Sosokrates
Report me if I continue to console war
- at launch, stutter is from botched mouse movement
- because of this, stutter is apparent with VRR
- lock your framerate
- at first launch, there's a consistent (actual) stutter, any new launch removes the stutter
- beta patch "juliashotme" fixes the mouse stutter, does not work on non-60/120fps refreshes yet
- to maintain a target framerate, you need a lot of headroom on your gpu, recommended to use dynamic resolution
- performance dynamic res aggressively scales the image to maintain framerate
- optimized settings is essentially ps5 settings
- PS5 uses balanced ambient occlusion
- ps5 model detail is at high
- ps5 water detail uses very high setting
- ps5 using medium motion blur
- shadows should be high or ultra
- very high terrain
- ultra decals (affects bullet holes)
- optimized increased 31% over ultra settings
- visual quality mode ps5 has similar performance between a 2060S and 2070S / 10% higher than a 5700
- PS5 RT is lower than the lowest PC setting
- 2060S can produce locked 30fps and better, not blurry IQ than PS5's RT mode
- 3080 and 6800XT has same performance, rasterized
- RT adds 7.2ms of render time for 3080, 11.2ms for 6800
- performance RTAO is the better option
- PS5 uses High Textures
- going over budget does not cause stuttering, just cause low res textures closer to the camera
- performance scales with bandwidth
- 4.5% performance loss v.high vs low on a 2070S
- v.high textures are worth it
- Ryzen 3600/2060S can do dynamic 4K/60 (raster only)
- 3080 can do native 4K/~70 (raster only)
- with RT, dynamic 1440/60
- with RT, 3080 dynamic 4K/60
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