I agree…people are trashing Halo Infinite saying updates are slow, the game is barebones, its done, they wish the game would die and it was well received and praised in the beginning, due to its sticking to Halo’s formula and roots where alot of gamers didn’t like Halo 4 or 5 for doing things too differently…Completely agreed.
I'm happy they won't be working on another Star Wars game. As great as Battlefront 2 was, under EA, with how they are treating DICE as this "everything" team, it will always be a struggle for that team and unless EA splits the teams, increase the size of each and allow that freedom, it will always be some compromise. They had this team juggling like 3 to 4 titles at once and with how good Battlefront 2 was, imagine how much better it could have been if that was their sole focus?
So them being off of some Star Wars game might be better for DICE overall and a sign that EA sees they can't really force that team to do those things, even 2042 not having a single player is a welcome as I'd rather just not have resources spent on something many of us simply won't play. It will take some time to see how all these moves play out and how it effects the next BF title. Even as someone that generally likes all BF titles, I don't have much hope that some Summer update will fix a lot of this, even with fixed maps, fixing specialist, adding more to Portal.
By then, how many will care? I've seen some great updates come to 2042 only for the response to be like "oh yea 4 months late" or " why wasn't this day 1". All logical, but shows that the community may not even care if this game is 100% corrected, they may have already moved on to something else. With how fast the MP genre moves, maybe having a standard concept makes more sense then jumping all over the place trying to quickly add on the new fad, trend etc thats going on.
In this respect, I do agree with @KyoZz I understand they can innovate without changing the core elements....but can THEY as in DICE of today do that well enough? lol At this point, if such features will be seen this way, maybe they should just focus on those standard features from now on and leave all those ideas to other IP or something. No harm in that btw, lots of IP are that way.
Whats the point of a new feature if it can't be done right? They should just split the IP. Make the F2P their experimental all out, anything goes concept and the standard games a set design with Portal for old maps. Maybe this is just too much to please everyone and the concept should be split.