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[DF] Horizon Zero Dawn PC: An Amazing Game Gets A Disappointing Port

martino

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so anyone with a tips to not crash at shader compilation ?
(all my drives have far more space than the whole game weight availlable)
 

Zathalus

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The GPU is still in the realm of a 1080Ti or less. All of those things are great, but if you shoot for true 4k, you eat up your bandwidth. That's just a fact.
The GPU in the PS5 should be ~10% faster then a 1080ti. RDNA 1 ipc is quite a bit higher then Pascal, while RDNA 2 should be even higher then that. That's not even taking into consideration the newer GPU features of RDNA 2 that can cause a further performance gap (VRS / mesh shaders, whatever the Sony equivalent is). A better ( and more comparable feature wise) comparision would be the 2080. XSX will be higher, between 2080 Super and 2080ti levels.

And you are right about overall look, but we are talking about the same talented team that knows how to make their assets. It's like comparing RE2: Remake to RE3: Remake. Same overall talent involved. Same rich color palette, etc..
Comparing RE2 to RE3 and HZD to HFW is a false equivalence. The former is the same engine that targets the same platforms while the later does not. A more apt compariaion would be Dark Souls 2 vs Dark Souls 3. Or any other of the numerous examples of cross-gen sequels.

I try very hard to steer away from subjective comparisons as that's completely unarguable. We can only argue facts. It'll be interesting to see what they change though for HFW. I'm excited to discuss this further when it comes out. (y)
More advanced or equivilant graphical techniques is no guarantee that a game would look better then another. In the end, what everyone thinks is the better looking game is a matter of presentation, graphical techniques, art direction, and subjective reasoning. Hence the massive debate on what everyone thinks the past 5 years had the best looking game. No one can point to a single release in the past 5 years that is the definitive best looking game.

One thing that has been a near constant for the past 25 years has been the graphical leap that occurs between console generations. It strikes me that believing the Horizon games will buck this trend is wishful thinking.
 
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vdopey

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The GPU is still in the realm of a 1080Ti or less. All of those things are great, but if you shoot for true 4k, you eat up your bandwidth. That's just a fact.
1080ti or less ? Why are you constantly downplaying the feature sets of next gen consoles ? Have you played on either the xsx or ps5, to know their capability ? We really don't know how next-gen consoles will perform or behave and they are using hardware currently not even out for general PC buyers, that is the reality, comparing it to a rtx 2070 or 1080ti or whatever you want to pull out is simply bollocks.

This is now just generally to this whole thread.

Games console hardware and software is geared for gaming primarily, its not a general purpose compute machine, with a general purpose (bloated) OS that prioritises system processes and other processes, the point and purpose of consoles are purely gaming, its what they are designed for. The software and hardware are all tailored to playing games, that is their job.

I didn't watch the video in question, I refuse to click on DF videos, especially dictator videos I don't like the guy at all.

As for this port, if you don't have a playstation, be thankful you get a really decent game to play, it really is a good game and I hope they fix the performance related issues... I was thinking of picking this up and testing it out using steam proton on Linux. If it runs ill probably get it (reports so far not looking good though)
 

VFXVeteran

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Game looks FANTASTIC! I've had zero issues with the port other than the inconsistent FPS. So I just locked to 30FPS @ 4k. These guys are the kings of foliage rendering. They know how to make it look really good!

I've also seen several assets in this game that are in the new trailer of HFW.

Its' too bad we can't take screenshots with HDR enabled.
 

VFXVeteran

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1080ti or less ? Why are you constantly downplaying the feature sets of next gen consoles ? Have you played on either the xsx or ps5, to know their capability ? We really don't know how next-gen consoles will perform or behave and they are using hardware currently not even out for general PC buyers, that is the reality, comparing it to a rtx 2070 or 1080ti or whatever you want to pull out is simply bollocks.
We have a concrete example of that in the new AC game. It won't be 4k on the PS5. This indicates lower performance than we expect.


