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DF: Battlefield 2042: PS5 vs Xbox Series X/S - The Digital Foundry Tech Review

Darsxx82

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Sep 18, 2021
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To be fair with zoom 400 % PS5 take the lead in the long distance in different shots. Funny stuff: el analist incompetent as always reported even slightly higher resolution on ps5 the first day, but he edited in better reconstruction later when the other channels found higher resolution on XSX :messenger_tears_of_joy:

ElAnalista also says that XSX has better AF, higher quality reflections ... and even XSX shows better performance. Do you agree with that too or you only accept what interests you from what he says? 😉

When the same people who approved the ElAanalista ban, because according to them it is not a reliable source and their comments and descriptions full of errors, they go and do nothing but bring their analysis as proof of something because they are not satisfied with what results from the DF and VGtech analysis .... It's all said 😂

From here my request so that ElAnalista stops being banned here and is recognized as a reliable source🙃

PS.I'm being serious here. No source should be banned for more inaccuracies than it proves. It is up to people to consider whether or not they are a valid source when creating their opinions and arguments.
 
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MonarchJT

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You guys did it to yourselves by hyping the XSX's hardware as if it would be a giant leap forward over the PS5 hardware.

Just start swallow it that the PS5 is much more powerful then some of you thought.
it is more or less in line with the hardware specifications ....in this game PS5 have till 17% res deficit at the same perf (0.20 advantage)
 
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Leyasu

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Apr 25, 2014
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ElAnalista also says that XSX has better AF, higher quality reflections ... and even XSX shows better performance. Do you agree with that too or you only accept what interests you from what he says? 😉

When the same people who approved the ElAanalista ban, because according to them it is not a reliable source and their comments and descriptions full of errors, they go and do nothing but bring their analysis as proof of something because they are not satisfied with what results from the DF and VGtech analysis .... It's all said 😂

From here my request so that ElAnalista stops being banned here and is recognized as a reliable source🙃

PS.I'm being serious here. No source should be banned for more inaccuracies than it proves. It is up to people to consider whether or not they are a valid source when creating their opinions and arguments.
At the beginning of the PS4 xbone gen DF were hailed as gods on here. Now for some strange reason they are vilified.
 

Darius87

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when come to PS5 people are starting to imagining things lol

it's clear as day PS5 has better LOD. XSX looks flat compared to PS5.
 

Riky

My little VRR pleasure pearl goes vrrrooommm.
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But the banned guy (and a few gaffers here) actually noticed some parts sharper on PS5 calling it "better reconstruction tech". I already posted about it (thinking it could be lower AF on XSX, but it doesn't look like that actually). It's better seen using the original images. Very obvious when you switch from one pic to the other.

The guy who said the AF is better on Series X.
 

Riky

My little VRR pleasure pearl goes vrrrooommm.
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Dishonest and unfair as always. It's useless talk with a cheerleader like you with tech stuff

You're now in the lower resolution at the same settings gives you a better picture camp, that's how fanboy you've gone.
 

Darsxx82

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Drawing conclusions from:

- Captures that are not even from the same frame or moment in a game in which the LOD (specialy vegetation) in the distance is drawn every ms (and even so with 400% zoom you still have doubts to see the difference).
-In a game where the vegetation is random.
-A game that uses a scaling type "" Ch "" together with DRS with what this implies every ms and frame.

My thought is that we waste time drawing conclusions on such a poor basis.
The right side of that pic looks very similar so my guess is vrs and not af.
If on XSX were making use of VRS then its use would be appreciated in closer elements on screen under shadows and not just on one occasion in the long long distance. That it is not appreciated in other moments where he also makes a comparison is significant.

My personal bet is as simple as that they are not captures of the same frame in a game whose LOD (especially vegetation) is drawn every ms. Which would also justify that ElAnalista also "confused" with better AF in XSX when that same situation turned in favor of the MS console version.
 
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Loxus

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You're now in the lower resolution at the same settings gives you a better picture camp, that's how fanboy you've gone.
DLSS says hello.

But seriously speaking, we don't know the exact details on the reconstruction/upscaling tech in the PS5 and PlayStation been working on that tech since PS4 Pro.
 
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MonarchJT

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What is it then?
VRS changes the level of detail, so I'm curious if your going to say it's a bug.
it vary from scene to scene ...I'm sure that there will be scenes where PS5 look worse probably that scene is at maximum resolution (mean lower native) on Xbox and at minimum on PS5 (higher native) so the upscale is more aggressive on one than on the other ... having said that ... after seeing other games running on those console is clear that this game has a shitty optimization COVID continues to strike.
If someone is looking for a good and optimized FPS game right now.....at least on PC and Xbox can play halo infinite

that said if this is the software vrs that should beat hw vrs 2.0 yeah ....truly hilarious
 
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The guy who said the AF is better on Series X.
I know right, half of what he says is innaccurate...but the other half is often true :p.

