramp for players who may not want to dive into the deep end of customization out of the gate. Here’s what the system settings described (subject to change):

  • Quick – The amount of registered input accelerates as you tilt the stick. Good for making quick movements. Gain the upper hand by quickly aiming in fast-paced shooters.
  • Precise – Minimum input is registered when you tilt the stick. Good for making precise movements. Fans of shooting games may find the ability to aim slowly and accurately helpful.
  • Steady – Registered input is limited even if you tilt the stick far. Enables smooth and stable movement. Ideal for when you need to move smoothly in action games.
  • Digital – Tilting the stick even slightly will register nearly maximum input. Functions like the direction buttons on the controller. Get instant input reaction for your fighting and action games
  • Dynamic – Registered input is limited when you tilt the stick slightly or far but accelerates in the middle range. Enables versatile gameplay in shooting games where you may need to aim carefully but also turn quickly

Function buttons​

These two buttons are positioned below the thumb sticks, providing easy access for a DualSense Edge controller-specific menu that pops up whenever pressed, whether in game or in system menus. These buttons make it easy to snap between profiles, adjust headset volume, game/party chat audio balance, and more. The option to quickly jump directly into the controller profile menu after a couple quick button presses is crucial, allowing you to make quick adjustments without disrupting gameplay. The experience reminded me of jumping into edit weapon loadouts while waiting to respawn in Call of Duty. Speaking of…


Call of Duty: Modern Warfare II​

The function buttons stood out when hopping into a Modern Warfare II match. I immediately realized I had the controller profile still set up for God of War Ragnarök, but thanks to the on-controller trigger switches I quickly adjusted them to a shorter length for snappier aiming and shooting. Following that, I used the function buttons to quickly swap to a profile I set up using the “Quick” preset as a base. I assigned jump to the left back button and crouch/slide to the right back button, letting me smoothly control my movement across the map while keeping my thumbs poised for a firefight. I also swapped the high dome cap in for the right analog stick, providing a greater degree of control while taking aim.




Heading into my hands-on experience with the DualSense Edge controller, I expected to be impressed by top-quality engineering and cool physical controller customization options. What surprised me was the intuitive on-console tutorial and frictionless menu navigation thanks to the function buttons. Whether you’re a competitive player looking for every edge, or simply interested in maximizing your gameplay options in your favorite games, the DualSense Edge controller is poised to deliver when it releases January 26, 2023.
 
Last edited:

Banjo64

cumsessed
People are celebrating the modular sticks because they've been familiar with "DRIFT" since joysticks have come to the market. Meanwhile, nobody has a clue what the fuck HALL EFFECT joysticks are... I don't see this tech being adopted until PS6 if even that. I don't know the pricing behind that tech ssooo yyeaahh...
I agree but the people on here who care about drift etc should in the main know about them. I don’t know the cost either but I know that 8bitdo’s latest pad shipped with them @ the same cost of a Switch Pro pad. Just feels like Sony would rather have a product that breaks so they can sell you replacements (same for Xbox).
 

Sorcerer

Member
$200 for only 2 BACK BUTTONS... this is retarded.

Also making those retarded "shift" type buttons under the sticks, they could have saved that design cost to figure out 2 more back buttons/paddles. Xbox figured out the shift button just fine as a single button, and it works perfectly, having a dedicated button for mic level and headphone volume is a complete waste, nobody is changing those frequently, if the machine works properly and audio is properly normalized that's a "set it and forget it" feature.

It's good that it has removable stick modules, those are the things that die on controllers.
I bet what happened is Sony got the wrong idea from the unexpected success of the back button attachment for the the PS4 controller. They probably thought that 2 back buttons were enough and what people wanted based on that, unfortunately.
 

HTK

Member
HeisenbergFX4 HeisenbergFX4 after watching that video it got me hyped again, glad I pre-ordered it. Wish they would have said something about input latency, if that has had any improvements but overall it looks solid and the additional software options/settings is a big plus with the Fn key. We're almost here.
 

HeisenbergFX4

Gold Member
HeisenbergFX4 HeisenbergFX4 after watching that video it got me hyped again, glad I pre-ordered it. Wish they would have said something about input latency, if that has had any improvements but overall it looks solid and the additional software options/settings is a big plus with the Fn key. We're almost here.
I really look forward to getting my hands on it as well

As soon as I get that shipped email...

Wait Goodbye GIF by Silicon Valley
 

jaysius

Member
I bet what happened is Sony got the wrong idea from the unexpected success of the back button attachment for the the PS4 controller. They probably thought that 2 back buttons were enough and what people wanted based on that, unfortunately.
For my DS4 those backbuttons created awful input lag that even destroyed games like Ghost of Tsushima.
 

Rocco Schiavone

I am terrified of Microsoft and am always concerned about them.
Ugh....

"The company is only saying it will have “moderately shorter” battery life than the original DualSense."
Shorter battery life is this a joke??
At this price range they should have increased the battery by adding higher capacity batteries.

I mean seriously this piece of crap costs 240€ in europe.
You can find 2800mah batteries on amazon but Sony can't increase the battery life? Are you kidding me??

Fuck this crap.
 
Last edited:

PSYGN

Member
Half-dome buttons seems like a nice change. The fully replaceable thumbsticks are awesome - I didn't think Sony would be so pro-sumer here... now we'll just have to see if Sony went out of their way to create some proprietary DRM to prevent cheap third-party sticks with different tensions.
 

01011001

Gold Member
The fully replaceable thumbsticks are awesome - I didn't think Sony would be so pro-sumer here... now we'll just have to see if Sony went out of their way to create some proprietary DRM to prevent cheap third-party sticks with different tensions.

loooool, you know that the brand of Analog Sticks Sony uses are known to be extremely prone to get stick drift right?

the real pro consumer move would be A: to NOT use the same shitty ones they are currently using and B: to ABSOLUTELY let third party sticks work without any restrictions.

because the only thing that can save this overpriced junk is a third party company making hall effect sticks for it.
 

Sorcerer

Member
For my DS4 those backbuttons created awful input lag that even destroyed games like Ghost of Tsushima.
Never actually used the back button attachment with a PS4. That sounds horrible!!! I hope Sony know what they are doing with this new controller. They already are at 2 strikes with shorter battery life and 2 paddles. (Strike 3 if you count the $200 price tag).
 

damidu

Member
loooool, you know that the brand of Analog Sticks Sony uses are known to be extremely prone to get stick drift right?
you mean the brand every console manufacturer uses? on controllers where those sticks are not replaceable? loool indeed
 
Last edited:

jaysius

Member
Never actually used the back button attachment with a PS4. That sounds horrible!!! I hope Sony know what they are doing with this new controller. They already are at 2 strikes with shorter battery life and 2 paddles. (Strike 3 if you count the $200 price tag).
When I posted about this issue, people claimed they never had the issue themselves, so maybe it was the revision of Dual Shock 4 I had? The felt distinctly different when I took the backbuttons of timing was spot on then.

My XOne adapter for my Xbox Elite 1 controller that lets you use a Xbox controller on switch/ps4 wirelessly even had less input lag than what had occurred.
 
Top Bottom