Aidah
Member
I've never heard that. Why would it?Doesn't DLSS use a lot of CPU power?
It's powered by dedicated AI processors on RTX GPUs.
I've never heard that. Why would it?Doesn't DLSS use a lot of CPU power?
Those games are nowhere near as dense or detailed as Cyberpunk though.
Skill Up basically said this was as if someone had taken a highly detailed linear single player game (I think he referenced the last of us 2) and then made it so that the amount of detail, variation and density remained at that level throughout a whole open world.
i don't think so but i'm no expert.Doesn't DLSS use a lot of CPU power?
The PS5 event had a few games with RT (one even runs at 4K/60fps with some RT features. GT7)Does anyone know how well the 20 Series card do RT? As it stands it doesn't seem like they do very well. Some people have speculated that the Nvidia rushed/pushed RT too early and that the 30 Series should be able to handle them much much better. It makes me wonder how the AMD cards, and consoles, will tackle RT. I wonder if they learned a few things from Nvidia. So far, the only thing I've heard about RT in the next gen consoles, at least when it comes to performance, is what throw away quote from Mark Cerny at the Road to PS5 thing, something like "i've seen implementation of RT, with very minimal hit to performance" but who knows really.
you can't choose on console.
on pc you can tailor the setting around your tastes.
you can singularly disable rtx and a shitload of other graphical setting to achieve what you want.
on console the max choice you have is a resolution mode or a performance mode with a framerate less stable than the average member on reeeeeee.
that would be great.Maybe on Next Gen we will have the option to disable parts of games like Cyber Punk just like on PC.
To be fair though.. Minecraft utilizes pathtracing, as in full-on raytracing mode. Other games will use RT sparingly, but to a good use.The PS5 event had a few games with RT (one even runs at 4K/60fps with some RT features. GT7)
For Xbox, we saw that Minecraft RT demo, which ran at 1080p with an unstable framerate. You could get a significantly better overall result with a RTX 2060, provided you use DLSS. However, for a console, that's still impressive.
As for RTX cards and RT performance, like with most things it's safe to assume that the 2nd gen RTX cards will bring a big boost to RT performance. However, with DLSS 2.0 you can get some really impressive performance out of the current RTX cards even if you go all out on RT features in current games that have them.
Personally I'm waiting on Nvidia's RTX 3000 series (possibly October) and AMD's Zen 3 (possibly somewhere in the last 3 months of 2020, or January 2021) (or maybe Intel if they have the better offering at that time as far as gaming performance is concerned)A little off-topic, but have to ask: I'm planning on building a new PC for this game. Do you think November is a good time, specially with the new console generation so close to release?
You keep telling yourself that with that Cerny avatar. The XSX has the clearly faster GPU by a sizeable margin. Even assuming the PS5 can maintain those insane clocks.To the contrary of popular belief, there is no performance delta between XSX and the PS5. Both will do 4K (4096 × 2160) mostly 30fps, with some titles 60fps.
The only way MS is tooting their 120fps horn is because of their BC catalogue. #thereisnospoon
Oh yes absolutely. Which is why I said it's impressive for a console. It's a good sign.To be fair though.. Minecraft utilizes pathtracing, as in full-on raytracing mode. Other games will use RT sparingly, but to a good use.
I didn't know that. Kinda goes to show you how taxing full-on raytracing actually is. I know this is probably weird to some people, but If they can get similar results to full-on raytracing without having to be full-on, I really don't care. It doesn't make me feel better to know it's real RT, same way it doesn't make me feel better to know something is native 4k, once I start playing a game it all kinda goes away.To be fair though.. Minecraft utilizes pathtracing, as in full-on raytracing mode. Other games will use RT sparingly, but to a good use.
Dirt 5 is running at 120FPS so it's more than BC.To the contrary of popular belief, there is no performance delta between XSX and the PS5. Both will do 4K (4096 × 2160) mostly 30fps, with some titles 60fps.
The only way MS is tooting their 120fps horn is because of their BC catalogue. #thereisnospoon
Doesn't DLSS use a lot of CPU power?
No, it ran very well. Hairworks was a bitch and still is.Didn't Witcher 3 have poor performance at release on high end machines?
Pretty sure they will optimize it a lot more before and after release.
Haha I'm sure this is gonna cost me more than one head ache... I've been disconnected from PC gaming from quite a while and some terms sound like druken chinesse.Personally I'm waiting on Nvidia's RTX 3000 series and AMD's Zen 3 (or maybe Intel if they have the better offering at that time as far as gaming performance is concerned).
Also I think this video from Digital Foundry is a good watch if you're planning to build a PC. (video)
Edit: I'm clearly on medication.. I read: CPU, not GPU...You keep telling yourself that with that Cerny avatar. The XSX has the clearly faster GPU by a sizeable margin. Even assuming the PS5 can maintain those insane clocks.
