Not that I disagree with general sentiment (depending how we define mainstream, VR still has a long way to go, period), but...
a) your list of minuses is actually 3 items, with one repeated 4x.
b) all but 1 of the negatives are relative to Quest, which, while the most popular current headset, hasn't reached mainstream yet either. If the argument is that 'Oculus is already doing everything right but it still isn't enough' - then relative comparisons are kind of pointless, you're not gonna get there by matching their list.
I should have perhaps prefaced with 'personal existential nightmare' but I don't trust corporate world with having a direct link to my vision, peripheral or otherwise. It's bad enough having to worry about ads when we opt-into it. Though like I said, I know it's sort of inevitable.Why is it a nightmare scenario?
This is a separate thing - our I/O and conscious brain can't actually multi-task so the whole obsession of trying to do it all the time(professionally, doing chores, or in free time) does not exactly bode well for humanity as a whole. Unless we figure out some-way to upgrade our 'personal' hardware in the future - which may yet happen of course.People watch TV while doing house chores and stuff.