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Daemon X Machina Q&A with Producer Kenichiro Tsukuda

Danjin44

The nicest person on this forum
http://www.siliconera.com/2018/08/0...ukuda-introduces-the-story-talks-mecha-genre/

Here are the highlights:

  • In the world of Daemon X Machina, moon fragments fell down to the surface of the planet after the moon was destroyed, and using the energy from the moon, the Avatars control mechs called Arsenals. The area surrounding where the energy is contained is walled off, and enemies are constantly trying to break in. The enemies, called the Arms of Immortals, were created when the energy made the humans’ AI go berserk, becoming an enemy that cannot be killed.


  • Daemon X Machina is being created by 1st Studio in Marvelous, which has been around a long time, but only took up the name last year.


  • Tsukuda thinks that more people have an appreciation of mecha nowadays. From the time people are kids, they have dreams like wearing a mecha suit, and the mecha genre is part of that appeal.
  • Here is the video interview:
 

GamesAreFun

Banned
Thanks, interesting to hear more details. I love the vivid color palette. The mech movement reminds me of Armored Core but more flexible. Wish this was releasing on PS4 too, only because I don't own a Switch (yet).
 

Danjin44

The nicest person on this forum
I myself LOOOVE the visuals. I know some people might want the game look more realistic but I'm so glad they went with this style.
 
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Danjin44

The nicest person on this forum
I guess Daemon X Machina will be at gamescom,
http://www.siliconera.com/2018/08/1...n-making-the-best-mech-action-game-out-there/
Mr Tsukuda, we hear you’ll be making an appearance at gamescom this year…

Kenichiro Tsukuda: During Nintendo Treehouse: Live at E3 2018, I showed how Outers can get out of their Arsenal. At gamescom 2018 I’m hoping to show what more you can do with that feature. Also, I think it will be an opportunity to show some new aspects to the gameplay that we haven’t explained yet. I hope you’re looking forward to it!
 
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