What have the 16 threads of the CPU got to do with that GPU?clearly faster GPU?
With all 16 threads (where all next-gen games will land) there is a 100Mhz difference... Vertually nothing. It's probably already eaten up by the time assets are streamed decompressed into RAM, compared to PS5.
You're right.. I misread. Sry. I updated the post thoughWhat have the 16 threads of the CPU got to do with that GPU?
No problem.Haha I'm sure this is gonna cost me more than one head ache... I've been disconnected from PC gaming from quite a while and some terms sound like druken chinesse.
I don't want to derail the thread, so thanks dude for your recommendations and for that video.
Cheers!
Devs will try and do that. Look at the Unreal 5 demo for instance, where they try to get some similar benefits to ray tracing without using any ray tracing at all. Or how some games mix in SSR with Ray traced reflections, basically substituting RT reflections with SSR in situations where RT reflections wouldn't provide a significant benefit. You'll probably see a lot of tricks.I didn't know that. Kinda goes to show you how taxing full-on raytracing actually is. I know this is probably weird to some people, but If they can get similar results to full-on raytracing without having to be full-on, I really don't care. It doesn't make me feel better to know it's real RT, same way it doesn't make me feel better to know something is native 4k, once I start playing a game it all kinda goes away.
No, it ran very well. Hairworks was a bitch and still is.
If there's one thing these dev's have, it's tricks. There are some very talented teams out there. I hope they go that route if performance is improved.Devs will try and do that. Look at the Unreal 5 demo for instance, where they try to get some similar benefits to ray tracing without using any ray tracing at all. Or how some games mix in SSR with Ray traced reflections, basically substituting RT reflections with SSR in situations where RT reflections wouldn't provide a significant benefit. You'll probably see a lot of tricks.
The video they posted is 4K/30fps with no ray tracing.Is it not running at 1080p because....
a) the Raytracing ( which makes native 4k impossible )
b) Nvidia want to show off DLSS 2.0 ( which makes lower resolutions "ok" )
If they simply turned off all forms of Raytracing, I bet that same 2080ti would be able to handle native 4k and 60fps.
Don't buy a 2080ti for Cyberpunk. The 3080 will be available before Cyberpunk launches, as will Big Navi.
There is new graphics cards coming outDo you even read the OP? Even without the full RT (partial RT on), the game runs on PC at 1080p and rarely target 60 fps.
Lets hope for a better optimization.
Thats why I want a option to disable RT. Such a performance waste.
There is new graphics cards coming out
..."as the Cyberpunk 2077 preview apparently ran at 1080p with DLSS 2.0 enabled (announced yesterday by NVIDIA to be available for the game) and some (but not all) raytracing effects enabled on a computer powered by the mighty RTX 2080Ti graphics card."
Ah, my mistake then.No, it ran very well. Hairworks was a bitch and still is.
It's fine you just gotta drop it down from 8x msaa. Hell it runs well even on AMD cards, likewise for HBAO+.No, it ran very well. Hairworks was a bitch and still is.
I would expect same prices as todayProbably expensive if the rumors about perfomance are right.
But still a "last-gen" game...Dirt 5 is running at 120FPS so it's more than BC.
From Nvidia? Are you sure?I would expect same prices as today
Probably expensive if the rumors about perfomance are right.
the iq improve a lot too, for some strange reason, 1440p on pc is more clear than 4k on xone x...
game comes out in October so it was probably built for both Gens. I would not count that as part of MS BC but to each their own.But still a "last-gen" game...
I've never said it was a BC game. It's more like a "PC" game. More bells & wistles on XSX compared to Lockhart.game comes out in October so it was probably built for both Gens. I would not count that as part of MS BC but to each their own.
when amd brings out a highend card for the first time in like 10 years, yesFrom Nvidia? Are you sure?
You're just reforcing my point. AMD forgot about high end and pretty much focus on mid range. Without proper competition, we can't expect similar prices.when amd brings out a highend card for the first time in like 10 years, yes
You think XSX is going to pump out that many more pixels than PS5 AND run at higher settings?i guess:
XB1 - 720p 20-30fps
PS4 - 900p 25-30fps
Pro - 1080/1440p 25-30fps (upscaled to 4k if 1440p)
XB1X - 1440/1800p 25-30fps (upscaled to 4k)
PS5 - 1800p 30fps with much higher settings and some light raytracing
XSX - 4K 30fps with slightly higher settings than PS5 and similar raytracing
I've never said it was a BC game. It's more like a "PC" game. More bells & wistles on XSX compared to Lockhart.
With that said, theres no denying that Dirt 5 is an interim game, releasing during a generational shift. Engine is not truly prepped for next-gen. (wich is normal)
To the contrary of popular belief, there is no performance delta between XSX and the PS5. Both will do 4K (4096 × 2160) mostly 30fps, with some titles 60fps.
The only way MS is tooting their 120fps horn is because of their BC catalogue. #thereisnospoon