So you don't get me.I didn't ignore it, it is just that DX11 isn't the industry standard for graphics, no matter how Microsoft present it. So if you are a developer with access to all of Nintendo's sdk documentation, why would even mention DirectX?
Not all engines are Source.Yes, I didn't argue that point, but most high frame-rate games that scale well with hardware and resolution over time are forward renderers, unless Carmack's idtech - that's used as the basis of many other shooters like Titanfall - was doing it wrong in your opinion? moving into high frame-rate VR - again where high frame rate is necessary - seems like a good fit for his skills, no?
Does this really matter for you in terms of real life usablity?Well, what part about the Coretek A57 in the tegra X1 t210 is wrong - bigger cache - to make it superior at high frame-rate 4 player splitscreen? And viceversa with the Wiiu Espresso info. Does it not have an extra megabyte of L2 cache over the T210, or higher bandwidth, lower latency via the edram?