"It is not easy to answer this question. I would say that the first difficulty was to successfully deport 99.9% of the game data to the cloud with Microsoft Azure technology, which allows us to model the entire planet at a high level detailing. "
"Then, we had the great support of Turn 10 during all the years of development of the simulator to learn all the physics, photo-realism, density and base structure of the FTech Engine, which in the version we used, was slightly modified to support the large load of data. "
"In short, the visual rendering is calculated on the player's Windows 10, but all the 3D Textures and Data used come from the FTech Engine in a mix with Azure."
Company CEO says Microsoft is investing in the studio and its general infrastructure - French studio Bordeaux, Asobo Studio, launched the new edition of Microsoft Flight Simulator, launched last August for Windows 10, which has already accumulated several billion flight hours A game that was...
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