I was just thinking that the new R&C game is including a performance mode in it to improve FPS. We know that it does so by sacrificing resolution and potentially some graphical effects. This makes me wonder that if dropping down to 4K dynamic in order to get 60 FPS, what kind of power does it take to get to 1440p/60 or 1440p/30? Are we talking PS Pro level of power, sans the SSD? If so does the inclusion of Performance modes in these games show the validity in the claims of scalability for the Series-S? If not, how is the scalability for Performance mode any different than what MS claims can be achieved on its 1440P console?
Series S reduces the power of Series X to a third and has 6GB less of memory. It can't even run the XB1X version of the BC games, will use the XB1S one. The games are going to look way worse in Series S than in Series X.
In the same way that we didn't see the promised 120fps in the Series X BC games, you won't see next gen AAA games running at 1440p on series S, they will mostly be 1080p there. And well, their difference with the Series X won't end there, must be big.
It isn't the same, Ratchet will let you choose between a game looking great at 60fps or super fucking great at 30fps, both are going to look great. Most likely like similar next gen only games on Series X. We'll know in 2023 or so once they start releaseing next gen only AAA exclusives there.
The difference is going to be huge between compared to the ones mentioned in the Ratchet game. And since they will release all their MS published games on XBO for a couple of years (and many cross gen multis too), having XB1X I don't see the point of releasing Series S.