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Analysis Hardware [DF] Can the Slowest PS5 SSD Upgrade Run Ratchet and Clank: Rift Apart?

ReBurn

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Spot on.

Also one other thing people wont be able to tell the difference with SSD comparisons..... the gap between one SSD loading a game in 1 second, another in 1.2 seconds and another in 1.3 seconds.

So it shows despite SSDs with a big gap in speed from 3.2 to 5.5 to 7.0, the difference read speeds and loading is so negligible, not only is the absolute difference in time super small already, but the gap is more like only +/- 10% and not +/- 100% like it looks on paper.

It's like 3 baseball player being showcased to be drafted. One is a hulk, one is medium sized and one is tiny. At first glance the big looks like he'll hit 35 HR, the average guy 20, and the tiny guy lucky if he hits 10.

Turns out the big player hits 26, the medium guy 25 and the small thin guy 24.
Yeah, the funny thing about this generation is that people are gloating over one console having two tenths of a second faster loading times than another console which is so statistically insignificant that it isn't even worth talking about much less arguing over. The performance leap in load times is awesome no matter which way you look at it. Playing Mass Effect on console and having the ability to skip elevators beca it loads in less than 2 seconds feels so good.

Arguing over specs has always been a thing I guess but this generation and the slight differences across games when you compare them side by side is really making people look dumb.
 

Kenpachii

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This is the part that can be interpreted in different ways which is sketchy.

When someone says "can only be done on PS5 SSD", do they really mean its 5.5 gb/s capacity?

Or simply that PS5 has an SSD (of any kind) and whatever speed rating SSD it is inside a PS5 makes no difference. As long as its SSD it'll work wonders over HDD?

Its kind of like the other thread about Sony promoting GT7 having RT all year, then finally it's only garage and replay stuff. Technically, they never said it's in the entire game in any promo shot earlier. So in a way, they are right that RT is in the game.

They are all snake oil car sales men. They never say exactly what's up but they bend the words in such way that it fuels the warriors with idiocy. Then they go full silence and watch the carnival of stupid PR machine do its work by itself.
 

Snake29

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This is the part that can be interpreted in different ways which is sketchy.

When someone says "can only be done on PS5 SSD", do they really mean its 5.5 gb/s capacity?

Or simply that PS5 has an SSD (of any kind) and whatever speed rating SSD it is inside a PS5 makes no difference. As long as its SSD it'll work wonders over HDD?

Its kind of like the other thread about Sony promoting GT7 having RT all year, then finally it's only garage and replay stuff. Technically, they never said it's in the entire game in any promo shot earlier. So in a way, they are right that RT is in the game.

On point, it's about the SSD compared to previous generation HDD or SATA SSD's. People here act as if they are being harmed because PlayStation says "Only possible on the PS5" or "Only possible on the PS5 SSD".

All the references they make are to the previous generation.

Just not for lumen in the land of nanite. Except when it was. It's hard to keep up what is what with you bunch.

What are you talking about, what is so hard to understand for you people? I was very clear about that I was talking about the last bit. That was what the showcase was mostly about. Remember?

This was the part were they showed the I/O complex and fast SSD speeds.
 
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Topher

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Yeah, the funny thing about this generation is that people are gloating over one console having two tenths of a second faster loading times than another console which is so statistically insignificant that it isn't even worth talking about much less arguing over. The performance leap in load times is awesome no matter which way you look at it. Playing Mass Effect on console and having the ability to skip elevators beca it loads in less than 2 seconds feels so good.

Arguing over specs has always been a thing I guess but this generation and the slight differences across games when you compare them side by side is really making people look dumb.

We see this all the time in the pixel counting threads. The most insignificant difference is highlighted and put on a massive pedestal. But these are differences that we have to be told even exist by those with tools to detect them. Slight differences in load times is about all anyone should expect from these SSD implementations when it comes to multiplatform games just as we see marginal differences in graphics and performance. Where we should expect the hardware for consoles to really show what they can do is in the first party games like R&C.
 
