Haggard
Banned
100% correct.Feel free to tell me I'm wrong but isn't a potential huge advantage of real-time RT that the engines of the future will make it much quicker and easier to get good looking lighting v pre baking? Surely huge for all devs but especially indie devs.
I know a talented artist can fake lighting etc these days so that RT doesn't look much better but that surely takes a massive amount of time and skill compared to what could potentially be a few clicks in a future engine. We just need the hardware to catch up which won't be this gen.
The day after the official development targets reach a level where global RT GI becomes the base standard is the day a lot of level designers and asset creators will wake up with a massive hangover from the party the night before.
The amount of time that goes into faking what RT just "does" is unreal.
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