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[DF] Ghost Recon Breakpoint PS5 vs Xbox Series S/X

Md Ray

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Another low effort BC patch
Meme Think GIF

for a game no one plays?
That explains why it was a low effort lol.
 
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TGO

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Then what's going on? You tell me.

Is Series S hardware (GPU/SSD) is somehow equivalent to PS5's?
There's clearly something wrong, we all know how PS5 runs PS4 Pro Enhanced titles and by this, outside the 1080p60fps mode
it's essentially downgrade how the game performed previously.
I'm surprised DF didn't clock on to this.
 
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Krisprolls

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There's clearly something wrong, we all know how PS5 runs PS4 Pro Enhanced titles and by this, outside the 1080p60fps mode
it's essentially downgrade how the game performed previously.
I'm surprised DF didn't clock on to this.

Nah man, don't use common sense, it means Series X will be back on top soon. Revenge is here, bless Phil Spencer and the tools.

PS5 inferior to PS4 Pro confirmed. :messenger_grinning_sweat:

You're right, it makes zero sense, which is why this thread is so dumb.
 
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Neofire

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Why don't they just release a patch specifically for the ps5 seeing how the bc mode/half ass approach isn't clearly working. There should be no reason the series s is standing toe to toe with the ps5. Even the Series S and X loading faster when they have inferior SSDs is suspicious.
 
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phil_t98

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Yes, and you, are you ok ?

This thread makes zero sense. You don't compare platform performance using BC on previous gen games, where some settings don't even match last gen version.

What is the point ?

its the same game on both platforms so why not test where the best place to play it is? why do we test next gen games? to find the best place to play it
 

NullZ3r0

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Trolling?
Ubi can't do much more because of the limitations of the bc mode. Only with a native port they could get more out of the hardware.
Those bc games would be much better if Sony would just add an additional profile for developers to use in bc mode. A profile where they could at least use all resources.
MS has no problem with such artificial limitations. Their SDK is not optimal (far from it) but they make it quite easy to just add another profile ... well Like developers know it from pc. In case of BC titles this is a great addition.
Especially for games like those service titles, which tend to be played for years by many people. A native port is doable but much more timeintensiv for developers.
Not trolling.

We're talking about an SSD here. On my PC if I swap out an SSD for a faster PCIE4 SSD, 9 times out of 10 the game will load faster with the faster HDD, no optimization required. Keep in mind that the Series versions are BC as well. So my question is what gives? By the mere fact that PS5s SDD is twice as fast out of the gate should make any game load faster. But what we're seeing here is that the Series versions don't just edge past the PS5, it doubles it.

Is Ubi using Velocity Architecture features on the Xbox side while just relying on unoptimized performance on the PS5?

Obviously the PS4 version isn't holding it back that much as the PS5 version loads faster. So something else is at play here. I'm not trying to troll here at all. But the hype about PS5's SSD leading up to launch led everyone to believe that this wasn't even possible. I believed that the two consoles wouldn't be that far apart in real world games, but in no scenario did I have the Series X being better than the PS5 here and even suggesting a 2X advantage in some games would have been a bannable offense ( I would have requested the ban due to my obvious mental instability).
 
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Krisprolls

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its the same game on both platforms so why not test where the best place to play it is? why do we test next gen games? to find the best place to play it

If that's the question, then the answer is BC is mostly done better on Series X, so Series X is the answer every time on older games, no need to make a new thread every time.

But that's not what people did here, they used it as a benchmark for platform comparison, which is obviously laughable.
 
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Sir Vilhelm

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Usual BC treatment. Nothing unexpected here.

People are still counting BC games as wins? State of these people.

Sony still waiting on those backcompat tools

edit: So when Sony "wins" its because the machine is magical and punching above its weight but when Xbox "wins" its because the developer sucks or backcompat sucks or some other excuse?
 
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dcmk7

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Sony still waiting on those backcompat tools

edit: So when Sony "wins" its because the machine is magical and punching above its weight but when Xbox "wins" its because the developer sucks or backcompat sucks or some other excuse?
Wow, that desperate for an Xbox win huh? The consoles have been out for 3 months now and you still don't understand that Xbox's BC is vastly superior to the PS5's? And that in the context of next gen performance these comparisons mean twice as much as nothing all?

If you don't know how BC works by now, then there really is no point trying inform you.
 
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Series S is the winner here. Terrible performance for PS5 and Series X for an old ass game with no enhanced visuals over the last gen port.
Are the developers the issue here? Do they just not care to try and optimize for next gen consoles?
Have no idea what's going on with BC games on PS5 but so far Xbox Series consoles are handling it better.
Hopefully someone in the know can expand on why that is.
 

Snake29

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Wow, that desperate for an Xbox win huh? The consoles have been out for 3 months now and you still don't understand that Xbox's BC is vastly superior to the PS5's? And that in the context of next gen performance these comparisons mean twice as much as nothing all?