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We see this all the time in the pixel counting threads. The most insignificant difference is highlighted and put on a massive pedestal. But these are differences that we have to be told even exist by those with tools to detect them. Slight differences in load times is about all anyone should expect from these SSD implementations when it comes to multiplatform games just as we see marginal differences in graphics and performance. Where we should expect the hardware for consoles to really show what they can do is in the first party games like R&C.
The difference in loading times was fractions of a second too for R&C between the 3 SSDs tested.
 
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ReBurn

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On point, it's about the SSD compared to previous generation HDD or SATA SSD's. People here act as if they are being harmed because PlayStation says "Only possible on the PS5" or "Only possible on the PS5 SSD".

All the references they make are to the previous generation.
The funny thing is that it really isn't Sony saying that. It's the people arguing over I/O complexes and Velocity Architectures who are saying it. R&C was made possible by the SSD and Sony has said that, but I don't know that anyone actually believes it's only possible on PS5.

Based on published raw specs the PS5 has faster throughput at 5.5 GB/s raw read than XSX at 2.4 GB/s. But nothing released so far seems to have really needed that extra PS5 bandwidth. There will probably be new game engines developed that can take advantage of it and we should probably wait until then to argue about it.
 
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The funny thing is that it really isn't Sony saying that. It's the people arguing over I/O complexes and Velocity Architectures who are saying it. R&C was made possible by the SSD and Sony has said that, but I don't know that anyone actually believes it's only possible on PS5.

Based on published raw specs the PS5 has faster throughput at 5.5 GB/s raw read than XSX at 2.4 GB/s. But nothing released so far seems to have really needed that extra PS5 bandwidth. There will probably be new game engines developed that can take advantage of it and we should probably wait until then to argue about it.
Totally. This is why I brought up the point above about vague claims about SSD.

What happened is:

1. Sony says R&C can only be done on PS5 SSD
2. People know PS5 is 5.5 gb/s since Sony tells gamers that's the speed rating
3. Gamers assume SSD claim + 5.5 gb/s means it maxes it out
4. Since at the time of Cerny's presentation (early 2020) PC SSDs werent even 5.5 I dont think(?), the assumption is combine #3 and this point and it means not even a PC can do R&C because there's no PC SSD that fast with such fancy IO whatever

The outcome:

5. DF does a test with a 3.2 gb/s PC SSD and it works, which means R&C isnt close to maxing out 5.5 where even a 40% slower PC SSD worked
6. Because Sony allows this SSD to work and R&C works, nobody even knows what the bottom threshold even is. An SSD running at 2 gb/s might even run R&C fine
 
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Leyasu

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Because you said, you believed the fast SSD and great hardware I\O was only there to speed up load times.
Well I don’t believe what was trumpeted regarding higher quality assets only being possible on the PS5 because of it. Or some of the other stuff that was thrown around.
 

ReBurn

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Totally. This is why I brought up the point above about vague claims about SSD.

What happened is:

1. Sony says R&C can only be done on PS5 SSD
2. People know PS5 is 5.5 gb/s since Sony tells gamers that's the speed rating
3. Gamers assume SSD claim + 5.5 gb/s means it maxes it out
4. Since at the time of Cerny's presentation (early 2020) PC SSDs werent even 5.5 I dont think(?), the assumption is combine #3 and this point and it means not even a PC can do R&C because there's no PC SSD that fast with such fancy IO whatever

The outcome:

5. DF does a test with a 3.2 gb/s PC SSD and it works, which means R&C isnt close to maxing out 5.5 where even a 40% slower PC SSD worked
We also need to add some context to item #1. Sony saying it can only be done on PS5 doesn't necessarily mean that it's impossible to do anywhere else at all. The game loading as fast as it does and using the effects that it does couldn't be done on any other PlayStation and that's a fact. I haven't seen anywhere that Sony claimed it couldn't be done on Xbox Series consoles or PC. It could be done there and maybe Ratchet takes an extra tumble through the rift as it takes a second longer to load but it could be done.

