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DF: Battlefield 2042: PS5 vs Xbox Series X/S - The Digital Foundry Tech Review

Arioco

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I'll leave a summary in a few minutes.


--------EDIT---------

- Series X and PS5 has a, typical resolution of 2160p, dynamic rez seems to be in effect here, but it's very subtle and only seems to kick in during intense scenes (they counted a low of 1800p on PS5 and 2016 on Series X, but it could go lower in rare occasions). They look sharp and stable. Series S has a typical resolution of 1296p, though a low of 1080p was counted. Image quality takes a hit on Series S and looks messier.

- The target is 60 fps for all three consoles, which are pretty solid with occasional dips. There are some frame time spikes which need to be fixed.
 
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Riky

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Pretty much the same as what VGtech showed, settings are the same but Series X holds higher resolution when pushed, unsurprising.
Looks like frame time spikes happen on all consoles in 128 player matches.
Playing the last gen versions on new consoles gives you a locked 60fps.
 

Anime-Vix

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Series S seemed to hold up well. I can definitely see this being a 1080p console by the time this gen is over though.
 
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Md Ray

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So is the frame time spikes on all next gen consoles & VGtech just missed it on PS5 & Series S?
Looks like it's hitting harder on Series X, the kind of stutters that not even VRR can save. DICE needs to look into it.



Look at those frame-times!

 
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Fake

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If this also happened on PS5 i am pretty sure that Vgtech would find it. He is pretty good at finding these things compared to some other channels.

Players number + player position make a huge problem to spot that. If was there any initial cutscene would be better.
 
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Zathalus

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Does no one bother reading the article?


There's some occasional stutter on all consoles, though it seems worst on Series X: 50ms pauses occur regularly, although these can last for hundreds of milliseconds at worst.

So the big stutter issues are exclusive to Series X. Before anyone tries to use this for console warring, do remember this does not occur on Series S, so it is almost certainly a bug.
 
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Why didn't he make a distinction for the 0 FPS stutters on XSX and made it sound like both versions were equally affected by it? This doesn't correlate with the his data on screen and the Vgtech analysis.
You know why. The same way he missed the low resolution counts VGTech found on XSX / PS5: 1440p on both machines.
 
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jeffyjaixx

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Yeah series X seems to drop the worse out of all 3 in terms of performance.


Performance-wise, there's the sense that frame-rate isn't quite where it should be, particularly in the new 128-player modes. In terms of resolution, both PlayStation 5 and Series X target 4K at 60 frames per second, dropping to 1800p in busy scenes (a wider DRS window can't be ruled out, of course, but that's where the counts took us). By and large though, drops from the target resolution are relatively rare - they both turn in a sharp and stable image that looks great on a 4K display. Series S? It seems to vary between 1080p and 1296p based on my tests, with the junior Xbox presenting a blurrier image and some reductions to effects like foliage density.

Performance tends to vary according to player count. The modes with 64 players and below, such as hazard and portal modes, seem to run great on all current-gen platforms. On Series X, S, and PS5 the readout is 60fps on each console with only occasional single frame dips, essentially undetectable in the run of play. These modes feel great to play, though the scope is much smaller than the 128-player mayhem of the main game - and it's here where we have problems, with all consoles dropping performance in intense battles, particularly with many players present or when flying aircraft. On PS5 and Series S these problems aren't too bad - there's generally a pretty solid 60fps with occasional dips. It's not ideal, but it's very playable and these problems are not a major impediment to the experience. At its lowest, we see readouts in the low to mid 50s during more intense gameplay. There's some occasional stutter on all consoles, though it seems worst on Series X: 50ms pauses occur regularly, although these can last for hundreds of milliseconds at worst.
 

IllegalLemon

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For those interested in the numbers, the Series X has 12% higher resolution when dynamic res kicks in. The way to calculate this is to subtract the smaller number from the bigger one (2016 - 1800) then divide the result with the smaller number (216/1800) and the result is 0.12, so you take the number after the decimal point as your result. In this case 12%. Which is practically in line with the resolution differences we’ve seen in games from other comparisons, in that case, nothing to gloss over as the difference ain’t that big and it’ll still be enjoyable regardless of which of the two consoles you own. If you can ignore the bugs of course.
 
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SlimySnake

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For those interested in the numbers, the Series X has 12% higher resolution when dynamic res kicks in. The way to calculate this is to subtract the smaller number from the bigger one (2016 - 1800) then divide the result with the smaller number (216/1800) and the result is 0.12, so you take the number after the decimal point as your result. In this case 12%. Which is practically in line with the resolution differences we’ve seen in games from other comparisons, in that case, nothing to gloss over as the difference ain’t that big and it’ll still be enjoyable regardless of which of the two consoles you own. If you can ignore the bugs of course.

From vg tech

Xbox Series X: 3733x2100 and PS5 3584x2016. 8%
Xbox Series X: 3648x2052 and PS5 3456x1944. 10%
Xbox Series X: 3342x1880 and PS5 3093x1740. 16%
 
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Md Ray

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Console Zen2 is already dying when playing with 128 people :messenger_beaming:
As expected, only 1/4 of L3 cache vs desktop Zen2, lower clocks and high latency GDDR6. .
Nice troll post.

Look at full-fat Zen 2 eight-core 3700X, or Zen 3 5800X 8-core, heck even 5950X with 8x more L3$ and twice as many cores/threads aren't touching 120 avg. in 128 player conquest.

 

SmokSmog

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Nice troll post.

Look at full-fat Zen 2 eight-core 3700X, or Zen 3 5800X 8-core, heck even 5950X with 8x more L3$ and twice as many cores/threads aren't touching 120 avg. in 128 player conquest.


Console Zen2 is at the level of Zen+ because of gimped cache, gimped clocks and gimped memory latency caused by GDDR6. You just confirmed with this image why consoles have these drops.
 

Stuart360

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Console Zen2 is already dying when playing with 128 people :messenger_beaming:
As expected, only 1/4 of L3 cache vs desktop Zen2, lower clocks and high latency GDDR6. .
To be honest, i think with how badly the game is optimized on PC, i'd say the consoles are doing very well.

Shroud was getting 70fps on the Ice map at 1440p medium setings, and he has a 5900X and a 3090.
 

01011001

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a lot of misinfo in that video, like this is not the first console BF with Screen Space Reflections... believe me as an avid SSR hater I know it's not the first... I vividly remember how dogshit the SSR looked in Hardline... an eyesore and a half that was.

also there are playlists for the older maps...

how do I know that and haven't even played the game lol?
 

01011001

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Console Zen2 is at the level of Zen+ because of gimped cache, gimped clocks and gimped memory latency caused by GDDR6. You just confirmed with this image why consoles have these drops.

it's not, they are mobile Zen 2, which of course don't perform as well as desktop Zen 2, especially at the reduced clock speed.
but they clearly outperform Zen+... as a former Zen+ user I should know... those CPUs struggled with everything above 60fps, way more than the consoles do
 
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MrFunSocks

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Series S seemed to hold up well. I can definitely see this being a 1080p console by the time this gen is over though.
It was always a 1080p machine. They always advertise the max resolution. The big boy consoles are rarely native 4K but will do it every now and then but are advertised as 4K consoles, and the S will rarely be 1440p native.
 
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