FantardingWhy would anyone be mad about having an amazing game available to millions of more gamers? I would buy this in a heartbeat and I have beat the PS3 version multiple times.
If it is released, I just want to know if it's going to be 70 or 60 usd and if it's going to be cross buy.
Wonder how the PS4 will handle all that ray-tracing goodness.
Seriously, I’m starting to feel duped in buying a PS5 with all of these titles going to the PS4 now. I’m fully expecting a Returnal and Ratchet and Clank SKU to show up for the PS4 by this holiday…at which point I’ll be asking what was the point of this whole PS5 console releasing in 2020?
I kind of figured this. I wanted to jump on it when they dropped them last November for the soul purpose of Demon's Souls Remake. But typically every new console release has always come with a delay in good games.After you play on PS5, you won't come back to PS4.
Games developed years without the actual console on the market. Just cut cut cut on everything and you are good. Let's see how 60fps is gonna look likeWonder how the PS4 will handle all that ray-tracing goodness.
Seriously, I’m starting to feel duped in buying a PS5 with all of these titles going to the PS4 now. I’m fully expecting a Returnal and Ratchet and Clank SKU to show up for the PS4 by this holiday…at which point I’ll be asking what was the point of this whole PS5 console releasing in 2020?
There is no ray-tracing in DS for PS5.Other than the Raytracing, is there anything really the PS4 can't handle in Demon Souls Remake?
I wouldn't be surprised if it gets a release.
So just like the GT7 Spanish retail "leak" from back in May 2020 that had PS4 listed, and we just got confirmation there is in fact a PS4 version, the "human error" listing of PC and other platforms (PS4) for Demon's Souls Remake from the September show has a high likelihood of being true after all, as well?
Not surprised at the slightest. Personally have no issue with the cross-gen stuff, but Sony should've been a lot more honest and up-front with their plans in that regard, and the media should've questioned them a bit more on it. Instead the media were antsy to wreck Microsoft a new one for being transparent early on with their cross-gen support (when in reality seems like they'll have less cross-gen support (i.e 1P games natively built for last-gen) than Sony), and Sony were 100% fine riding off of that due to the good optics even if in reality they are doing the same thing with most of their own 1P including games once PS5-only at launch.
You can't call that anything other than sleazeball double-standards, but I actually put the majority of the blame on the media for this. Can't blame Sony too much for taking the opportunity for good optics (even if they were deceitful), and Microsoft could've phrased their intentions a little better if they knew how the media would try pushing it narrative-wise, something I think they're a lot more aware of now.
Oh, without question. Still not cool that they would back pedal on it. I'd have no issue if they had said it day 1.I understand, but I can promise you the PS5 version will be superior in literally every way. So you've lost nothing! And gained a PS5 in the process.
As long as it's won't come to PC.
Everyone is different in that regard, but I sure as hell don't buy 500$ hardware to play the same games I can play on the hardware I already own, just for better visuals.Never got this argument. Do you feel duped when buying a 3070 because a 1060 can play the same games?
You know that demon souls came out on PS3 right? LMAO. You can go sell that PS5 for a easy profit. And buy a PS3.Wonder how the PS4 will handle all that ray-tracing goodness.
Seriously, I’m starting to feel duped in buying a PS5 with all of these titles going to the PS4 now. I’m fully expecting a Returnal and Ratchet and Clank SKU to show up for the PS4 by this holiday…at which point I’ll be asking what was the point of this whole PS5 console releasing in 2020?
Ratchet and Clank is easy on PS4, just have alot of loading and remove ray-tracing. Its not that complicated.
You don't. Unless the makers of the 3070 implied you'd have to purchase it to play certain games.Never got this argument. Do you feel duped when buying a 3070 because a 1060 can play the same games?
Look, I'll try being as nice as possible saying this but the SSDs (not that you specifically mentioned SSDs, but usually that's what a lot of other people have implied in the past when talking about this) alone aren't enough of a revolution in the "other components" department to bring a shift to game design the way going from 2D to 3D was. The restructure of file I/O will have its part, but I don't think it alone is going to bring the revolution some are deluding themselves into thinking it will.Thanks for the input. The last bit is my primary point. In the current gen era, its not so much just the GPU, but rather other components, that when combined with the GPU and CPU allow for developers to create new experiences. Think 2D to 3D. Not simply 30fps to 60fps (or any fps variation) and slightly better textures and draw distances.
Again, i dont follow PC gaming or GPUs much anymore, but i assume, that it would be 5+ years before a new released PC game is going to say "minimum GPU = 3070"?
Yes, if a developer tells me I need to buy a 3070 because my 1060 won't be able to play a game, but then it turns out my 1060 could play all games, then yes, I absolutely would fill duped.Never got this argument. Do you feel duped when buying a 3070 because a 1060 can play the same games?
i think people miss the point that road to ps5 was targeting developer and the "revolution" talked in it was more for "how" they produce content than the "what"Look, I'll try being as nice as possible saying this but the SSDs (not that you specifically mentioned SSDs, but usually that's what a lot of other people have implied in the past when talking about this) alone aren't enough of a revolution in the "other components" department to bring a shift to game design the way going from 2D to 3D was. The restructure of file I/O will have its part, but I don't think it alone is going to bring the revolution some are deluding themselves into thinking it will.
For that, you will be looking towards the cloud for the near future, and VR (and a bit later, AR) a bit further out from that. SSD I/O, the cloud, VR/AR in tandem will in time bring that type of paradigm shift, but out of all of those SSD I/O (in terms of local, individual native game consoles) plays the smallest part.