I think people want to believe that the games they're playing are pushing their hardware investment to its limits. But that never happens in first year games for a new console. I think games will come where the unique features of each console shine through their exclusive games. R&C is more or a "look what we can do now" and less of a "nothing else can do this" and that's ok.
 

LordOfChaos

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One could conceivably put a fresh drive in the PS5, run the game on it, then bring the drive back to PC to check the TBW numbers on it to see how much the game is actually writing over a certain timespan. Not perfect but could get us in the right city block.
 
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We also need to add some context to item #1. Sony saying it can only be done on PS5 doesn't necessarily mean that it's impossible to do anywhere else at all. The game loading as fast as it does and using the effects that it does couldn't be done on any other PlayStation and that's a fact. I haven't seen anywhere that Sony claimed it couldn't be done on Xbox Series consoles or PC. It could be done there and maybe Ratchet takes an extra tumble through the rift as it takes a second longer to load but it could be done.

I think people want to believe that the games they're playing are pushing their hardware investment to its limits. But that never happens in first year games for a new console. I think games will come where the unique features of each console shine through their exclusive games. R&C is more or a "look what we can do now" and less of a "nothing else can do this" and that's ok.
Yup.

If MS came out and said the new Gears 6 can only be done on Series X..... oh wait. Their games are multiplat with PC! So it's pretty damn obvious a high end console game can work on PC too. Just a matter of what kind of rig is needed to match the Series X settings. And since PC parts are always incrementally improving every year with new cpus and gpus, its obvious a good PC can do it just fine now or later.

Going by the PS5/Series X tech specs it's not even like they come close to high end PC parts to begin with.
 
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STARSBarry

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The issue with PC currently is games can't be built from the ground up expecting to be installed on a system with an SSD. Not yet anyway, could R&C be done on a 2.5 SSD? Absolutely but it would need to be sold as an SSD only title.


until PC can move away from system stuck outside of solid state developers will be limited with how they can utilise the increase storage speeds some users have access to on the platform.

On PS5 this is not an issue, everyone has a level playing field and develop titles knowing that the lowest acceptable speeds are much much higher than the prior generation...

Oh unless of course Sony is forcing them to develop a PS4 version too...


Its one of the reasons why I was upset the Xbox One dropped the Kinect because any unique idea that could make use of the device on the side essentially died when that decision was made. As now not every consumer would have access to the device and its features. So instead we had an entire generation of "no games" for the system.
 
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Topher

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Totally. This is why I brought up the point above about vague claims about SSD.

What happened is:

1. Sony says R&C can only be done on PS5 SSD
2. People know PS5 is 5.5 gb/s since Sony tells gamers that's the speed rating
3. Gamers assume SSD claim + 5.5 gb/s means it maxes it out
4. Since at the time of Cerny's presentation (early 2020) PC SSDs werent even 5.5 I dont think(?), the assumption is combine #3 and this point and it means not even a PC can do R&C because there's no PC SSD that fast with such fancy IO whatever

The outcome:

5. DF does a test with a 3.2 gb/s PC SSD and it works, which means R&C isnt close to maxing out 5.5 where even a 40% slower PC SSD worked
6. Because Sony allows this SSD to work and R&C works, nobody even knows what the bottom threshold even is. An SSD running at 2 gb/s might even run R&C fine

Not sure how anyone could make claims that R&C is maxing out the PS5 SSD. R&C very well may run fine on a 2GB/s SSD, but we still don't know what the actual throughput is in any case. The hardware compression is there for a reason and both Sony and Microsoft have advertised speeds much higher than that of raw data transfers because of their IO subsystems.

We also need to add some context to item #1. Sony saying it can only be done on PS5 doesn't necessarily mean that it's impossible to do anywhere else at all. The game loading as fast as it does and using the effects that it does couldn't be done on any other PlayStation and that's a fact. I haven't seen anywhere that Sony claimed it couldn't be done on Xbox Series consoles or PC. It could be done there and maybe Ratchet takes an extra tumble through the rift as it takes a second longer to load but it could be done.

