This. When space came at a premium and / or you were shipping on physical media you needed to be smart about it. Unused duplicates had to be removed, textures and audio had to be compressed, either losslessly or lossily. Unfortunately these days space is abundant and multiple terrabyte drives are a dime a dozen. Add to that the fact that you have people who want you to forgo compression because storage is fast enough now that you have to wait an extra 2 seconds for it to decompress before getting into a match and on dogshit systems it can cause performance issues if the CPU can't keep up decompressing audio at runtime...AND the fact that companies like Activision include a million and 1 weapon camos that you have to buy separately in the base download so that idiots who did buy them can rub them in your face and unwittingly try to push you to buy them too...and you have a recipe for massively overbloated file sizes.It's both, we used to get crazy stories about how devs found optimizations and tricks to make games fit before, now it's just like, who gives a fuck....ship it.
Games are being bloated, because they stopped being clever about how to make assets fit, now they all have basically unlimited room and do whatever.
Personally, I've always thought Activision does this because COD is super popular and the more space it hogs, the less space gamers have for competing games. So gamers will play COD more and buy more mtx.
Not everyone has external drives they can play off, so for many people once they delete games off their internal storage they'll never redownload later and play it again.
A crowd out strategy.
It technically is. I mean, you can download it and play it for free. I suppose they still integrate it because they plan on adding updates and content themed with the latest iterations. Well, and to potentially get new players.Why isn't Warzone just a standalone application? maybe they want to ensure people keep playing both by having it 'integrated'. If that's the case then Sony and MS need to allow deep linking between applications.
So there is a real possibility that by this time next year, the game will be around 500gb lol.
We're getting dangerously close to the Series S not being able to store it (unless it uses lower textures and smaller has smaller install size). If MS had the marketing rights I could imagine a CoD branded extension storage card being sold at that point.Theoretically, this game destroys the PS5's storage capacity literally or at least a third portion.
Incredíble that piece of shit need more size Than Red dead redemption 2 or The last of us part 2
Nice clickbait OP.Dah seems my post is being ignored.
270GB includes CoD: Vanguard, Beta on Series, Beta on Xbox One and 5 future DLC listed.
The full game (SP and MP) actually is 95GB on Series and 75GB on Xbox One.
The OP info is not accurate and people are falling for it!!!
Well there is only two options... WWI or WWII and I really prefer WWII.Just had to look up what cod vanguard was. WWII again…
You realize its using a brand new engine that was introduced with Modern Warfare 2019 right ? Its not the old engine doofus from the pre Call of Duty Modern Warfare Era (2019)I have always had a theory that because the base engine is so old (yes its been updated many times over the years, but its still Quake 3 engine at its core) that the engine cant cope with compressed code, or it breaks the game using compression or something.
You realise that its core it's still based on id Tech 3, right? It's extremely heavily modified, large parts were overhauled and the rendering side was basically rebuilt from the ground up, but its still the same engine in exactly the same way that Creation Engine is still ultimately Gamebryo.You realize its using a brand new engine that was introduced with Modern Warfare 2019 right ? Its not the old engine doofus from the pre Call of Duty Modern Warfare Era (2019)
What is Task Force One Pack and why is it $30?This 270GB approximate size for the Ultimate version that includes:
“Call of Duty: Vanguard, Call of Duty: Vanguard on Xbox Series X|S, the Xbox One Beta, the Xbox Series X|S Beta, and five additional content packs”
On Series X|S the game approximate size is 95GB.
On Xbox One the game aproxima-te size is 75GB.
The OP needs some edit I believe because it lists the size of the Ultimate and Xbox One versions…
BTW the Beta alone is around 50GB per version… it is listed in the size of the Ultimate bundle that you can see in OP link.
Edit - I found a list of what is included in the size of the versions Standard (175GB), Cross-gen Bundle (175GB) and Ultimate (270GB):
Standard edition includes: - Call of Duty®: Vanguard -- Includes Xbox One version of game -- Plays on Xbox Series X|S via backward compatibility - 24-hours of exclusive first play access to the new Warzone™ Pacific map - Digital Exclusive - Frontline Weapons Packwww.microsoft.com
Is it really the quake 3 engine?I have always had a theory that because the base engine is so old (yes its been updated many times over the years, but its still Quake 3 engine at its core) that the engine cant cope with compressed code, or it breaks the game using compression or something.
'Officially' no its a 'new' engine. Just like Bethesda's engine is a different engine, but its core is still the same old engine.Is it really the quake 3 engine?