About AF he never actually proved his claim in his video, even in the AF comparisons that it was better on XSX.

playstation

xbox


Someone make a flipping gif. I think this one goes to Xbox.
I think what you are seeing is just the higher resolution on XSX, noticeable on visible geometry like here. We already knew about that. The problem is for many people the game actually looks sharper on PS5 thanks to some textures (ground, some rocks) noticeably sharper on that console.
 
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MonarchJT

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I know right, half of what he says is innaccurate...but the other half is often true :p.

About AF he never actually proved his claim in his video, even in the AF comparisons that it was better on XSX.


I think what you are seeing is just the higher resolution on XSX, noticeable on visible geometry like here. We already knew about that. The problem is for many people the game actually looks sharper on PS5 thanks to some textures (ground, some rocks) noticeably sharper on that console.
and that's reflect image quality too....prably the usual go completely blind on certain things
 

Riky

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DLSS says hello.

But seriously speaking, we don't know the exact details on the reconstruction/upscaling tech in the PS5 and PlayStation been working on that tech since PS4 Pro.

Consoles don't use DLSS.
 
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I know right, half of what he says is innaccurate...but the other half is often true :p.

About AF he never actually proved his claim in his video, even in the AF comparisons that it was better on XSX.


I think what you are seeing is just the higher resolution on XSX, noticeable on visible geometry like here. We already knew about that. The problem is for many people the game actually looks sharper on PS5 thanks to some textures (ground, some rocks) noticeably sharper on that console.
The guy I was replying to said the tower looks sharper on ps5. I thought they looked the same. I made those cause after closer inspection Xbox looks better.
 
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DarkMage619

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Look at the end of the day there is truth to both positions. Game software has got a certain window or sliding scale to its output. Even character AI can process and animate at half rate at a distance on lower cpu machines.

But while this exists, the sliding scale is not infinite and there is a middle there - a target to meet the developers vision. A high tide raises all ships and vice versa. Min specs matter, etc.

Certainly most of us know that modern gpu’s are not limited to gfx fidelity only, their compute ability can be deployed beyond just pixels. Very apparent in the Jaguar cpu generation.

The more scalability and more general the approach, the less harnessing and push for creative solutions occurs.

It is only the beginning with S, we have a whole generation of it being a reality. 😓
Who said the sliding scale is infinite? You are aware that the XSS has an RDNA 2 GPU don't you? People are acting like it doesn't have a GPU at all. It also doesn't address the fact that there at plenty of gaming PCs out there that can't even beat the XSS' GPU capabilities. It just sounds like people are just emotionally opposed to the XSS without any actual proof of it being incapable of running modern games. The system hasn't even had its full feature set utilized. It's only the beginning of the generation alright and they have only scratched the surface of what any of these systems can do.
 

Vagos48

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Full of bugs are the games released during the pandemic. However, it's apparent that playstation is somewhat easier to work for and possibly more efficient than Windows platforms (pc or Xboxes). This is something that many developers have come forth with. Microsoft's choice to throw Xbox SDK out the window and combine pc and Xbox in the same SDK, doesn't help either.
 
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MonarchJT

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Full of bugs are the games released during the pandemic. However, it's apparent that playstation is somewhat easier to work for and possibly more efficient than Windows platforms (pc or Xboxes). This is something that many developers have come forth with. Microsoft's choice to throw Xbox SDK out the window and combine pc and Xbox in the same SDK, doesn't help either.
A complete mess

About easiest to work for...probably yes. But Microsoft is playing in the long run and unifying the operating system and above all the SDK will help a lot going forward (also thinking about the next gen) where Sony it will probably have to change something in terms of production or will have to overload the studios it has acquired for PC ports
 
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Loxus

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Consoles don't use DLSS.
You don't know anything,
I read your baseless post and just smh.
Knowledge is so much easier to obtain in this day and age.

NVIDIA DLSS 2.0 vs PS4 Checkerboard Rendering: Technical Comparison
NVIDIA’s DLSS 2.0 is a big step up from the older version that supposedly produces images better than the native resolution. This is achieved by leveraging temporal motion vectors and jitter offsets as inputs to the neural network. That’s similar to how PlayStation 4’s Checkerboard Rendering works. The main distinction here is that the former utilizes a complex neural network to fill in the gaps and make the images sharper, while the latter relies on data available from frames temporally and spatially.

Also, which could very well already been implemented.
Sony's new patent could bring real-time image upscaling to PS5 and PSVR PS5
A new patent, filed by Sony Interactive Entertainment outlines a plan for a "computer-implemented method for completing an image." Traditionally, images can contain "regions of missing or corrupted image data." Various processes exist for filling in those gaps, but machine learning techniques can be performance-intensive or time consuming.

To bypass those issues, Sony's new computer-implemented method involves generating a 'mask' of the image, revealing some sections of it and hiding others, before altering it, and applying filling processes based on the presence or absence of holes. Eventually, the computer will learn a relatively simple means of categorising whether a hole should be there or not, allowing it to fill things in more quickly, with less computational power.
 

Riky

My little VRR pleasure pearl goes vrrrooommm.
May 11, 2013
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You don't know anything,
I read your baseless post and just smh.
Knowledge is so much easier to obtain in this day and age.

