Men_in_Boxes
Snake Oil Salesman
The following video (timestamped, ~30 seconds) shows David Jaffe working through PlayStations purchase of Haven Studios and it's new approach to multiplayer.
This is interesting because Jaffe understands gaming on a deeper level than most. He's a smart dude, he's worked in the industry for 20+ years, and he has a penchant for looking at topics from multiple points of view. And like the rest of the industry, he's completely flummoxed by multiplayer.
"It's like lightning in a bottle."
He goes on to list "great games" like Knockout City, Age of Ashes, Fall Guys, and Halo.
How are people still saying this in 2022?! We have access to engagement charts that, if you look at them for longer than 30 seconds, you start identifying specific characteristics the top games share.
For example, successful multiplayer games facilitate interesting + rewarding social experiences.
What happens when players say "Hey Mike, come over here and let's try this plan."
Knockout City: Everyone has a plan till they get hit in the face. (Mike Tyson quote)
Age of Ashes: Mike has no idea where you are because this is a Michael Bay action movie set to 11.
Halo Infinite: Mike got sniped 8 seconds ago. He's spawning somewhere random on the map.
Fall Guys: Mike got bounced last round. I think he's taking a dump.
Now picture someone saying "Hey Mike, come over here and try this plan" in Minecraft, League of Legends, Fortnite, Counter Strike etc... Multiplayer gamers want to play with + against other people. Why on earth would games that don't explore playing with teammates ever be considered great?
Jaffe isn't alone in this. The media hypes up specific multiplayer games all the time that end up bombing. Message boards are filled with people who type "Multiplayer is a crapshoot."
Why aren't "our people" learning what makes a great multiplayer game? Mistakes are great. They allow us to course correct so that we can get closer to the target next time. Why isn't this narrative changing?
This is interesting because Jaffe understands gaming on a deeper level than most. He's a smart dude, he's worked in the industry for 20+ years, and he has a penchant for looking at topics from multiple points of view. And like the rest of the industry, he's completely flummoxed by multiplayer.
"It's like lightning in a bottle."
He goes on to list "great games" like Knockout City, Age of Ashes, Fall Guys, and Halo.
How are people still saying this in 2022?! We have access to engagement charts that, if you look at them for longer than 30 seconds, you start identifying specific characteristics the top games share.
For example, successful multiplayer games facilitate interesting + rewarding social experiences.
What happens when players say "Hey Mike, come over here and let's try this plan."
Knockout City: Everyone has a plan till they get hit in the face. (Mike Tyson quote)
Age of Ashes: Mike has no idea where you are because this is a Michael Bay action movie set to 11.
Halo Infinite: Mike got sniped 8 seconds ago. He's spawning somewhere random on the map.
Fall Guys: Mike got bounced last round. I think he's taking a dump.
Now picture someone saying "Hey Mike, come over here and try this plan" in Minecraft, League of Legends, Fortnite, Counter Strike etc... Multiplayer gamers want to play with + against other people. Why on earth would games that don't explore playing with teammates ever be considered great?
Jaffe isn't alone in this. The media hypes up specific multiplayer games all the time that end up bombing. Message boards are filled with people who type "Multiplayer is a crapshoot."
Why aren't "our people" learning what makes a great multiplayer game? Mistakes are great. They allow us to course correct so that we can get closer to the target next time. Why isn't this narrative changing?
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