I think people want to believe that the games they're playing are pushing their hardware investment to its limits. But that never happens in first year games for a new console. I think games will come where the unique features of each console shine through their exclusive games. R&C is more or a "look what we can do now" and less of a "nothing else can do this" and that's ok.

Did they say R&C is only possible on PS5 or did they say R&C is only possible because of the PS5's fast SSD?

"Ratchet and Clank: Rift Apart is a game that utilizes dimensions and dimensional rifts, and that would not have been possible without the solid state drive of the PlayStation 5," Smith said."
 
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Md Ray

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Those are all fine examples... Except the blu ray in PS3. That was just too push Blu ray adoption. I have no issues being wrong. It would be a present surprise. It's the certainty of most with less proof then I have is the issue. It all sounds to me like more juggling for devs that I just don't see happening. Once more I will be happy if I'm wrong.
We still have pretty trash optimization and the dev environment has been pretty standard for decades. People want full by the mili second memory management and I just don't see it happening.
It's more juggling for devs if it does not have an SSD according to Cerny. Let's not forget that he's a game developer first, system architect second, he knows (and has known) the ins and outs of game development for, what, 4 decades now...? Pretty sure he knows what he's talking about more than any of us on this thread. His target was to have a minimum of 5GB/s read speeds for next-gen games for reasons he explained in his Road to PS5 talk, the 5GB/s number isn't just some mindless decision, there are reasons for it. He's also not the sole decision-maker as well that one morning he woke up and just decided to put 5.5 GB/s SSD inside PS5. He also happens to have a lot of input from other talented devs internally within the teams at Sony as well as third-party studios. I'm sure he has collected a lot of data on where game development is headed over the next few years, how much memory is going to be used going forward, and what kind of storage bandwidth is required for those future next-gen titles. He emphasizes in his Road to PS5 talk that part of the 5GB/s target was not just to eliminate loading screens, but a big part of that target is also streaming.

If you re-watch the Road to PS5 talk then you'll get a better understanding.

Timestamped:
 
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Not sure how anyone could make claims that R&C is maxing out the PS5 SSD. R&C very well may run fine on a 2GB/s SSD, but we still don't know what the actual throughput is in any case. The hardware compression is there for a reason and both Sony and Microsoft have advertised speeds much higher than that of raw data transfers because of their IO subsystems.



Did they say R&C is only possible on PS5 or did they say R&C is only possible because of the PS5's fast SSD?

"Ratchet and Clank: Rift Apart is a game that utilizes dimensions and dimensional rifts, and that would not have been possible without the solid state drive of the PlayStation 5," Smith said."
 

3liteDragon

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ReBurn

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Not sure how anyone could make claims that R&C is maxing out the PS5 SSD. R&C very well may run fine on a 2GB/s SSD, but we still don't know what the actual throughput is in any case. The hardware compression is there for a reason and both Sony and Microsoft have advertised speeds much higher than that of raw data transfers because of their IO subsystems.



Did they say R&C is only possible on PS5 or did they say R&C is only possible because of the PS5's fast SSD?

"Ratchet and Clank: Rift Apart is a game that utilizes dimensions and dimensional rifts, and that would not have been possible without the solid state drive of the PlayStation 5," Smith said."
You're right. The SSD in the PS5 made it possible, which is what I was saying a few posts back. How we got to "it can only be done on the PS5's SSD" and the notion that a launch window game is maxing out the system is the funniest part of the whole conversation.
 

Topher

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“Ratchet and Clank: Rift Apart is a game that utilizes dimensions and dimensional rifts, and that would not have been possible without the solid state drive of the PlayStation 5. The SSD is screamingly fast. It allows us to build worlds and project players from one place to another in near instantaneous speeds. It is an unbelievable game-changer in terms of, we can now do gameplay where you’re in one world and the next moment you’re in another.”

That's pretty much the same quote I gave. He does not say "only possible on PS5".
 
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“Ratchet and Clank: Rift Apart is a game that utilizes dimensions and dimensional rifts, and that would not have been possible without the solid state drive of the PlayStation 5. The SSD is screamingly fast. It allows us to build worlds and project players from one place to another in near instantaneous speeds. It is an unbelievable game-changer in terms of, we can now do gameplay where you’re in one world and the next moment you’re in another.”

