yamaci17
Member
They locked it at 30 fps but the average resolution was <1440p, so that means it wasn't stable 1440p 30fps. The reason I mentioned CU is because it scales better with resolution than sheer frequency and in order to properly utilise them without a lot of work that's what you do first. So XSX will have a resolution advantage, but that doesn't mean PS5 will be worse off, it will simply target something other than pixel count in order to max the hw. Again, this isn't an XSX > PS5 discussion. The differences are too small.
Right, which goes even further to prove my point. Tech demos show best case scenarios, they're a showcase. When you add production to the calculus it becomes even harder to hit higher than 1080p 60fps while still delivering on those 'next-gen bullet points'. That's why I say it's only games which can limit the workspace (linear/semi-linear) and have lots of engineers (AAAA) that will really push past 1080p 60 fps.
Next-gen open world games will simply not go past 1080p without major sacrifices to either the graphics, world, or framerate. Just look at how hard it is for even the AI-limited Cyberpunk to really do 1080p 60 fps + RT. Once devs start working on the worlds themselves, adding AI routines, making the worlds alive, etc. that will not be any easier of a task.
Tbh I don't understand why people are upset with 1080p, it's a perfectly fine resolution especially for console gaming which is further from the TV anyway.
dunno 1080p looks very blurry these days due to temporal anti aliasing