NVIDIA DLSS 2.0 vs PS4 Checkerboard Rendering: Technical Comparison
NVIDIA’s DLSS 2.0 is a big step up from the older version that supposedly produces images better than the native resolution. This is achieved by leveraging temporal motion vectors and jitter offsets as inputs to the neural network. That’s similar to how PlayStation 4’s Checkerboard Rendering works. The main distinction here is that the former utilizes a complex neural network to fill in the gaps and make the images sharper, while the latter relies on data available from frames temporally and spatially.

Also, which could very well already been implemented.
Sony's new patent could bring real-time image upscaling to PS5 and PSVR PS5
A new patent, filed by Sony Interactive Entertainment outlines a plan for a "computer-implemented method for completing an image." Traditionally, images can contain "regions of missing or corrupted image data." Various processes exist for filling in those gaps, but machine learning techniques can be performance-intensive or time consuming.

To bypass those issues, Sony's new computer-implemented method involves generating a 'mask' of the image, revealing some sections of it and hiding others, before altering it, and applying filling processes based on the presence or absence of holes. Eventually, the computer will learn a relatively simple means of categorising whether a hole should be there or not, allowing it to fill things in more quickly, with less computational power.

We all know about checkerboard rendering and how it degrades image quality, see Marvel Avengers. We also know for a fact the consoles don't use DLSS shake your head to facts if your wish.
Then you link to a patent you have no idea is being used, sad.
 

Morrie’s wig shop

Neo Member
Jun 23, 2020
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I know right, half of what he says is innaccurate...but the other half is often true :p.

About AF he never actually proved his claim in his video, even in the AF comparisons that it was better on XSX.


I think what you are seeing is just the higher resolution on XSX, noticeable on visible geometry like here. We already knew about that. The problem is for many people the game actually looks sharper on PS5 thanks to some textures (ground, some rocks) noticeably sharper on that console.
What’s going on with the edge of the chopper in the upper right side of the PS5.
 

Morrie’s wig shop

Neo Member
Jun 23, 2020
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If you taking about my pics it's because to line up the tower the chopper is not lined up.
Hmmm, not quite sure what you mean with lining up the chopper with tower? Is that what’s causing that extreme vertical jagged line going up the right side of the chopper door by the top by the roof line.
 

MonarchJT

Member
Sep 25, 2020
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You don't know anything,
I read your baseless post and just smh.
Knowledge is so much easier to obtain in this day and age.

NVIDIA DLSS 2.0 vs PS4 Checkerboard Rendering: Technical Comparison
NVIDIA’s DLSS 2.0 is a big step up from the older version that supposedly produces images better than the native resolution. This is achieved by leveraging temporal motion vectors and jitter offsets as inputs to the neural network. That’s similar to how PlayStation 4’s Checkerboard Rendering works. The main distinction here is that the former utilizes a complex neural network to fill in the gaps and make the images sharper, while the latter relies on data available from frames temporally and spatially.

Also, which could very well already been implemented.
Sony's new patent could bring real-time image upscaling to PS5 and PSVR PS5
A new patent, filed by Sony Interactive Entertainment outlines a plan for a "computer-implemented method for completing an image." Traditionally, images can contain "regions of missing or corrupted image data." Various processes exist for filling in those gaps, but machine learning techniques can be performance-intensive or time consuming.

To bypass those issues, Sony's new computer-implemented method involves generating a 'mask' of the image, revealing some sections of it and hiding others, before altering it, and applying filling processes based on the presence or absence of holes. Eventually, the computer will learn a relatively simple means of categorising whether a hole should be there or not, allowing it to fill things in more quickly, with less computational power.
"The main distinction here is that the former utilizes a complex neural network to fill in the gaps and make the images sharper, while the latter relies on data available from frames temporally and spatially." that's and the tensor cores are the main difference which make Nvidia dsll monstrously good ... and Sony CBR mediocre and replicable in a million of better ways.
 
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Morrie’s wig shop

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Jun 23, 2020
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I didn’t think I can mark up the photo through cell phones nice… I might’ve not done it right also. Just to be clear, that the slider is causing that. Thanks.
 

El Pistolero

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May 21, 2020
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The differences in either direction are so insignificant, so tiny, one has to wonder whether these face-offs have any raison-d'etre today.
 

Loxus

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We all know about checkerboard rendering and how it degrades image quality, see Marvel Avengers. We also know for a fact the consoles don't use DLSS shake your head to facts if your wish.
Then you link to a patent you have no idea is being used, sad.
"The main distinction here is that the former utilizes a complex neural network to fill in the gaps and make the images sharper, while the latter relies on data available from frames temporally and spatially." that's and the tensor cores are the main difference which make Nvidia dsll monstrously good ... and Sony CBR mediocre and replicable in a million of better ways.

Frustrated The Sopranos GIF


My point is they are all upscaling techniques and PS5's technique may be the best of all consoles.

The images don't lie.
If both of you would forget about TF, this discussion would be much better.