That's pretty much the same quote I gave. He does not say "only possible on PS5".
I noticed that after I googled it again. A lot of websites had the same Marcus Smith article a year ago.
 
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Uncharted bunghole
“Ratchet and Clank: Rift Apart is a game that utilizes dimensions and dimensional rifts, and that would not have been possible without the solid state drive of the PlayStation 5. The SSD is screamingly fast. It allows us to build worlds and project players from one place to another in near instantaneous speeds. It is an unbelievable game-changer in terms of, we can now do gameplay where you’re in one world and the next moment you’re in another.”

That's pretty much the same quote I gave. He does not say "only possible on PS5".

People need to just relax and realize that SSDs (in general) will make some things possible that a HDD isn't capable of.

No idea why some people take offense to the PS5s SSD when similar is possible on other SSDs.
 

John Wick

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It's more juggling for devs if it does not have an SSD according to Cerny. Let's not forget that he's a game developer first, system architect second, he knows (and has known) the ins and outs of game development for, what, 4 decades now...? Pretty sure he knows what he's talking about more than any of us on this thread. His target was to have a minimum of 5GB/s read speeds for next-gen games for reasons he explained in his Road to PS5 talk, the 5GB/s number isn't just some mindless decision, there are reasons for it. He's also not the sole decision-maker as well that one morning he woke up and just decided to put 5.5 GB/s SSD inside PS5. He also happens to have a lot of input from other talented devs internally within the teams at Sony as well as third-party studios. I'm sure he has collected a lot of data on where game development is headed over the next few years, how much memory is going to be used going forward, and what kind of storage bandwidth is required for those future next-gen titles. He emphasizes in his Road to PS5 talk that part of the 5GB/s target was not just to eliminate loading screens, but a big part of that target is also streaming.

If you re-watch the Road to PS5 talk then you'll get a better understanding.

Timestamped:
BOOM!
Certain PC elitists seem to think they know better because they can put together a PC.
I mean how could Cerny(an actual developer/engineer) know better than gaf experts? People like Cerny attend conferences with devs and GPU manufacturers(AMD) for their future road maps which clowns on forums don't know shit about but yet they still know better.
Let them carry on being tools.....
 
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DeepEnigma

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The game engine.
If anyone watched their Spider-Man GDC, they would know it's the engine, and it had to be designed around the slowest HDD on the market at the time.

They just can't flip a switch, but rather, expand over time as they did for R&C. Eventually they will gut it and code for the SSDs/IO only.
 
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On point, it's about the SSD compared to previous generation HDD or SATA SSD's. People here act as if they are being harmed because PlayStation says "Only possible on the PS5" or "Only possible on the PS5 SSD".

All the references they make are to the previous generation.



What are you talking about, what is so hard to understand for you people? I was very clear about that I was talking about the last bit. That was what the showcase was mostly about. Remember?

This was the part were they showed the I/O complex and fast SSD speeds.
Oh yes you are one of the ue5 demo can't be done on PC because they hadn't shown it compiled yet. I forgot.
It's more juggling for devs if it does not have an SSD according to Cerny. Let's not forget that he's a game developer first, system architect second, he knows (and has known) the ins and outs of game development for, what, 4 decades now...? Pretty sure he knows what he's talking about more than any of us on this thread. His target was to have a minimum of 5GB/s read speeds for next-gen games for reasons he explained in his Road to PS5 talk, the 5GB/s number isn't just some mindless decision, there are reasons for it. He's also not the sole decision-maker as well that one morning he woke up and just decided to put 5.5 GB/s SSD inside PS5. He also happens to have a lot of input from other talented devs internally within the teams at Sony as well as third-party studios. I'm sure he has collected a lot of data on where game development is headed over the next few years, how much memory is going to be used going forward, and what kind of storage bandwidth is required for those future next-gen titles. He emphasizes in his Road to PS5 talk that part of the 5GB/s target was not just to eliminate loading screens, but a big part of that target is also streaming.