As for this port, if you don't have a playstation, be thankful you get a really decent game to play, it really is a good game and I hope they fix the performance related issues... I was thinking of picking this up and testing it out using steam proton on Linux. If it runs ill probably get it (reports so far not looking good though)
It's great so far! I'm not one of those PC gamers that want 60FPS. I'd rather have the higher quality and the 30FPS locked.
 

GymWolf

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Game looks FANTASTIC! I've had zero issues with the port other than the inconsistent FPS. So I just locked to 30FPS @ 4k. These guys are the kings of foliage rendering. They know how to make it look really good!

I've also seen several assets in this game that are in the new trailer of HFW.

Its' too bad we can't take screenshots with HDR enabled.
how can you even conceive 30 fps on pc with your background??

the combat in this game scream for 60 fps my dude.
 
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VFXVeteran

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how can you even conceive 30 fps on pc with your background??

the combat in this game scream for 60 fps...
Hahaha! I just want a smooth gameplay experience. Running locked 30FPS is smoother than the jutter of bouncing between 40, 36, 53, 42..
 

cyber69

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Double dipped because mouse and keyboard and higher fps. However, what the flying fuck.....

 
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Three

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GymWolf

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Hahaha! I just want a smooth gameplay experience. Running locked 30FPS is smoother than the jutter of bouncing between 40, 36, 53, 42..
wait a moment, is that bad? is really that inconsistent all the time?

i was just buying the game because i'm a weak man, but not if i can't at least enjoy 60 frames 90% of the time.

i though it was some occasional stuttering...
 
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VFXVeteran

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wait a moment, is that bad? is really that inconsistent all the time?

i was just buying the game because i'm a weak man, but not if i can't at least enjoy 60 frames 90% of the time.

i though it was some occasional stuttering...
I'm running at max settings though.. and at 4k with TAA.
 

VFXVeteran

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Double dipped because mouse and keyboard and higher fps. However, what the flying fuck.....

I'm curious to see what you think of the quality of rendering at 4k max settings. It's really a good looking game.
 

GymWolf

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No.. did you want me to try it?
it's more for yourself really, it's close to 4k and you can try to lock at 45-50 frame, still better than fucking 30...

my 2070super can only dream about 1800p with this game :lollipop_grinning_sweat:
 
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Zathalus

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I've also seen several assets in this game that are in the new trailer of HFW.

Its' too bad we can't take screenshots with HDR enabled.
Whar assets? The robots? Can you post an example of this? HDR can be disabled to take screenshots after all.
 
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Three

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so anyone with a tips to not crash at shader compilation ?
(all my drives have far more space than the whole game weight availlable)
It requires 2GB of extra storage space so it must be crashing for some other reason. Are your clocks stable?
 

T-Cake

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Is this something to do with DirectX 12? Is it a difficult API to use?

EDIT: Probably not. Death Stranding is DX12 as well.
 
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I've also seen several assets in this game that are in the new trailer of
Mind sharing with us which ones so we can compare it to the assets in the PS4 version to see the upgrade?

Edit: NVM just saw your post. Now we can compare those assets with the PS4 version to determine if they are the same or not.
 
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KingT731

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Ding. Ding.

Its a side-project for Guerrilla not their bread and butter. Most likely done relatively quickly with a small team, who might have ended up facing a bigger task than expected due to it being based on an old version of their tech/engine.

Most of all though, just because a game uses PC-builds/toolsets during development you shouldn't expect it to be built optimally for that platform! Back when the game was being developed there was a single target for release, the PS4, hence any and all optimization would be done for that platform.

This is most likely why Death Stranding came out so much better, because PC as a release platform was in mind from the start, not an afterthought years after delivery.
Can we please stop saying Guerrilla ported this game....because they DIDN'T. Also aside from the mediocre port I'm pretty sure Death Stranding doesn't have as much going on as HZD does.
 
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M1chl

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Is this something to do with DirectX 12? Is it a difficult API to use?

EDIT: Probably not. Death Stranding is DX12 as well.
It's more "to the metal", but if you have a shitload of draw calls, on older APIs you would run games on single digit FPS. So it's needed in more demanding games.


