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Digital games spending reaches $10.2b in May as COVID-19 restrictions relax

IbizaPocholo

NeoGAFs Kent Brockman

After April's digital spending record of $10.5 billion due to COVID-19 lockdowns, May spending dipped only 3% to $10.2 billion as regions began to reopen.

According to SuperData's monthly report, digital console revenue was down 27% month-over-month due to fewer new releases, but was balanced by mobile revenue rising 3%.

Overall spending was up 14% year-over-year, with PC up 8%, mobile up 14%, and console up 23%.

In software, Minecraft Dungeons debuted at No.9 on the console charts and didn't crack the PC top 10 at all for digital spending, though it did achieve 1.8 million players.

Grand Theft Auto 5 was also nowhere to be found on the PC top 10, though its player base jumped 245% month-over-month and PC revenue doubled due to the game being given away for free on the Epic Games Store. The console versions of the game still out-earn PC four-to-one.

Civilization 6 was in a similar situation with a free release on the Epic Games Store, seeing players up 477% month-over-month and PC revenue up 52%.

Peacekeeper Elite, which was No.1 on mobile, saw spending reach a record high.
 
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SpartanN92

Banned
Man Microsoft picked a bad generation to fuck up. Who would walk away from their digital libraries on their PS4 now?
 

ZZZZ

Member
Nintendo feeling sad about the covid victims.
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entremet

Member
Man Microsoft picked a bad generation to fuck up. Who would walk away from their digital libraries on their PS4 now?
I do wonder how important that would be. BC tends to be less important to casual consumers.

Jim Ryan has mentioned it as well. Sony basically abandoned their PS2 on the PS4 program years ago, most likely based on poor sales metrics.
 
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