As a person with limited tech know-how, I'm just trying to wrap my brain around how this will work out. So mods... please don't ban me Mmmkay!
With all the talk about Series S being a 1440p version of Series X, I am just honestly wondering how something like the Unreal 5 tech demo would work on Series S, assuming Epic was running with optimal graphics settings and were maxing out the ps5 at 1440p/30fps already?
Well if anyone read and listened to the interviews from EPIC, the resolution was not the determining factor and they could run nanite at 4k easily or 60 FPS on ps5.
And 1440p showed off the amazing temporal upscaling which was perfection, who needs machine learning ?
Ther limiting factor which took up most of the frametime budget was Lumen Global illumination, and it as an early build Epic were shooting for 1440p60 temporal to 4k. So most of the budget and work was the voxel GI on ps5...
So 3 questions
1. Rendering : Could XSS run it, rendering yes,
2. Streaming : Loading and streaming - could be limiting factor, SFS is with LOD transitions would not help, this is different there are no LODs, so lower asset quality or bigger RAM streaming pool (er, or wait ?)
3. Could XSS do the Lumen, At a much lower setting if there is one on Lumen, or lower resolution maybe 720 for the lighting or less ?
Think we need to see Xss and XSX run some next gen games would be a first step.