King Dazzar
Member
I'd imagine digital share has only increased since Rift Apart. So this has to be a pretty limiting part of the full picture.
That's reasonable.
But where were you two days ago when people were implying Astro Bot was a huge commercial success and the way forward for PlayStation to grow?
The budget was said to be around $60 million with a three-year development time. Given the huge amount of praise this game is getting and the amount of stores are selling out of them, I can see this game hitting close to 4 million by year's end, enough for Team Asobi to break even and make a profit.
Chart position doesn't give a great picture of overall performance. It changes daily and we don't know any actual numbers.
It's looking like this game will sell a little bit less than Ratchet and Clank, still be a success for Team Asobi, but it will also make the delusional people who thought this was the way forward for Sony PlayStation look pretty darn foolish.
You're not criticising astrobot as a game...Exactly.
You can see it in this very thread. It's not enough to have 98% positive Astro Bot sentiment here. They must find the 2% detractors and remove them.
They seek a purity in the population, as if that's healthy.
The game came out like 3 days ago.That's reasonable.
But where were you two days ago when people were implying Astro Bot was a huge commercial success and the way forward for PlayStation to grow?
That's reasonable.
But where were you two days ago when people were implying Astro Bot was a huge commercial success and the way forward for PlayStation to grow?
People are making a TON of assumptions.
Wukong and Helldiver 2 are probably the two best-selling games of the year. Very different models.
Astro Bot while critically acclaimed is still struggling to dislodge CF25, Madden, CoD, and Wukong for top-selling charts in various regions. Not to mention Warhammer and Star Wars Outlaws.
The ability to replicate what they've done with Astro Bot is also VERY difficult.
I do think games can start getting shorter again. 40-50 hour games can be a slog.
I mean, to be fair Astro is probably going to win goty and the sales of the most recent goty winners has been solid.
The only thing in competition at the moment is Rebirth and without spoilers, there is one region later on that takes it out of the competition.
Perhaps Nintendo can pull off a minor miracle with its Links Awakening remake asset flip(and they very well could) but I'm not seeing a lot of goty competition for astro later in the year, so I think it will win.
Elden Ring can't win because it's dlc. Nintendo could win, but Astrobot probably will.
Elden Ring sales surge attributed to The Game Awards win
Elden Ring received a surge in sales at the end of 2022, which has been attributed to its success at The Game Awards.www.eurogamer.net
Has there ever been a goty winner with bad sales, since goty became Geoff?
I have tempered expectations on its short to mid term sales potential, but what you're doing is entirely out of pocket.
I think this game will sell between 5-7 million units, unless it hits some level of the zeitgeist that compels people who normally wouldn't buy platformers to buy this OR it compels parents to buy for their kids in numbers that are not normal.
5-7 million would be an absolute success.
10 million sounds pretty far-fetched given the current make up of the PlayStation userbase. It'll definitely have long legs though, especially if it wins GOTY and drops in price to say 40 USD. This is likely to be a game people buy for years. And when it has eventually dropped to say 20 USD, it very well may have hit those far-fetched numbers.
For Astro Bot to have REAL crazy levels of success, the PS5 has to come down drastically in price AND it would need some transmedia push where Astro Bot reaches Minions level popularity. I'd be stunned if there are no talks at PlayStation Productions and Sony Pictures Animation about a movie.
FFS, he’s comparing two family type games, both PS exclusives. Not everything has to be a conspiracy
Was he supposed to compare it to sales of GOW Ragnarok?
My comment on sales is that I thought it would sell well over the holiday period. And this news hasn’t changed my expectations at all.That's reasonable.
But where were you two days ago when people were implying Astro Bot was a huge commercial success and the way forward for PlayStation to grow?
Already admitted the mistake multiple times. Thread title has been changed. Balance has been restored less than an hour after I posted the thread.This is ridiculous. No one is seeking purity.
You editorialized a tweet, gave incorrect information, took information from said tweet and extrapolated that the game is a failure with a minimal amount of data.
You know what's unhealthy? Not admitting you made a mistake, blaming others instead and then proceeding to play the victim.
It looks like Jason Schreiers "Is this the model going forward?" tweet sounds pretty darn stupid right now. Always thought the parade everyone was trying to give Astrobot before sales numbers was a really bad look.
Can you list any examples of a games physical sales and digital sales doing wildly differently? I feel like it's pretty safe to say we can use physical sales as a kind of borometer for overall sales.
