Professional Victim (Vetted)
- Nov 5, 2019
This statement right here is the reason for my thread. This was my train of thought.Then you don't understand it. The code runs natively on the CPU (x86 is x86, it's all the same and explicitly designed to be compatible), and runs a hell of a lot faster than it does on last-gen, it just can't make use of any new instruction sets added specifically to the newer consoles. GPU code equally goes through hardware abstraction (API and driver), just like on PC, so that they can replace the GPU at any time with an equivalent or more powerful one and won't have to recompile the game to add support for the new hardware revision.