- Sep 15, 2013
So yeah, Sledgehammer put out two blog posts detailing the changes from the beta and the launch and first season content for Vanguard.
Quoting the most important stuff (imo).
Obviously that is a ton of stuff being changed, notably adding back Ninja to silence footsteps all of the time. Much different vibe here than from DICE with Battlefield 2042's post-beta blog post.Visibility
- Distortion effects were removed from muzzle flash and we reduced smoke emitted when firing a weapon
- Completed a pass on muzzle flash placement/coverage when aiming down sights
- VFX Environment ambient placement for better sightlines
- Removed the droplets of water that get all up in your face when it rains
- Various bugs have been fixed including a bug where certain optics would stop enemy and friendly HUD icons from displaying while ADS
- We've fixed cases of nametags appearing through Destruction
- Lens flare reduced across all maps (we nerfed the sun)
- We will continue to refine VFX, Lighting, and UI into launch and monitor player feedback surrounding the various topics of visibility.
- Audio received a complete mixing and content overhaul to address community feedback from the Public Beta, including more audible footsteps, player and non-player weapons, and map environment content
- Footsteps are silent when players ADS, Crouch Walk, or have a Perk / Field Upgrade equipped which silences movement
- Fixed a bug that caused shots after the first shot to be too quiet
- Operator quips occur less frequently
- Asked Butcher to chill out. VO lines are less frequent
- A bug resulting in unpredictable spawns in Patrol has been fixed as well general tuning of spawn logic globally
- We will continue to refine spawn logic over time to improve spawns in matches with higher player counts
- Grenades and incendiaries no longer slow movement speed of players
- A cap has been placed on max suppression effects
- Changes have been made to animation times including weapon swap speeds and throwing of equipment (ie: Gammon bombs can be thrown more quickly)
- Sprint out times have been sped up and re-balanced
- Dev Tip: Dauntless, a perk that players didn’t have access to in Beta, makes players immune to movement reducing effects
- Low Profile has been removed and replaced with Ninja
- Dead silence has gained the ghost effect in addition to silent movement while active. This offers more flexibility in perk loadouts.
As for content we have 20 maps (16 regular and 4 for that dumb 2v2 stuff) including remakes of Castle and Dome from World at War. Shipment is also coming on November 17th.
There will be 38 weapons at launch, 34 guns and 4 launchers. Each Operator will be able to leveled up individually to unlock mastery cosmetics.
Vanguard Multiplayer and Zombies – as well as Warzone, following Season One – is here to reward you for personal progress. The best of the best can expect to be decked out in Gold — and then some — from their Operator to their fully loaded 10-attachment weapon.
For those who play the game day in, day out, this is a taste of the experience you can gain from the challenges that Sledgehammer Games put together:
– The Ranking E(XP)erience — 55 Enlisted Ranks to unlock all Loadout items. Seasonal Prestige system to return.
– Weapon Progression — Weapon XP unlocks attachments and Camo Challenges. Use attachments across all modes and unlock two sets of striking cosmetic camouflage rewards: one through Zombies and another through Multiplayer or Warzone.
– New Operator XP, Leveling, and Rewards — All 12 Operators at launch and others to come — can be leveled up to unlock new Skins, including special Gold attire, Weapon XP for specific weapons, and more. Use their Favorite Weapon to earn bonus Weapon and Operator XP.
– Clans: Play with Friends, Get Rewarded — Replacing Regiments, Clans invites friends to play together and unlock exclusive rewards by earning Clan XP. Represent your squad with a custom Emblem and unique clan tag and play with your clan members for a global percentage bonus to regular, Weapon, Operator, and Clan XP.
Essentially, every time you play Multiplayer, Zombies, or Warzone Pacific, you’ll unlock something new or at least progress toward it. And that doesn’t even include the rewards available during the seasonal Battle Pass system, another way to earn content at the start of Season One.
Call of Duty®: Vanguard Begins the Biggest Year of Content Ever – Everything You Need to Know About Launch and the Road to Season One
A blockbuster Campaign, 12 Operators, and 20 Multiplayer Maps by Sledgehammer Games, as well as a Treyarch-developed Zombies mode with Vanguard’s launch. Shipment leads Preseason content, before Season One drops on December 2 when Caldera arrives in Call of Duty®: Warzone™ Pacific. And so, so...
There is a ton of info in that link including a large portion about the future of Warzone (which I don't give a shit about).
From all of this it seems that Vanguard is launching with the most content in a COD game since Modern Warfare 3. I'm not the kinda guy that buys COD every year, I usually skip one, so I am coming into this from Modern Warfare 2019. Not gonna lie, I'm actually fairly excited about this.