- Jun 23, 2013
Haven't watched the video yet but I'll leave a summary in a few minuted.
- There are still plenty of bugs. Pretendered cutscenes switch from 60 to 30 fps (beside macro block artifacting typical of compressed video). The end of chapter scenes are beautiful, almost movie like in visual quality, but the run at 24 fps.
- 60 fps mode: PS5 and Series X are 2160p DRS/Reconstruction. Both are identical, nothing to tell them apart besides the use of adaptative screen tearing on XBOX consoles right at the top. Series S is 1440p DRS/Reconstruction, but apart from rez is identical too.
-120 fps mode: PS5 and Series X run a a peak of 1536p DRS)/Reconstruction (70% escale on each axis of a 4K image). Series X peaks at 1080p DRS/Reconstruction. The only change in this mode seems to be resolution, but shadow,s, geometry, draw distance, lighting... seem to be the same.
- Performance: in Series consoles we're seeing a predominantly 60 fps in the 60 fps mode. But there are some points where the frame rate tanks (I'm talking below 15 fps), with the frame time going from 16 to 120 ms, which makes the game impossible to control during those moments. Often there's nothing really taxing going on when those occur (which makes me think it's not a GPU bottleneck). Tom thinks it might be related to the checkpoint system. Otherwise the game runs flawlessly 99% of the time, but Series S drops more. PS5 is mostly 60 fps too but those hitches can manifest too, but in a different way: it's often in different places from Series consoles, but even in battle the autocjeckpoint system triggers a sharp hang up in the middle of gameplay for half a second. 60 fps play runs perfectly the rest of the time, which makes that moments stick out.
- In 120 fps most missions outside of the first run smoothly at 120 fps. Neither console locks to 120 fps perfectly and they can dip into de 80s at worst. Put side by side in the absolute worst stress points PS5 wins out with better performance and no screen tearing. But that's not the case for every scene, in some Series X takes the lead, but again with tearing. There's no absolute winner here. The 120 fps mode suffers from the sa e hitching issues. On Series S we see a big drop in performance, closer to the 60 fps line with discrete screen tear. It rarely touches the 120 fps.