- Mar 21, 2013
How big is it?
Can I preload?
Yes, you can download now
When does it start?
The Black Ops Cold War alpha dates are Friday, September 18th to Sunday, September 20th, with the following start and end times:
- UK: 6pm (BST)
- Europe: 7pm (CEST)
- East Coast US: 1pm (EDT)
- West Coast US: 10am (PDT)
Do you need PS+?
No (except Germany)
How long does it last?
Weekend of 18-20th Sept
Where can I download it?
There is also a link within the blades it you open Warzone/MW and go to 'alpha'
Any swag for participating?
All participants will receive a Calling Card, accessible across Modern Warfare, Warzone, and Black Ops Cold War upon its release, just for participating in the Alpha.
The Alpha will include three traditional game modes across two maps designed for 6v6 play.
Among this trio is the gold standard of squad-based game modes in Call of Duty – Team Deathmatch (TDM) – as well as Kill Confirmed, a TDM variant where Operators must confirm kills by picking up enemy dog tags dropped by downed players before they are denied by the enemy team.
Then there’s Domination, an objective mode staple in the Call of Duty franchise. Expect a larger capture area than in previous titles in Black Ops Cold War’s Domination, allowing for more cover opportunities and maneuverability when attacking or defending while capturing a point.
Miami: A prison transport vehicle has been intercepted by Perseus through hired DGI forces, with CIA forces arriving to take them out in the heat of Miami’s South Beach.
Amid art-deco architecture and neon lights, Operators battle between various buildings, in the streets, and on a stretch of the beachfront itself. Various rooftops and windows act as prime longshot spots for sharpshooters who can take advantage of vistas across empty streets and beaches.
Meanwhile, Operators can weave in-and-out of vacated tourist traps in close-quarters combat, using parts of a parking garage or the beachfront to flank enemy combatants.
Satellite: First teased in the Black Ops Cold War Reveal trailer, Satellite is set in an Angolan desert where a KH-9 American-made satellite has been downed.
Soviet and American forces arrive on a battlefield devoid of any man-made structures, save for the satellite in question at mid-map. Other than this cover-heavy central point, the map’s rocky outcroppings and archways provide numerous flanking routes and plenty of cover.
Alternatively, the natural sand dunes on the opposite side of the map are a perfect territory for snipers, at the expense of any meaningful protection from aerial Scorestreaks or a cross-map high-caliber bullet.
Introducing Combined Arms: Domination
Combined Arms: Domination is a new 12v12, vehicle-inclusive twist on traditional Domination, set in larger maps compared to the game’s traditional 6v6 play spaces.
In Combined Arms, vehicles such as Tanks, Snowmobiles, Wakerunners, and Gunboats will allow squads to bolster their firepower and mobility across these expanded environments. Like the core 6v6 Domination mode, teams will be tasked with capturing and defending multiple objectives between two initial spawn areas.
Along with traditional loadout-based firefights and Scorestreak play, Combined Arms: Domination is defined by how each squad uses the available selection of vehicles to help their team turn the tide of battle.
Armada: It’s 1984, and U.S. and Soviet forces are battling it out in the North Atlantic Ocean in search of a prototype nuclear submarine.
Competing squads will take to the high seas with skirmishes on multiple ships, utilizing ziplines, rappel lines, and various seacraft to navigate the rough waters below.
The central ship is a hotspot for combat of all forms, from CQB battles in control stations, to sniper duels with adjacent ships, to aquatic warfare that may take place below the surface. Be sure to explore every nook and cranny of the map to discover new entryways to each objective point, and keep your head on a swivel.
Crossroads: In the middle of the frozen Soviet wilderness, NATO forces have ambushed a large military convoy comprised of mobile ICBM launchers.
Tanks and Snowmobiles will help operatives plow over this snowy tundra’s banks and groves, both of which could be temporary homes to sharpshooters looking for longshot opportunities.
Those planning out their strategy for victory should consider wresting control of the communications station, the lone structure that stands at the dead center of the iced-over lake. Or, for those looking to flank the enemy team, try braving the rickety bridge that spans over a deadly chasm… if you’re not afraid of heights, that is.