This is honestly where I was thinking it'd land.
Between the performance issues on PC and the AI being pretty lame overall, I'm genuinely shocked and surprised by the "perfect scores" that exist. But hey, another example of why scores shouldn't be held on such a high pedestal.
I'll definitely check it out soon enough, Arkane does make fun experiences!
For me this is just one of a few games that are like this. Like Returnal, you are trying to piece together this story of why this woman is intent on killing you over and over but at the same time, somewhat guides you through your missions. It's really intriguing and nothing makes sense at first. It's the discovery that'll really keep me playing.
The AI in the game is oddly realistic IMO. I won't say where I was to avoid spoilers, but there was a building where I could hack two turrets just inside the door way. I did so and then placed the turrets both facing the door. I then went and shot one of 6 or 7 enemies grouped up outside in hopes it would lure the other into dumbly going through the doorway to get shot by the turrets I set up. The lasers from the Turrets' cameras are visible to me and I would assume visible to the enemy. So even though I blatantly headshot somebody right next to the enemy, they would only flirt with coming inside to get me. They would move close to the door, but then would back off. It could be because they are dumb...or it could be because they realize there are lasers pointed at the hallway where they would come in.
I'm leaning on the side that they are smart because in other instances, I've alerted the enemy and without me having set up a trap prior to the engagement, the enemies were pretty aggressive. You also can get insight on the enemies mental state by tagging them. Some enemies think today is gonna be a normal day. Others are already on edge, waiting for something to happen. I think this dictates how they react when an intruder is detected in some way.