Developers would work on something for years if you let them. Always something you can change, improve, refactor or just plain take ages doing.So where does this guy get 4-5 months from?
These days "going gold" really means "passing cert," ratehr than "final code." Meaning they have the game in a state that is good enough to pass the MS and Sony QA process, meaning the game runs fine without significant crashing. But Day One patches mean they can keep working up to the minute they launch.Do games that go Gold do this regularly? Or is this a rare instance?
"Fucked up" is a stretch here. "Great but not a masterpiece," and "not bad technically" is what he said.Dunno what's funnier.
The push for a fucked up release, or the amount of people sticking their fingers in their ears because Schreier confirmed things.
Don't need Jason's input to see that shit is not going well over there.
This is a game people will wait for. I don't get trying to rush it out. If anything there is an added incentive to delay it a bit to maybe ship it with the next-gen versions.
Yep.Dunno what's funnier.
The push for a fucked up release, or the amount of people sticking their fingers in their ears because Schreier confirmed things.
Don't need Jason's input
Yup unfortunately this should be the case. Had they announced in April they needed another year to finish the game most people would of accepted it and moved on pretty quickly. And RDR2 has to be one of the most polished games this generation considering its massive scope. Things like these does leave an impression on whoever plays it and I’m sure CDPR knows it’s reputation is on the line here. No way they want to be compared to Bethesda’s buggy launch titles or mass effect andromeda. I’m sure the pressure is immense and now they know what it’s like to be in the big leagues with a ton of pressure.They should've delayed the damn thing by a whole year (april 2021) and release a polished product - just like Rockstar did with RDR2 by moving the game from Fall 2017 to October 2018.
I keep seeing this in regards to Witcher 3, so obviously there’s merit to it.I've been saying this for 2 years. If you actually remember what it was like when The Witcher 3 came out, it was pretty much exactly the same thing.
Maybe so. I did play on PS4. It's not like it was bad, or I felt ripped off. It worked mostly fine, but even basic stuff like moving around corners was just not feeling super great. They polished the game and put out lots of patches for months, and then put out DLC. That's pretty much what'll happen here. I'm sure the game works fine, but is the melee combat as good as it could be? Maybe not.I keep seeing this in regards to Witcher 3, so obviously there’s merit to it.
I bought It on PC at launch and put over 100+ hours into just the base game. I had Little to no issues. Perhaps the console launch sucked?
That is not how you build a 100% track record...He'll "vet" whoever fits his agenda.
And again, one developer in a team of hundreds usually does not have much visibility on the actual state of the game.
Witcher 3 was far from "completely broken" at release.
Very rare in recent timesDo games that go Gold do this regularly? Or is this a rare instance?
Yep lol.Dunno what's funnier.
The push for a fucked up release, or the amount of people sticking their fingers in their ears because Schreier confirmed things.
Don't need Jason's input to see that shit is not going well over there.
He's a clown mate. Don't even bother responding to him.That is not how you build a 100% track record...
And he has one.
....oh you are serious?
(...)
but hey, not completely broken?
Whats sad, is all the bugs listed happened to me, some of them YEARS after patches. I didn't even know a glitch was happening with the sound until I saw a dialog prompt as if someone was suppose to be speaking or something. I restart the save and a fucking whole ass conversation was going on... if I just continued, I would have NEVER known multiple parts of the game on some huge key elements. Now I'm not sure if I hate the story because its shit or if the good parts were just glitched out and never heard..
Vivaldi is one of my favorite characters in the Witcher series, I was sooooo hype to see him in the 3rd game and it was completely ruined in Witcher 3. The fucking man had no face, he just started talking and I was looking around and then you are locked into the dialog, its showing where a person SHOULD BE, but all I see are hands moving and shit! Not completely broken though huh? This game had so many issues, it started to show just how fucking bias the community REALLY was, you guys had no issue talking shit about AC Unity's issues with peoples faces missing and flying in the air etc, yet the same things happened in Witcher 3 and "not completely broken"? It tells me the community as a whole DOESN'T want to be honest about issues in games, they only want to bring them up in games they dislike or publishers they dislike. Suddenly when its happening to CDPR, its "not completely broken". So missing faces, corrupted game saves, horses not crossing the bridge and people randomly flying and shit is now normal in a game suddenly? That tune changed fast as fuck when Witcher 3 launched.
So lets clear this up folks....BOTH AC Unity and Witcher 3 where broken as shit at launch and had no business releasing in that state. So please don't tell me corrupted game saves, broken quest and missing faces is normal...
This.He'll "vet" whoever fits his agenda.
And again, one developer in a team of hundreds usually does not have much visibility on the actual state of the game.
Everyone seems to forget that Witcher 3 was a completely infested with glitches at launch
So yeah, they better avoid that shit again and release the game when it's polished
Pretty much, its sad to see that they don't really seem to have even learned their lesson with that. Usually the second game during a generation is the more polished, solid release and it seems like Witcher 3 wasn't a one off situation, but something fundamentally wrong with either the team or management or both.
Its not normal to have 4 fucking different release dates in 1 year. I don't have an issue with a game being delayed, but something is worrisome when the team or management themselves don't seem to fully understand that.
Its as if they have no clue how broken the game is,
assume its good, make a release date.....and then are told something is wrong, delay the game and repeat. Something is going on that just doesn't really make sense. Its not that an issue exist, its that the management doesn't seem to have a realistic understanding how long it REALLY takes to correct it and are likely giving a few days for issues that are more like a few MONTHS.
I completed it on both PS4 and Xbox One (the former around 70 hours and the latter around 90), and I never experienced any glitches. I also don't remember many reviews blasting the game for glitches back when I was obsessively going through those at launch. I'm sure plenty of people experienced bugs, but idk about calling the game a buggy mess. CDPR definitely isn't Bethesda in that regard.I keep seeing this in regards to Witcher 3, so obviously there’s merit to it.
I bought It on PC at launch and put over 100+ hours into just the base game. I had Little to no issues. Perhaps the console launch sucked?
Like every big and ambitious open world basically, the polish is never enough.
Rdr2 had disappearing characters in the camp for the first 2-3 chapters, days gone had a lot of glitch and botw had severe framerate problems in both consolles, i can continue all day.
It doens't mean that cd project are not at fault here, it's just nothing new for people who buy a lot of open world games.
Not for their wallets. Games like this can run like shit that most "normies" would still buy them in droves.
I think your thinking of bathesda, they dont make games, they make betasComes out fucked up and almost completely broken? So it's a CDPR game then, nothing too shocking here.
Except not really. When they released that announcement trailer they hadn't actually done any real production. It bounced around preproduction for a bit, and then full production for maybe a year before being put back on the shelf and then rebooted after Blood and Wine shipped. So it's really only been in full development in its current form for 4.5 years.I wouldn’t exactly call this being rushed. The game has been in production for almost a decade.