If you re-watch the Road to PS5 talk then you'll get a better understanding.

Timestamped:
I've seen that. It's a sales pitch. Sell what you have. Not what you don't.
 

Topher

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People need to just relax and realize that SSDs (in general) will make some things possible that a HDD isn't capable of.

No idea why some people take offense to the PS5s SSD when similar is possible on other SSDs.

Or even why some have the need to downplay it. I'm hopeful that SSD tech continues to evolve and frankly, I can't wait to see what DirectStorage and RTX IO will do on the PC side of things. If all any of this brings to the table is a few milliseconds less loading time then Sony, Microsoft, and Nvidia are all just wasting their time with all this SSD and IO technology.

And then you have the nonsense that PS5 SSD should have been slower since one game doesn't max the tech out. Hell, then we should all be pissed that MS and Sony didn't opt for SATA SSD instead of NVMe, shouldn't we? That way we could have the same old games we have always had and not have to be bothered with these games that are trying to do new shit. To hell with these pretentious game developers....

Fight Insult GIF by FoilArmsandHog
 
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DeepEnigma

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Or even why some have the need to downplay it. I'm hopeful that SSD tech continues to evolve and frankly, I can't wait to see what DirectStorage and RTX IO will do on the PC side of things. If all any of this brings to the table is a few milliseconds less loading time then Sony, Microsoft, and Nvidia are all just wasting their time with all this SSD and IO technology.
Happy Sunday Reaction GIF by Robert E Blackmon

Hell, then we should all be pissed that MS and Sony didn't opt for SATA SSD instead of NVMe, shouldn't we?
Friday Movie GIF
 

phil_t98

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This is the part that can be interpreted in different ways which is sketchy.

When someone says "can only be done on PS5 SSD", do they really mean its 5.5 gb/s capacity?

Or simply that PS5 has an SSD (of any kind) and whatever speed rating SSD it is inside a PS5 makes no difference. As long as its SSD it'll work wonders over HDD?

Its kind of like the other thread about Sony promoting GT7 having RT all year, then finally it's only garage and replay stuff. Technically, they never said it's in the entire game in any promo shot earlier. So in a way, they are right that RT is in the game.

hit the nail on the head
 

phil_t98

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If they heavenly using the I/O complex, then no it's not possible on any other device. The PS5 SSD storage is more then only raw speed, it's the damn I/O complex people trying to explain here constantly that makes the difference.

funny how the narrative is constantly changing, it was the SSD at first an now its been shown that the SSD isn't being fully utilised and slower SSD are doing fine its now the I/O which is the difference
 

DeepEnigma

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funny how the narrative is constantly changing, it was the SSD at first an now its been shown that the SSD isn't being fully utilised and slower SSD are doing fine its now the I/O which is the difference
It's always been the I/O. The SSD was just easier to say for the technically inept creampuffs who argue more about the other team's specs, than praising the games they play.
 
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It was going to be a GDC talk meant for devs.

By that logic, NVIDIA explaining about RTX IO in their conference or MS explaining about DirectStorage on Game Stack is also a sales pitch, I guess?
Everything broad no. Everything specific to why theirs is awesome yes. I can assure you Cerny had more meetings with marketing before that talk then engineers.
 

Md Ray

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Everything broad no. Everything specific to why theirs is awesome yes. I can assure you Cerny had more meetings with marketing before that talk then engineers.
So we went from "something that wasn't all that necessary" to "I just don't see it happening." to "marketing talk, sales pitch, bro"...

Hilarious.

But somehow Jensen Huang and Andrew Yeung talking about the same IO and SSD benefits as Cerny isn't marketing or a sales pitch according to you.
 

John Wick

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funny how the narrative is constantly changing, it was the SSD at first an now its been shown that the SSD isn't being fully utilised and slower SSD are doing fine its now the I/O which is the difference
The SSD was always going to be fast. It's not the fastest SSD as the chips aren't the fastest but the 12 lanes and priority levels make it faster. But it's the IO that moves the data around the system at high speed. They both compliment each other.
 
