I'll keep harping on the essential truth.
The board is there because the rightful owners want it so. No one but the rightful owners has the right to pick the board and upper management. Therefore, no one but the board and upper management has the mandate to lead the company. If shareholders are dissatisfied then can always see to it that the leadership is replaced. Just know the board includes some of the biggest individual shareholders.
Developers work for CDPR. Developers do not own CDPR. No matter how many times upper management screws up - and there have been a few - it is still the Board's right and mandate to steer the company towards whatever safe harbour they have in mind. They reap both the rewards and the backlashes of their decisions. They screwed-up. They seemingly misled and concealed crucial info. Let them deal with what's hit the fan and learn from it.
If you as a developer don't appreciate the direction CDPR has gone in and your repeated attempts to persuade management have failed, leave. It cannot be healthy for you to inflict so much stress upon yourself, to work at a company whose management you view as the villains, not just as sincerely wrong or even incompetent, no, but actual villains, as some greedy exploitative pigs in YA fiction.
Have the integrity you demand of others.
Leave.
Longer development means higher development costs. Those salaries have first to be paid and then to be covered for. Either shareholders accept a dent on their profits or, voilá!, the price tag will reflect the extended development. Perhaps that's part of what former Sony exec had in mind when he said current AAA development model is not viable.
I am also curious as to how return and refund policies on digital goods are going to evolve. Surely, executives are reading these threads. They can't possibly be cheerful about, for example, a folk, say, playing 70 hours of a game, finishing it, and then asking for a refund with a straight face. In what bizarre cosmos is this not blatant abuse?
What a time to be alive.