If you don't know how BC works by now, then there really is no point trying inform you.

They know it. They just trying to ignore it so they can catch some wins.
 

Old Empire.

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No, it runs better on PS5 at the same res, like mostly any non BC game actually. I mean in performance mode obviously. PS4 version running on PS5 only has performance mode right now.

Source : IGN


30 % more fps here, that's not close at all :

NXgamer noticed this too. The devs increased the visuals and graphics on SeriesX and affected the FPS slightly. PS5 did not receive the upgrade. You can see the extra details in the same screenshot. Look closely at the pillar, and roof, and the draw distance and lighting, better now on the Series. These extra details are missing from the PS5 version. PS5 version looks flat in comparision.
 
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Guys, guys. The PS5 is most likely running its GPU at Pro clocks in this game, like in Division 2. Think about it. 4.2TF against 12TF. No wonder it directly competes with XSS here.
The PS4 Pro version has a 60 FPS mode?
They can uncap the framerate even using PRO BC settings. It's the only thing they can do actually like in Cyberpunk, Days Gone or God of War.
 
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Snake29

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When he says the same about Dirt 5 you don't care though, colour me confused.......

Before the patches, hey said "those are just launch titles...it doesn't matter". After they "fixed" the XSX version, suddenly these games matter even if AC still running lower res on XSX compared to PS5.
 
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Timberwolf25

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NXgamer noticed this too. The devs increased the visuals and graphics on SeriesX and affected the FPS slightly. PS5 did not receive the upgrade. You can see the extra details in the same screenshot. Look closely at the pillar, and roof, and the draw distance and lighting, better now on the Series. These extra details are missing from the PS5 version. PS5 version looks flat in comparision.

Could be because SeriesX has the higher resolution?
 

phil_t98

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If that's the question, then the answer is BC is mostly done better on Series X, so Series X is the answer every time on older games, no need to make a new thread every time.

But that's not what people did here, they used it as a benchmark for platform comparison, which is obviously laughable.

mans thats what they been doing with every game on every platform so far. Its how you look at it, if you want to play the best version of a game these are good comparisons
 

Old Empire.

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Could be because SeriesX has the higher resolution?

No dev, but it looks like an upgrade to Series Cyberpunk visuals to me and some lighting changes. Compared to the PS5, the same areas, shaded out and have none of that pop to it!

Pillar, and roof, and some extra fittings on the side are noticeable, and draw distance better on the Series. There is a drop in FPS.

 
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Old Empire.

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Slightly? LOL. PS5 has pretty decent frame-rate advantage across whole analysis. That's not slightly. Why twisting, though.

Cyberpunk on the Series seems to have got a boost up with the graphics and lighting, while the PS5 remains the same. It very noticeable in that screenshot.
 
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Cyberpunk on the Series seems to have got a boost up with the graphics and lighting, while the PS5 remains the same. It very noticeable in that screenshot.

That scene, as NX Gamer pointed out. But also, they are very similar graphically across the board in performance mode as also analysis is providing that. PS5 retaining 1200p on average, while XSX is 1080p on average, alongside with higher fps on PS5
 
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Old Empire.

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That scene, as NX Gamer pointed out. But also, they are very similar graphically across the board in performance mode as also analysis is providing that. PS5 retaining 1200p on average, while XSX is 1080p on average, alongside with higher fps on PS5

According to NXgamer here, Series, has more cars, more people, more characters, and better graphics, including geometric affects. The PS5 not as taxed as the Series X with the engine. The series is better version for experience. Performance wise PS5 doing better with the FPS because that version had less stuff in the game.
 
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Jan 11, 2019
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According to NXgamer here, Series, has more cars, more people, more characters, and better graphics, including geometric affects. The PS5 not as taxed as the Series X with the engine. The series is better version for experience. Performance wise PS5 doing better with the FPS because that version had less stuff in the game.
That scene, as NX Gamer pointed out. But also, they are very similar graphically across the board in performance mode as also analysis is providing that. PS5 retaining 1200p on average, while XSX is 1080p on average, alongside with higher fps on PS5

I just stole this from a reddit thread

  • PS5: dynamic 1188p, unlocked 60 FPS
  • PS4 Pro: dynamic 972-1188p, capped 30 FPS
  • Base PS4: 720-900p, 15-30 FPS "w/ big hiccups" [other article]
  • XsX Quality: dynamic 1512-1722p, up to 1800p, capped 30 FPS capped (+AO)
  • XsX Performance: (usually) locked 1080p, unlocked 60 FPS
  • XsS: <1080p-1296p, unlocked 30 FPS (+AO)
  • XoS: 810p
DF notes:

