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Avalanche Studios next title is a Roguelike game called “Ravenbound”

ChoosableOne

ChoosableAll
I wanted to try the demo of this game and I downloaded the 22 gb file, but I deleted it instantly because it wanted a 3rd party subscription. Many people have made the same complaint in the steam discussion section. They could have taken dark and darker as an example and reached 100000 people. I guess that's what it's like to shoot yourself in the heel. If the reviews are good or if it comes to gamepass I might consider trying it but I think they got off to a bad start.
 

IbizaPocholo

NeoGAFs Kent Brockman


Systemic Reaction brought the launch trailer for Ravenbound to the Future Games Show Spring Showcase. Ravenbound is an open-world roguelite with deck-building elements. It's coming to PC on March 30, 2023.
 

IbizaPocholo

NeoGAFs Kent Brockman


Ravenbound reviewed by Jarrett Green on PC.

"There is no part of Ravenbound that is absolutely bad – in fact, most of it is a good foundation for a fun roguelike, from its solid combat to its interesting setting and enemies. But so much of Ravenbound feels like it’s either missing a key piece that would elevate it or is just poorly executed, with frustratingly unpredictable loot and obnoxiously obtuse systems. On top of that, it’s infested with bugs that take those issues from disappointing to outright annoying. There’s certainly some fun to be had in Ravenbound, but it’s hard to recommend leaving the nest to find it."

A Review of Ravenbound: A Promising Roguelike Hindered by Bugs and Obscure Systems​

Ravenbound is a roguelike game that initially impresses with its beautiful vistas and intricate monster designs. However, the game is soon hindered by obscure and regressive systems, frustratingly uncontrollable loot randomness, and numerous bugs that quickly ground any hopes for it.

Gameplay​

In Ravenbound, players control a vessel, a randomly generated character with a different mix of traits, weapon specialties, and racial bonuses. The game's open-world comprises five beautiful regions where players drop into enemy camps, kill everyone in sight, and collect items as part of an aggravating car-based loot system until they are strong enough to slay the betrayer God.

Combat in Ravenbound is not complex but can be fun. Successful hacking and slashing with any of the five weapon types comes down to mastering the satisfying Dodge and Parry systems. The rewards for getting good at these techniques are well worth the risks and are essential for taking down late-game enemies and bosses.

Issues​

However, many issues hinder the game. The game's systems that interface with combat feel obtuse, and keywords tied to Buffs, debuffs, and abilities can sometimes be less obvious and occasionally not even defined in the Codex. It took over 15 hours to get the first clear, and yet there was no idea what a multi-strike or Lux was. Enemies are plentiful and come in all shapes and sizes, with standard and Elite forms. However, the difference between them is not very clear, and discovering new mechanics and abilities for oneself is often frustratingly opaque.

The Warden boss at the end of every region is a tough test of item builds and endurance. These challenges can be fun when they are not suffering from some of Ravenbound's most pernicious bugs, like one that doesn't track boss health accurately, which makes having any idea of progress against them impossible. Additionally, the audio tracks overlap with each other or just cut out entirely, NPCs and shopkeepers occasionally vanish, and there have been about a half a dozen crashes, which are annoying.

Card System​

Ravenbound uses collectible card game motifs to house otherwise familiar systems, but they are hit and miss. Everything players could potentially find or earn during a given run is a card in their deck, like the suit of armor that makes enemies believe when players parry them. Every time players would gain one of these things, they draw their choice of one of three cards from the larger deck to see what it'll be, and then it sits in their hand until they spend a resource called meta to activate or equip it.

While players can earn item draws mid-run by buying them from vendors or collecting fragments, they cannot influence what is on the wheel. The agent mechanic also hinders the game. Whenever players open a chest covered in a red Aura, a card on their next draw is replaced by one that automatically Buffs every Elite and boss monster in the region for the rest of their run.

Conclusion​

In conclusion, Ravenbound is a promising game that falls short due to its obscure systems, bugs, and frustratingly uncontrollable loot randomness. The game is fun in parts, but it is often plagued by issues that make it less enjoyable than it should be. Players who are willing to overlook these issues might still find some fun in Ravenbound, but others might find it too frustrating to continue playing.
 
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