It is a bad look because the conversation was about strategy/investment, not quality. People desperately wanted their 94 metascore darling to be a commercial hit. So much so that people were estimating projections of 10+ million copies sold.
If you want to obsess over GAAS failure, fine, but you should also understand the shortcomings of the other models as well. People must go back to rational thought and logic, and away from payment model fantaticism zombies.
Chart position doesn't give a great picture of overall performance. It changes daily and we don't know any actual numbers.
It's looking like this game will sell a little bit less than Ratchet and Clank, still be a success for Team Asobi, but it will also make the delusional people who thought this was the way forward for Sony PlayStation look pretty darn foolish.
It's painfully obvious you created this topic with bad intentions but holy shit...We're talking past each other here.
I don't think Astro Bot is going to be a failure. Team Asobi isn't in any danger of shutting down. Hermen Hulst even said something in an interview recently about the studio potentially growing to around 100 employees. They're obviously happy with the game.
What I'm trying to illustrate here is that the talk of Astro Bot being some kind of sea change in how PlayStation does business was always ludicrous. The Jason Schreier tweet about "Is this the way forward for PlayStation" inspired a lot of delusional takes that didn't receive near the scrutiny this thread has.
Wukongs success might get companies like PlayStation to allocate more funds to certain game types and studios. Astro Bot isn't, at least not on any real scale.
I'd imagine the PS5 install base there is bigger now, compared to years ago when Ratchet & Clank Rift Apart was first released. So going by raw numbers there should be a bigger pool of PS5 players regardless of what format they buy.
I actually prefer accuracy and clarity.
We are all gamers - why are you so insecure that you need to (inaccurately) try to shit on a genre you don't prefer?
Men_in_Boxes waging a one-man war in here
I actually prefer accuracy and clarity.
That's great.... but your basically outing yourself that you had an agenda editorializing this tweet and you literally did delude yourself which is why so much had to be corrected. You just did it in the opposite direction of the people you think are deluded. Don't fool yourself...Unlike some, I actually don't want to delude myself about where the industry is actually headed.
No, I legitimately read it as "1/3rd of Ratchet"...which would mean it sold far short of most peoples expectations.That's great.... but your basically outing yourself that you had an agenda editorializing this tweet and you literally did delude yourself which is why so much had to be corrected. You just did it in the opposite direction of the people you think are deluded. Don't fool yourself...
His victory here at Helldivers 2 launch was a sight to behold.Men_in_Boxes waging a one-man war in here
Mat Piscatella vs Chris Dring Royal Rumble. One night only.
More like
To some extent, but there is definitely context.Also, this is a massage board built for "editorializing" our opinions.
Astrobot is a way forward. It's the way single player games should be made... small team, 2-3 years, high quality. Clearly there will be resources dedicated to landing the next Fortnite or Minecraft but for long term content output Astrobot is definitely a template that should be utilized more. Not sure why anyone would say otherwise. Nintendo has already proven this works time and time again.We're talking past each other here.
I don't think Astro Bot is going to be a failure. Team Asobi isn't in any danger of shutting down. Hermen Hulst even said something in an interview recently about the studio potentially growing to around 100 employees. They're obviously happy with the game.
What I'm trying to illustrate here is that the talk of Astro Bot being some kind of sea change in how PlayStation does business was always ludicrous. The Jason Schreier tweet about "Is this the way forward for PlayStation" inspired a lot of delusional takes that didn't receive near the scrutiny this thread has.
Wukongs success might get companies like PlayStation to allocate more funds to certain game types and studios. Astro Bot isn't, at least not on any real scale.
No, but if he did, you would be defending it.
He's making an apples and oranges comparison.
Again, why not wait for digital to compare total sales to total sales?
I see the logic in comparing one family-friendly Sony game to another.It's currently #4 on the PlayStation Store in the UK, behind only Warhammer, NBA 2K25, and Fortnite (which is free to play). It's consistently increased its position every day.
Ratchet and Clank Rift Apart had an almost year long promotion campaign for it, tied in large part to the PS5's ad campaign, while Astro Bot was announced just 4 months ago.
Once again, Chris Dring is making some peculiar comparisons that are entirely out of pocket.
Are those taken from Sony's fiscal reports? If so they include third party revenue for digital but not for physical.In FY2021, physical for sony was 140,117 million yen and digital was 542,484 million yen
In FY23, physical was 193,439 and digital 660, 932 million yen.
No. Why would I be defending it? That’s more your thing.
It’s the only logical choice for a comparison.
He clearly put a disclaimer that it’s physical only, and compared to physical sales of Rift Apart.