Fake
Member
Summary:
- After PS5 gets a native app version, Tom decide to check up.
- As mention, Genshin Impact runs using Unity Engine
- Before you launch the game, you can pick the PS4 BC version or the PS5 version.
- Comparison between PRO and PS5.
- Both PRO and PS5 runs at native 3840x2160p, aka 4K
- Looks like at the current patch, PRO gets a fair support, while in previous patch PRO runs the game at a lower resoltion
- Still, the previous PRO resolution are still higher than the actual 1080p from base PS4
- PS5 gets LOD, level of geometry detail boost, low pop texture/fast loading textures
- Some settings like shadow, texture res are the same as the PRO
- Perfomance comparsion
- PRO really have a hard time to sustain the 30 fps, vary between 27 and 29 at the open world
- While in dungeons, PRO runs at 30 fps, but still with some dips here and there
- PS5 runs at 60 with some dips between 57~60 while open worlds, but in fights with alpha effects and the main city, the game runs between 45~50
- Tom suggest at least an option to lock 30 and the native app perfomance still not fully at this best
- Dungeons runs far better at 60, but Tom say VRR would make things better
- Tom trieds video options inside the game, but without sucess.
- Disable v-sync gets a loads of screen tearing
- Now, comparison between the native PS5 and the BC mode
- Little to no differencial between perfomance on both modes
- Forcing to 1080p still not solve the isssue. Same perfomance
- Loading times at the other hand are far more better
- Comparion between PRO, BC mode and PS5
- On the PS5, the game loads just in 2 seconds (2:32 secs), the BC mode loads at 8 seconds (8:37 secs), while the PRO loads at 20:33 seconds
- Tom is curious about the Nintendo Switch version
- As mention, Genshin Impact runs using Unity Engine
- Before you launch the game, you can pick the PS4 BC version or the PS5 version.
- Comparison between PRO and PS5.
- Both PRO and PS5 runs at native 3840x2160p, aka 4K
- Looks like at the current patch, PRO gets a fair support, while in previous patch PRO runs the game at a lower resoltion
- Still, the previous PRO resolution are still higher than the actual 1080p from base PS4
- PS5 gets LOD, level of geometry detail boost, low pop texture/fast loading textures
- Some settings like shadow, texture res are the same as the PRO
- Perfomance comparsion
- PRO really have a hard time to sustain the 30 fps, vary between 27 and 29 at the open world
- While in dungeons, PRO runs at 30 fps, but still with some dips here and there
- PS5 runs at 60 with some dips between 57~60 while open worlds, but in fights with alpha effects and the main city, the game runs between 45~50
- Tom suggest at least an option to lock 30 and the native app perfomance still not fully at this best
- Dungeons runs far better at 60, but Tom say VRR would make things better
- Tom trieds video options inside the game, but without sucess.
- Disable v-sync gets a loads of screen tearing
- Now, comparison between the native PS5 and the BC mode
- Little to no differencial between perfomance on both modes
- Forcing to 1080p still not solve the isssue. Same perfomance
- Loading times at the other hand are far more better
- Comparion between PRO, BC mode and PS5
- On the PS5, the game loads just in 2 seconds (2:32 secs), the BC mode loads at 8 seconds (8:37 secs), while the PRO loads at 20:33 seconds
- Tom is curious about the Nintendo Switch version
Summary:
- Tom joins with John in this video
- The patch release after their last video
- 1.50 vs 1.51, PRO and PS5
- The games gets a really boost perfomance after 1.51
- Still some issues, but between 59~60 in cities like the main city.
- In heavy battle with alpha effects, particles, the game still drops between 54, but still ahead the 1.50
- Sometimes 49 on 1.50 vs 59~60 on 1.51
- Outdoors battles are demanding as Tom mention because they're dynamic, full day/night cycle, elemental reactions causes visual effects
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