  • not yet optimized for next gen (PS5/XsX/XsS enhanced version due in 2021). All consoles generally appear blurry, from aggressive TAA and low resolution, exacerbated by chromatic aberration and film grain setting.
  • PS5 basically runs the PS4Pro version of the game, but faster FPS. This means you can see lighting draw in, and have less dense city details than XsX/XsS. 1188p is 55% pixel count of a 4K image. Not using RDNA2 feature set. No PS5 quality mode (yet).
  • PS5 fewer slowdowns than XsX, but XsX provides denser city w/more NPCs+vehicles.
  • PS5 best frame rates w/nearly locked 60 FPS, some dips into 50's in city. Feels buttery smooth, better than other consoles. Brute forces away technical problems.
  • XsX has best graphical quality in Quality mode. Visuals are cleaner from better reflections, texture filtering, volumetric fog, ambient occlusion, etc. DF prefers the stability of this mode, even with the reduced FPS.
  • XsX performance mode dips into 50s and does not hold 60 FPS as often than PS5. But XsX is running a denser more detailed version of the city. Not apples-to-apples comparison.
  • XsS runs tweaked X quality mode with city density benefits of XsX (surprising), but at a lower FPS. Has moments of dips and seizing up. Potential IO issue?
  • "If you want 60 FPS, go with PS5 version. If you are okay with 30 FPS and want improved visuals, go with XsX Quality mode."

This is based on DF's analysis. Sounds like the game in BC runs higher settings on Series X, and PS5 has smoothest framerate option on consoles right now
 
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jaysius

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It's going to be hilarious all the salt shed on this piece of shit game that, even after all the fixing and retooling is still a huge fucking steaming pile of shit.

Have at it nuts.


Tired Waking Up GIF
 
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Elios83

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It's sad that since there is a new games drought DF is forced to make videos and videos about this unoptimzed trash, it's just a BC-mode rushed job on PS5, they were able to lower the settings compared to PS4 Pro with their bugs and they released it like that, amazing quality control by Ubisoft :messenger_tears_of_joy:
 
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NullZ3r0

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Yeah. looks like MS's sleeper agent at Ubisoft has been activated and is bringing in those PS5 nerfs.

srsly. though this game has a 56 meta and I remember it getting panned at launch.. Probably not worth getting on any console
The game was pretty awesome once Ubi implemented AI teammates. It was borderline unplayable before then as most missions feel like you need a team to complete.
 
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Old Empire.

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I just stole this from a reddit thread

  • PS5: dynamic 1188p, unlocked 60 FPS
  • PS4 Pro: dynamic 972-1188p, capped 30 FPS
  • Base PS4: 720-900p, 15-30 FPS "w/ big hiccups" [other article]
  • XsX Quality: dynamic 1512-1722p, up to 1800p, capped 30 FPS capped (+AO)
  • XsX Performance: (usually) locked 1080p, unlocked 60 FPS
  • XsS: <1080p-1296p, unlocked 30 FPS (+AO)
  • XoS: 810p
DF notes:

  • not yet optimized for next gen (PS5/XsX/XsS enhanced version due in 2021). All consoles generally appear blurry, from aggressive TAA and low resolution, exacerbated by chromatic aberration and film grain setting.
  • PS5 basically runs the PS4Pro version of the game, but faster FPS. This means you can see lighting draw in, and have less dense city details than XsX/XsS. 1188p is 55% pixel count of a 4K image. Not using RDNA2 feature set. No PS5 quality mode (yet).
  • PS5 fewer slowdowns than XsX, but XsX provides denser city w/more NPCs+vehicles.
  • PS5 best frame rates w/nearly locked 60 FPS, some dips into 50's in city. Feels buttery smooth, better than other consoles. Brute forces away technical problems.
  • XsX has best graphical quality in Quality mode. Visuals are cleaner from better reflections, texture filtering, volumetric fog, ambient occlusion, etc. DF prefers the stability of this mode, even with the reduced FPS.
  • XsX performance mode dips into 50s and does not hold 60 FPS as often than PS5. But XsX is running a denser more detailed version of the city. Not apples-to-apples comparison.
  • XsS runs tweaked X quality mode with city density benefits of XsX (surprising), but at a lower FPS. Has moments of dips and seizing up. Potential IO issue?
  • "If you want 60 FPS, go with PS5 version. If you are okay with 30 FPS and want improved visuals, go with XsX Quality mode."

This is based on DF's analysis. Sounds like the game in BC runs higher settings on Series X, and PS5 has smoothest framerate option on consoles right now

Quote DF
But XsX is running a denser more detailed version of the city. Not apples-to-apples comparison.


That's the problem. How do you compare games that don't run the same way visually? PS5 downgraded to hit 60 fps. What would the FPS run at , with same settings as Xbox Series?
 
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Old Empire.

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They have very likely the same GPU power here, PS5 has the much faster CPU.

Untrue, The series X has better CPU and GPU.

Left side is PS5
Right side is Xbox Series.

PS5 CPU- Xbox Series CPU
8 cores / 16 threads @ up to 3.5 GHz with SMT8 cores @ 3.8 GHz (16 threads @ 3.6 GHz with SMT)
 
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