Lunatic_Gamer
Gold Member
The Yakuza franchise has evolved - not just in terms of its name but also its key technology. The bespoke Dragon engine powering the series has been replaced by Unreal Engine 4 - but the first title to see the change is actually based on an old Japan-only series entry first seen on PS3. So how does the game play out on all systems? Oliver Mackenzie investigates.
Summary:
- Hybrid remake/remaster using UE4
- Uses modern rendering sensibilities like better lighting along with redone assets, character models, bokeh DoF etc.
- However, some geometry is still almost exactly the same as PS3 just in higher resolution.
- Animations are also reused, they're fine in cut-scenes but game play can stick out compared to modern games.
- PS5|SX: 1440p/60 FPS
- Series S: 1080p/60 FPS
- PS5 has toned down Ambient Occlusion and sharper shadow filtering.
- SX has stronger AO coverage and 'softer' filtered shadows which DF prefers
- All consoles target 60 FPS for game play and 30 FPS for cut-scenes. There are also a lot of 60 FPS "dialogue" scenes that are not like the high-quality cut-scenes.
- SX hits 60 FPS in game play outside of one off drops in intensive game play and heavy QTE's in boss fights.
- 30 FPS scenes suffer from uneven frame pacing
- 60 FPS dialogue scenes can drop a frame or two during camera cuts
- PS5 is a mirror to Series X in all aspects above
- Series S can have more sustained drops and heavy dips in boss fights with QTE segments, on the flip side it looks visually very similar to the big consoles (resolution difference only accounts for some softness)
- PC version launched with stutter issues, but the latest patch seems to have resolved most of those
- However, PC version still suffers the one-off drops in camera cuts and 30 FPS cut-scenes with bad frame pacing just like PS5|SX
- PC version supports most modern upscaling techniques (FSR2, XeSS)
- FSR2 Quality is clearer than native 4K and the lower modes do a good enough job.
- PC version has only basic settings to toggle.
- PC Max is hybrid between PS5|SX with restrained AO like PS5 and softer shadows like SX as the highest preset.
Thanks adamsapple for the detailed summary
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