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So we went from "something that wasn't all that necessary" to "I just don't see it happening." to "marketing talk, sales pitch, bro"...

Hilarious.

But somehow Jensen Huang and Andrew Yeung talking about the same IO and SSD benefits as Cerny isn't marketing or a sales pitch according to you.
Your failure to read never ceases to amaze.
 
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Md Ray

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Your failure to read never ceases to amaze.
Ok, enlighten me then.

I don't see you saying the same "that wasn't necessary at all" or "I just don't see it happening" or "sales pitch marketing" when Jensen mentioned how they can reach read speeds of 14 GB/s or when Andrew talked about taking full advantage of 7GB/s and higher SSDs via DStorage?
 

assurdum

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Aug 14, 2020
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DF: Ratchet & Clank can run with the slower SSD. People conclusion: 7x faster SSD is useless. Now let's talks about raytracing on console. What we have seen until now show it's identical on both console. So we can say 52 CUs are useless too? 🤷‍♀️ I follow your logic people.
 
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Oct 26, 2018
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DF: Ratchet & Clank can run with the slower SSD. People conclusion: 7x faster SSD is useless. Now let's talks about raytracing on console. What we have seen until now show it's identical on both console. So we can say 52 CUs are useless too? 🤷‍♀️ I follow your logic people.
Big difference is the CUs are hardloacked on hardware. Nobody can change it. And MS never promoted RT games required 52 CUs. There's games on Series S with RT and that system only has 20 CU. But if you want to stick the CU debate, PS5 has 36 CU, so that's a waste too if a Series S can do it too.

Adding an external SSD ranges anywhere from 3.2 gb/s to whatever is the top speed PC SSD that works (probably like 8 gb/s).

And right now a 3.2 gb/s SSD for $60 works perfectly fine with R&C. Even though R&C was the showstopper game Sony promoted the whole time as the big boomer for its 5.5 gb/s SSD.
 
Jun 1, 2016
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Ok, enlighten me then.

I don't see you saying the same "that wasn't necessary at all" or "I just don't see it happening" or "sales pitch marketing" when Jensen mentioned how they can reach read speeds of 14 GB/s or when Andrew talked about taking full advantage of 7GB/s and higher SSDs via DStorage?
Ahhh, I think I see where the confusion is coming from. I'm used to "all that necessary" having an entirely different meaning from "necessary at all". I mean it like you could of been fine with a little less. My apologies.
So that makes "I just don't see it happening" mean 100% of io being necessary for the game.
I hope that clears it up.
Do you like trolling?
Do you like ice cream?
 
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Topher

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Sep 25, 2020
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And MS never promoted RT games required 52 CUs.
...
And right now a 3.2 gb/s SSD for $60 works perfectly fine with R&C. Even though R&C was the showstopper game Sony promoted the whole time as the big boomer for its 5.5 gb/s SSD.

Sony never said R&C required 5.5 GB/s SSD specifically either. This suddenly seems like a race to the lowest common denominator spec. What is the point of a new generation again?
 

Md Ray

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Nov 12, 2016
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Ahhh, I think I see where the confusion is coming from. I'm used to "all that necessary" having an entirely different meaning from "necessary at all". I mean it like you could of been fine with a little less. My apologies.
So that makes "I just don't see it happening" mean 100% of io being necessary for the game.
So just a bunch of assumptions then.
 

Snake29

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Jul 30, 2013
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DF: Ratchet & Clank can run with the slower SSD. People conclusion: 7x faster SSD is useless. Now let's talks about raytracing on console. What we have seen until now show it's identical on both console. So we can say 52 CUs are useless too? 🤷‍♀️ I follow your logic people.

Everything better on PS5 is useless. Why? they want to win a war they never won in any generation. That's why these losers are so extra frustrated this generation, because this might be their first "win".

Well it will not even happen this generation....

These braindead Xbox fans need to sell their XSX and start buying a Xbox Series S. The XSX is "overengineered and useless". Who are you kidding, that 12TF is a total scam...nobody need it this generation.
 
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