But shit like this makes me think that it's DX11 API or just some terrible port. It's weird when Death Stranding on same engine runs great.
I expected better I guess.
 

Entroyp

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Is this something to do with DirectX 12? Is it a difficult API to use?

EDIT: Probably not. Death Stranding is DX12 as well.
Death Stranding was a pretty good port. I’m not sure who ported that to PC but Sony shouldn’t bother to put mediocre ports on PC. Either go all in or don’t do it.
 

TriSuit666

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It was always likely to be a loss-leader product to get more eyes interested in buying Forbidden West with a PS5.
I expected better I guess.
You've got vsync on, which apparently crushes settings according to the DF vid.
 

DeaDPooL_jlp

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Oof, %43 on Steam. I expected Mixed results but this is shocking.
People love to dogpile on whatever the latest hate train is, its not surprising.

The game has only been out for 2 hours and people are already leaving reviews.

SeEmS LeGiT
 
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Elog

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The reported crashes are bad and needs to be patched ASAP.

However, the FPS results are more or less in line with where they should be in my book. PS4 Pro does a stable 30 FPS at roughly 1800p. Assuming that consoles (not just PS4) has a 20-30% efficiency advantage over PC due to a fixed hardware platform gives you exactly the results that people are seeing. 20-30% sounds about right to me.
 
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TriSuit666

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The reported crashes are bad and needs to be patched ASAP.

However, the FPS results are more or less in line with where they should be in my book. PS4 Pro does a stable 30 FPS at roughly 1800p. Assuming that consoles (not just PS4) has a 20-30% efficiency advantage over PC due to a fixed hardware platform gives you exactly the results that people are seeing. 20-30% sounds about right to me.
You're giving away that efficiency for raw power. Don't do that. Never do that.
 

Elog

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You're giving away that efficiency for raw power. Don't do that. Never do that.
You confuse me. I did not give away anything - I compared different GPUs with an assumption about efficiency in a fixed hardware setting compared with an open platform.

Or did I misunderstand you?
 

scalman

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and who cares if someone didint like it ... like their opinion matter more then someone else ? not for me
 

benno

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You've got vsync on, which apparently crushes settings according to the DF vid.
Did a little experiment with vsync. Turning it off I get 50-55fps with judders.
Limiting frame rate to 50fps the judders remain.
Lowering the refresh rate of the screen to 50hz and I get ultra-sharp halos.
Limiting frame rate to 40fps and I might as well load up the playstation version.

I'll wait for a patch or new drivers.
 
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DonMigs85

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The reported crashes are bad and needs to be patched ASAP.

However, the FPS results are more or less in line with where they should be in my book. PS4 Pro does a stable 30 FPS at roughly 1800p. Assuming that consoles (not just PS4) has a 20-30% efficiency advantage over PC due to a fixed hardware platform gives you exactly the results that people are seeing. 20-30% sounds about right to me.
Also makes sense that Radeon GPUs perform significantly better than their Pascal counterparts
 

LED Guy?

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Game looks FANTASTIC! I've had zero issues with the port other than the inconsistent FPS. So I just locked to 30FPS @ 4k. These guys are the kings of foliage rendering. They know how to make it look really good!

I've also seen several assets in this game that are in the new trailer of HFW.

Its' too bad we can't take screenshots with HDR enabled.
Yo LMAO!!

"I've also seen several assets in this game that are in the new trailer of HFW." LOLOLOL!!

You're lying to yourself at this point, just take the L and move on.
 
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Rikkori

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Also makes sense that Radeon GPUs perform significantly better than their Pascal counterparts
Not quite. There's too much variance. 1060 does poorly but 580 is ok, while 1080 does well but Vega does badly etc. They just clearly haven't QA'ed it enough.
 
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Thugnificient

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P psorcerer Can you requote me with the resized images? The ones I uploaded are 3440x1440 and way too huge. I reduced their size and you should do the same in your post you quote.

Thanks brah.