“It’s an honor to contribute to the most famous FPS series in the world and to support the next generation of the Halo franchise."
Oh noYou totally called it huh? They've been helping since 2019, lol. Won't change much, what you saw is what you're getting.
Sperasoft Will Support 343 Industries For Halo: Infinite
Maybe the name Sperasoft doesn't tell you much. If we add, animation and Mass Effect Andromeda, right away as an informed player it must have made you tick!www.spieltimes.com
So they need a whole team to design Craig's penis?
Wow I wonder why they need that in the game.
Some Master Chief on Craig action since he can't do anything with Cortana.
Master Chief: I'm sorry Cortana we have to break up.
Cortana: But why chief?
Master Chief: They are bringing a team in to design Craig's penis so he can pleasure me.
Cortana:
Seems like every game needs a sex scene in it.......
Sperasoft Joins Halo Infinite Development Effort
Developer Sperasoft has this week announced it's joining forces with 343 Industries in the development of Halo Infinite. The anticipated upcoming shootertwinfinite.net
From article to save you a click...
Developer Sperasoft
has this week announced it’s joining forces with 343 Industries in the development of Halo Infinite. The anticipated upcoming shooter is slated to launch later this year in tandem with Microsoft’s next-generation Xbox Series X console, and the Sperasoft has been drafted in to contribute across “multiple development mandates, developing components of the game and experience.”
Denis Larkin, Chief Commercial Officer at Sperasoft, said of today’s announcement:
“It’s an honor to contribute to the most famous FPS series in the world and to support the next generation of the Halo franchise. Our development teams are thrilled with our 343 Industries collaboration on the anticipated upcoming release: Halo Infinite”.
Sperasoft is something of a co-development specialist, having also contributed to major AAA projects such as Rainbow Six Siege, Call of Duty: Black Ops 4, and currently, Assassin’s Creed: Valhalla.
During the last 16 years, Sperasoft has grown to over 600 developers, and opened 4 offices around the world.
The timing of today’s news is interesting when one considers that Halo: Infinite’s big gaming reveal endured a torrent of backlash following Microsoft’s recent Xbox Series X presentation. It was so severe that 343 Industries felt it necessary to acknowledged it had “work to do” in order to sharpen up the appearance of Halo: Infinite.
Whether 343 Industries has brought Sperasoft on board specifically to that end or if the timing of today’s announcement is purely coincidental is unclear.
"multiple design mandates"
translation: fixing all the fuckups
This is a terrible and embarrassing attempt at being funny, are you 12?
1. This isn't uncommon in AAA video game development.
2. They've been on the project much longer.
3. Would you prefer less help to get Halo Infinite up to snuff?
Sorry, but what is this? They already helping 343i in development since July 2019
Sperasoft Will Support 343 Industries For Halo: Infinite
Maybe the name Sperasoft doesn't tell you much. If we add, animation and Mass Effect Andromeda, right away as an informed player it must have made you tick!www.spieltimes.com
Lol they are listeningThis shows that they are listening & will try harder to give people a better game , can't be mad at that.
lolLol they are listening
This shows that they are fuck ups, and didn't gave Halo to a proper team after Bungie jump the ship.
Developers joining forces is always a good sign
It did blow minds.Them not realizing their flagship game looks like trash until they got a huge backlash from the public is so amazingly fucking dumb.
They literally thought what they showed was going to blow minds.
Could you elaborate please? Didn't understand your lol
Could you elaborate please? Didn't understand your lol
You have a team responsible for the the Xbox flagship Halo series, that needs a outside developer to help making or ending the game, whatever.
On the other side for comparison, you have per example Santa Monica, the studio that makes GOW series _ one of Playstations flagship titles... and that, at the same time, outsources teams to help 3rd party devs making games for ps4.
Where is the lol?
You're fighting a losing battle trying to make people understand this.I don't think they were trying to make it crossgen. I think it was supposed to only come out for the Xbox One.
1. Why would you think this? "We're having additional experienced developers help us polish the game ready for launch". Only in video games could this be seen as a bad thing. "Oh, you need more people to make the game as good as I want it to be? Worst. Game. Ever."1. Certainly but announcing a partnership only months prior to launch is terrible marketing and consumer communication, especially just after your game revealed itself.
2. Why doesn't the press release say as much? Perhaps a little detail more than "development mandates". Why bother with a press release with this PR garbage.
3. Depends, there's a ton of context missing, work/project history missing and throwing more people at a problem late in the game is never a good sign in development. In terms of launch window it's probably a bad move. In terms of GaaS post launch for the next 12 months it's a good move.
1. Why would you think this? "We're having additional experienced developers help us polish the game ready for launch". Only in video games could this be seen as a bad thing. "Oh, you need more people to make the game as good as I want it to be? Worst. Game. Ever."
2. Because people, like the ones in this thread, will read too much into anything... as they have already. So, of course they'd make it public. Rip the band aid off, control the narrative, move on.
3. Why isn't it a good sign? Game development teams often ramp up enormously, with the bulk employed at the end of the project in order to finalise it. This is literally the standard practice for the entire Industry. The last push to release is often a massive, herculean effort involving unhealthy levels of crunch. Perhaps the additional developers will keep crunch to sane levels? Why would this be a bad move for launch? Would an incomplete, or unpolished game, be better than the apparent evil of - dare I say it - hiring more people to do more work?