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Digital Foundry: Resident Evil 7: PS5 vs Xbox Series X/S Patch - Ray-Tracing + 120Hz Modes Tested!

adamsapple

Or is it just one of Phil's balls in my throat?


The original debut for the RE Engine gets a new patch for PS5 and Xbox Series systems - once again adding ray-tracing and 120Hz Modes. The difference next to the Resident Evil 2 and 3 Remake updates? Performance is very nicely optimised for 4K and 60FPS even with ray-tracing enabled - though Series S flags a few more issues than the two premium machines.



Follow up to their RE2 and 3 remakes video covered here.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
- Two toggles. RT mode and 120hz mode.
- Both modes target same resolution.
- You can also disable both modes to get a standard non RT 60hz mode (my note: but realistically there's no need to do that anymore).

- PS5|SX: 2160p using reconstruction with possibility of DRS.
- Series S: 1440p using reconstruction with possibility of DRS.

- RT mode: PS5|SX|SS all have similar visual feature set with resolution on SS being the only differentiator.
- Shadow, textures, RT quality is identical across the board.

- Compared to One X (which ran at 2160p already), the upgrades are on the 'subtle' side with slightly clearer IQ
- RT adds reflections and GI. Implementation is very subtle and reflections don't cover everything and aren't "that satisfying"

- RT reflections replace cube mapping and SSR in outdoor areas. But they're limited to select parts of the scene. Reflections are subtle indoors as well.
- RT GI is the bigger improvement. Adds diffused lighting and shadows and stands out both indoors and outdoors. The upgrade is "pretty apparent right away" outdoors, and indoors.

- Aside from the above, environmental draw distance are also enhanced on new consoles and also mitigates grass pop-in
- Shadow quality gets a boost and some textures are also enhanced. The bloom in the dinner scene at the start in the candles is reduced oddly enough.

- PS5|SX are "perfect" in terms of performance with RT. Only one instance of a fps blip found when opening the van door on Xbox.
- Series S has some drops in RT mode. In later stages and boss fights can drop between 45~60 FPS. Non RT mode on Series S is 100% locked however, but Series S VRR display owners should keep it on.

- 120hz mode runs flawlessly on PS5|SX in any testing DF has done.
- Series S holds 120hz typically with drops to 100 FPS lowest seen during a boss fight. DF thinks its very good even on non VRR displays, but for VRR display owners it's not an issue at all.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
RE7 performs way better than the other two. Sony could learn a few things from Capcom when it comes to free upgrades. From Capcom and some others too to be honest.

TBF it performs well cause it's an older game and already ran good enough to be 2160p/60 FPS on last gen.

But, yes, Capcom has outshown a lot of developers with the free upgrades here.
 

Max_Po

Gold Member
Capcom should update SF5 as well, was it even updated to support PS4 Pro 1440p ?

120 fps, and better AA
 

Arioco

Member
TBF it performs well cause it's an older game and already ran good enough to be 2160p/60 FPS on last gen.

But, yes, Capcom has outshown a lot of developers with the free upgrades here.


I wish Capcom would drop the rez a bit in a future patch so we get perfect 60 fps in RT Mode and perfect 120 fps in High Fps mode. Dynamic 1800p-1440p with RT at 60 fps would be a good compromise in my opinion. Same for the 120 fps mode, even 1440p is probably enough.
 

nowhat

Member
Yes all they are getting is raytracing, a 60 and 120 fps mode in this title on a $300 system. Seems like a lot to be pleased with.
...with very varying 60 and 120. Now I already can hear the VRR argument, but I also have a suggestion where you can stick that pleasure perl in.
 
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