Why? Because with that you are still ultimately dealing with fixed data in fixed location on a singular device, a device with a capacity limit and a limit in data alteration due to physical write/endurance cycle limitations. Comparatively, cloud streaming (I mean completely outside of obvious use-cases like game streaming, though that factors into this as well when dealing with an array of devices wirelessly connected over a network) allows for data streaming of its own type; at a much lower bandwidth technically speaking, but with data that isn't taking up local storage space, and coming from sources that have constantly malleable data. A SSD can't continuously provide new weather data to the player that can then be used for the game's own weather systems, but a data center of servers streaming that real-time data to a local client over a network connection via the cloud can. They could even put that data on the SSD and the game then stream it in from the SSD, as an example of both technologies working together.
There are other examples too, though. Take a game with a native instance on a console, and a cloud instance that can stream to a phone, television etc. Say you have four televisions in your home and one has the console connected while the other three are streaming, and the game is running on all four screens. Clever games in the future (near or distant, is up to developer creative visions) can take advantage of that in game design terms. They can stream part of the game world on one television, and other parts on the other screens, the player seamlessly going between each as they walk around to proximity areas of those televisions. An AR-style game with MMO elements for example, could take really good advantage of this both in homes and at public venue spaces hosting the game, kind of like a persistent pseudo-arcade spanning many real-world miles or locations.
Other examples could include games that still involve a single screen, but could have a game mechanic where you're not only playing your instance natively on your console but streaming dozens of other player's instances in real time simultaneously, able to jump in and out of them in real-time as an active participant, perhaps to figure out a puzzle in your own local instance of the game. These are just really easy examples of the benefits of cloud for game design purposes, but there are plenty of others.
And again, I'm not saying the SSD has no role in this, it clearly does. However, if we were to rank these things in terms of their potential impact on true design paradigm shifts in the medium, the SSD would very clearly rank below cloud streaming, and in due time I think both will rank below VR & AR once that tech becomes more ubiquitous/mainstream in gaming as a whole (so, maybe within another 6-8 years?).
It's not a rumor, if you read the tweet in the OP you'd know it is the results of data-mining.Whats up with people already 100% sure this is real? Didn't we get enought fake "rumors" not long ago?
As for the rumor I'm dubious, but its not difficult to believe they would reduce the visuals to fit on PS4.
Not Ratchet & Clank, tho. The SSD is absolutely necessary.
Why does that guy have a Heart on his head?
to be honest i think they could port ratchet to ps4...they would not have ray tracing but the rift stuff has been done before in games like titanfall 2Port the new ratchet to ps4
and the ps5 is basically a fugly ps4 you can’t buy
/more people more fun eh
it's not. it is for the version they made on PS5, but not in order to do the stuff they do in the game. you can always simplify assets in order to fit into ram or load relatively fast from a slower drive.
as an example (an extreme one but still), Super Mario 3D World on Wii U was designed in a way that almost all the important assets of the game would fit into the Wii U's RAM pool. this meant that the game, once you are in the world map, has almost zero loading times. in fact, they needed to artificially slow down level transitions in order to give players time to join/leave the party and choose their character. and even with that artificial slowing down, you are in a level within less than 4 seconds.
Mario Galaxy on Wii loads also in about 3 seconds into a level, sometimes faster. if you want fast loading you can have it, if you actually tailor your game towards it. and it doesn't matter how slow your storage medium is. the Wii can load 8MB as second...
fast transitions are not impossible on a slow harddrive, the issue is that they would need to optimize the assets in order to work on the slower drive.
all you have to do is size assets accordingly, maybe try and reuse as much as possible between levels and if your CPU sucks (which is the case for the PS4) then having as much of them uncompressed as possible is key
How do you change GBs of data into MBs of data?
Nobody said easy or even enjoyable. Everything can be done. Its going to be some PS2-PS3 level loading though. With some PS2 level graphics.Ratchet is not that easy to do on PS4. there is a planet that lets you switch between 2 different dimensions manually. and for that they would need to redo the assets of that level, try to reuse as much as possible between both dimensions and shrink down texture size in order to load most of the scene into ram as soon as you come close to a spot where you can switch Dimension. if they then make the transition slightly longer as well it should work.
so some aspects would need retooling to work on PS4 but it is indeed possible... just not easy
Nobody said easy or even enjoyable. Everything can be done. Its going to be some PS2-PS3 level loading though. With some PS2 level graphics.
Where is that another one gif when you need it?
Also:
you don't, first of all we don't know how much of the data is already in ram in the transition on that specific planet (the other transitions are mostly cosmetic setpiece moments so they don't really matter)
in the worst case scenario you maybe would need to half the file size and double the transition time.
so textures might be lower res, background detail would be way lower and repeat more and it takes 1.5 seconds to transition instead of 0.75
look at the video of Doom Eternal I edited into my post. that game was made with fast transitions in mind, and you can fast travel to any point of a level within less than 3 seconds, often less than 2
so a modern game with pretty good graphics can totally do that on a PS4 if it is designed with that in mind.
all that an SSD really does is it enables this with even higher quality assets.
- Switching between dimensions was reliant on the SSD and each level took up all the avaible space on RAM so memory was filled within under a second when switching and each level was retained at full quality level.
Same i don’t believe this power OF ssd impossible stuffto be honest i think they could port ratchet to ps4...they would not have ray tracing but the rift stuff has been done before in games like titanfall 2
People drank the "We Belive In Generations" cool -aid. Can't backtrack now.Never got this argument. Do you feel duped when buying a 3070 because a 1060 can play the same games?