What's there to discuss at this point? We got most major devs agreeing that there is a bunch of optimization that could be done with the hardware to improve further games, this is what everyone expects.
There's a lot to discuss that would be interesting to me, actually. Lot of buzz words flying around that I rather broadly understand. And where I have not a lot of knowledge how much of a difference in which areas they'll make.
To say there will be improvements is a very general statement that is pretty worthless.
Or can you specify how much better it'll get in what areas?
Will we see better texture quality? Shaders? Physics? How will that manifest? What will these optimizations exactly improve compared to the games we currently see?
Do we expect the raytracing performance to increase? If so, by how much? 5%? 15%? 50%? How?
How much compute budget will be left if for example more advanced lighting systems come into play?
Or will the optimizations only make life easier for devs so they have more time for artistic choices and crafting better experiences?
I would love to get a deeper understanding of it. How much different will the improvement curve be to last gen? Because to me personally, it wasn't that much of an improvement. Infamous Second Son on PS4 Pro looks so crisp, has great particle effects, high view distance, amazing textures etc for an open world. Its not looking significantly worse than Spider-Man. I played both recently and was surprised how good Infamous looks despite being a launch window game.
Of course at this stage, most of these questions can't be answered. I would still like to dive deeper. But I guess a discussion like that would escalate in an emotional war because everyone is so invested in these boxes at the moment.