This stupid game of Idol worship, is just that. Let's be clear I analysed Res 7 Demo and picked up the recon elements of the XboxOne version back then, timestamped here:-
DF never picked this up or VG tech, and then full game everyone was stating CBR, nothing changed.
DF also got the Pro version wrong as 1800p recon was used.
Here the main problem is many are conflating and merging many techniques into one, including yourself. Checkerboard, Interlacing, Temporal Injection, Reconstruction, MSAA recon etc etc. They are not all the same, many techniques still render full Depth Buffer and then use lower 2x2, 4x4 etc shading passes to reduce cost beyond that. VRS is a form of that itself, some may call Checkerboard but it is not.
Many titles use lower resolution effects, alpha, SSR, Ray Tracing etc which I state in my Res2 video. Thus stating a Hair fin from a single frame post cut as signs of Checkerboard is not the smoking gun you want it to be or DF can claim. I recall DF and VG tech also took Motion Blur artefacts as signs of Checkboard, and MB often looks that way due to, as I noted above, these effects rarely run a full buffer resolution even on PC.
The fact is the PC interlace mode IS NOT the same as the Console solution and simply stating that is all TAA is also not the full picture, simply based on if the TAA is better, more involved and resolved a better picture then surely it is more expensive than the PC version with inferior results, right?